﻿namespace = divine_eyes_event

divine_eyes_event.1000 = {
    type = character_event
    title = divine_eyes_event.1000.t
    desc = divine_eyes_event.1000.desc
    override_background = { reference = blank_log }

    immediate = {
        global_var:divine_eyes_target = {
            save_scope_as = eyes_target
        }
    }

    right_portrait = {
        character = scope:eyes_target
        animation = chaplain
    }
    
    option = {
        name = divine_eyes_event.1000.a
        scope:eyes_target = {
            add_character_flag = divine_eye_beasty
            remove_character_flag = divine_eye_frenzy
            remove_character_flag = divine_eye_abyss
            remove_character_flag = divine_eye_red
            remove_character_flag = divine_eye_blue
            remove_character_flag = divine_eye_gold
        }
    }

    option = {
        name = divine_eyes_event.1000.b
        scope:eyes_target = {
            add_character_flag = divine_eye_frenzy
            remove_character_flag = divine_eye_beasty
            remove_character_flag = female_abyss_eyes
            remove_character_flag = divine_eye_red
            remove_character_flag = divine_eye_blue
            remove_character_flag = divine_eye_gold
        }
    }

    option = {
        name = divine_eyes_event.1000.c
        scope:eyes_target = {
            add_character_flag = divine_eye_abyss
            remove_character_flag = divine_eye_frenzy
            remove_character_flag = divine_eye_beasty
            remove_character_flag = divine_eye_red
            remove_character_flag = divine_eye_blue
            remove_character_flag = divine_eye_gold
        }
    }

    option = {
        name = divine_eyes_event.1000.d
        scope:eyes_target = {
            add_character_flag = divine_eye_red
            remove_character_flag = divine_eye_frenzy
            remove_character_flag = divine_eye_abyss
            remove_character_flag = divine_eye_beasty
            remove_character_flag = divine_eye_blue
            remove_character_flag = divine_eye_gold
        }
    }

    option = {
        name = divine_eyes_event.1000.e
        scope:eyes_target = {
            add_character_flag = divine_eye_blue
            remove_character_flag = divine_eye_frenzy
            remove_character_flag = divine_eye_abyss
            remove_character_flag = divine_eye_red
            remove_character_flag = divine_eye_beasty
            remove_character_flag = divine_eye_gold
        }
    }

    option = {
        name = divine_eyes_event.1000.f
        scope:eyes_target = {
            add_character_flag = divine_eye_gold
            remove_character_flag = divine_eye_frenzy
            remove_character_flag = divine_eye_abyss
            remove_character_flag = divine_eye_red
            remove_character_flag = divine_eye_beasty
            remove_character_flag = divine_eye_blue
        }
    }
    
    option = {
        name = divine_eyes_event.1000.g
        scope:eyes_target = {
            remove_character_flag = divine_eye_blue
            remove_character_flag = divine_eye_frenzy
            remove_character_flag = divine_eye_abyss
            remove_character_flag = divine_eye_red
            remove_character_flag = divine_eye_beasty
            remove_character_flag = divine_eye_gold
        }
    }
}
