﻿yearly_playable_pulse = {
    on_actions = {
        young_god_event_check
    }
}

young_god_event_check = {
    effect = {
        if = {
            limit = {
                OR = {
                    has_trait = young_god_light
                    has_trait = young_god_dark
                }
                is_alive = yes
                is_playable_character = yes
            }
            trigger_event = god_young_event.0099
        }
    }
}
