knds_retainer_court_position = {
	sort_order = 10
	max_available_positions = 12
	minimum_rank = county
	skill = diplomacy
	icon = knds_retainer_court_position

	court_position_asset = {
		animation = war_over_tie
		background = "gfx/interface/illustrations/event_scenes/corridor_day.dds"
	}

	opinion = {
		value = regular_court_position_opinion
	}

	aptitude_level_breakpoints = { 20 40 60 80 }

	aptitude = {
		value = 0
		add = { value = diplomacy  desc = court_position_skill_diplomacy }
		add = { value = martial    desc = court_position_skill_martial }
		add = { value = stewardship desc = court_position_skill_stewardship }
		add = { value = intrigue   desc = court_position_skill_intrigue }
		add = { value = learning   desc = court_position_skill_learning }
		add = { value = prowess    desc = court_position_skill_prowess }
	}

	is_shown = { always = yes }

	valid_position = {
		hidden_tooltip = {
			NOT = { is_ai = yes }
		}
		NOT = { faith = faith:catholic }
	}

	is_shown_character = {
		scope:employee = {
			is_imprisoned = no
		}
	}

	valid_character = {
		character = {
			court_position_does_not_already_have_a_job_trigger = yes
		}
	}

	revoke_cost = {
		prestige = {
			value = minor_court_position_prestige_revoke_cost
		}
	}

	salary = {
		gold = {
			value = minor_court_position_salary
		}
		round = no
	}

	is_powerful_agent = no

	scaling_employer_modifiers = {}

	scaling_employer_court_modifiers = {}

	modifier = {
		general_opinion = -5
	}

	on_court_position_received = {}

	on_court_position_revoked = {
		court_position_default_revoke_opinion_effect = yes
	}

	on_court_position_invalidated = {}

	on_court_position_vacated = {
		court_position_vacated_event_effect = {
			COURT_POSITION_TYPE = retainer_court_position
		}
	}

	search_for_courtier = {}
}

knds_sinecure_court_position = {
	sort_order = 11
	max_available_positions = 12
	minimum_rank = county
	skill = learning
	icon = knds_sinecure_court_position

	court_position_asset = {
		animation = personality_compassionate
		background = "gfx/interface/illustrations/event_scenes/church.dds"
	}

	opinion = {
		value = regular_court_position_opinion
	}

	aptitude_level_breakpoints = { 20 40 60 80 }

	aptitude = {
		value = 0
		add = { value = diplomacy  desc = court_position_skill_diplomacy }
		add = { value = martial    desc = court_position_skill_martial }
		add = { value = stewardship desc = court_position_skill_stewardship }
		add = { value = intrigue   desc = court_position_skill_intrigue }
		add = { value = learning   desc = court_position_skill_learning }
		add = { value = prowess    desc = court_position_skill_prowess }
	}

	is_shown = { always = yes }

	valid_position = {
		hidden_tooltip = {
			NOT = { is_ai = yes }
		}
		faith = faith:catholic
	}

	is_shown_character = {
		scope:employee = {
			is_imprisoned = no
		}
	}

	valid_character = {
		character = {
			court_position_does_not_already_have_a_job_trigger = yes
		}
	}

	revoke_cost = {
		prestige = {
			value = minor_court_position_prestige_revoke_cost
		}
	}

	salary = {
		gold = {
			value = minor_court_position_salary
		}
		round = no
	}

	is_powerful_agent = no

	scaling_employer_modifiers = {}

	scaling_employer_court_modifiers = {}

	modifier = {
		general_opinion = -5
	}

	on_court_position_received = {}

	on_court_position_revoked = {
		court_position_default_revoke_opinion_effect = yes
	}

	on_court_position_invalidated = {}

	on_court_position_vacated = {
		court_position_vacated_event_effect = {
			COURT_POSITION_TYPE = sinecure_court_position
		}
	}

	search_for_courtier = {}
}