﻿namespace = log_event

# This is the popup event shown to each player

log_event.0100 = {
    type = character_event
    hidden = yes

    trigger = { always = yes }

    immediate = { }
    
    option = { name = OK }
}

log_event.0001 = {
    type = character_event
    title = log_event.0001.t
    desc = log_event.0001.d
    override_background = { reference = log }

    trigger = {
        is_ai = no
        NOT = { has_global_variable = log_title }
    }

    option = {
        name = OK
        set_global_variable = { name = log_title value = yes }
    }
}

