﻿# These assets are then used in the genes (game/common/genes/..) at the bottom of the file. 


angel_wings_folded = {

	entity = {
		required_tags = "" 
		shared_pose_entity = torso
		entity = "angel_wings_folded_entity"
	}
}

angel_wings_unfolded = {

	entity = {
		required_tags = "" 
		shared_pose_entity = torso
		entity = "angel_wings_unfolded_entity"
	}
}

angel_wings_folded_dark = {
	entity = {
		required_tags = ""
		shared_pose_entity = torso
		entity = "angel_wings_folded_dark_entity"
	}
}

angel_wings_unfolded_dark = {
	entity = {
		required_tags = ""
		shared_pose_entity = torso
		entity = "angel_wings_unfolded_dark_entity"
	}
}
