﻿ep3_camp_raided = {
	background = {
		reference = "gfx/interface/illustrations/event_scenes/ep3_camp_raided.dds"
		environment = "environment_ep3_constantinople_on_fire"
		ambience = "event:/DLC/EP3/SFX/Events/Event_Images/ep3_evn_eventimage_rioting_constantinople"
	}
}