﻿bedchamber_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/bedchamber_log.dds"
        environment = "environment_event_bedchamber"
        ambience = "event:/SFX/Events/Backgrounds/castle_corridor_night"
    }
}

ep2_hunt_foggy_forest_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/ep2_hunt_foggy_forest_log.dds"
        environment = "environment_mpo_hunt_steppe"
        ambience = "event:/DLC/EP2/SFX/Events/Backgrounds/evn_background_dark_forest"
    }
}

log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/log.dds"
        environment = "environment_mpo_camp_steppe"
        ambience = "event:/SFX/Ambience/2D/Nature/masterAmbienceSystem"
    }
}

bp1_plains_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/bp1_plains_log.dds"
        environment = "environment_mpo_camp_steppe"
        ambience = "event:/SFX/Events/Backgrounds/steppe_day"
    }
}

bp1_relaxing_room_western_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/bp1_relaxing_room_western_log.dds"
        environment = "environment_standard"
        ambience = "plains"
    }
}

godbound_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/godbound_log.dds"
        environment = "environment_standard"
        ambience = "plains"
    }
}
godbound_light_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/godbound_light_log.dds"
        environment = "environment_standard"
        ambience = "plains"
    }
}
godbound_dark_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/godbound_dark_log.dds"
        environment = "environment_standard"
        ambience = "taiga"
    }
}

armory_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/armory_log.dds"
        environment = "environment_event_armory"
        ambience = "event:/DLC/FP1/SFX/Events/event_prison"
    }
}

riverside_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/riverside_log.dds"
        environment = "environment_bp3_riverside"
        ambience = "event:/DLC/EP2/SFX/Events/Grand_Activities/Hunts/ep2_event_grand_hunt_waterbank"
    }
}

sittingroom_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/sittingroom_log.dds"
        environment = "environment_ep3_camp_fire"
        ambience = "event:/SFX/Events/Backgrounds/sittingroom_fireplace"
    }
}

activity_hunt_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/activity_hunt_log.dds"
        environment = "environment_event_forest"
        ambience = "event:/DLC/FP1/SFX/Events/event_viking_feast"
    }
}

travel_hills_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/travel_hills_log.dds"
        environment = "environment_event_farms"
        ambience = "event:/DLC/FP2/SFX/Events/courtyard"
    }
}

courtyard_night_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/courtyard_night_log.dds"
        environment = "environment_event_fp3_courtyard_night"
        ambience = "event:/DLC/FP2/SFX/Events/corridor_night"
    }
}

red_night_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/red_night_log.dds"
        environment = "environment_event_fp3_courtyard_night"
        ambience = "event:/DLC/FP2/SFX/Events/corridor_night"
    }
}

condemned_village_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/condemned_village_log.dds"
        environment = "environment_event_fp3_courtyard_night"
        ambience = "event:/SFX/Events/Backgrounds/sittingroom_fireplace"
    }
}

blood_pool_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/blood_pool_log.dds"
        environment = "environment_event_fp3_courtyard_night"
        ambience = "event:/SFX/Events/Backgrounds/sittingroom_fireplace"
    }
}

battle_01_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/battle_01_log.dds"
        environment = "environment_event_battlefield"
        ambience = "event:/SFX/Events/Backgrounds/FP4/fp4_heroic_battlefield"
    }
}

battle_02_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/battle_02_log.dds"
        environment = "environment_event_battlefield"
        ambience = "event:/SFX/Events/Backgrounds/FP4/fp4_heroic_battlefield"
    }
}

battle_03_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/battle_03_log.dds"
        environment = "environment_event_battlefield"
        ambience = "event:/SFX/Events/Backgrounds/FP4/fp4_heroic_battlefield"
    }
}

the_eternal_light_01_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/the_eternal_light_01_log.dds"
        environment = "environment_event_church"
        ambience = "event:/SFX/Events/Backgrounds/temple_christian"
    }
}

the_eternal_light_02_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/the_eternal_light_02_log.dds"
        environment = "environment_event_church"
        ambience = "event:/SFX/Events/Backgrounds/temple_christian"
    }
}

the_eternal_light_03_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/the_eternal_light_03_log.dds"
        environment = "environment_event_church"
        ambience = "event:/SFX/Events/Backgrounds/temple_christian"
    }
}

the_eternal_light_04_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/the_eternal_light_04_log.dds"
        environment = "environment_event_church"
        ambience = "event:/SFX/Events/Backgrounds/temple_christian"
    }
}

the_eternal_light_05_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/the_eternal_light_05_log.dds"
        environment = "environment_event_church"
        ambience = "event:/SFX/Events/Backgrounds/temple_christian"
    }
}

the_eternal_dark_01_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/the_eternal_dark_01_log.dds"
        environment = "environment_event_church"
        ambience = "event:/SFX/Events/Backgrounds/temple_christian"
    }
}

the_eternal_dark_02_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/the_eternal_dark_02_log.dds"
        environment = "environment_event_church"
        ambience = "event:/SFX/Events/Backgrounds/temple_christian"
    }
}

the_eternal_dark_03_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/the_eternal_dark_03_log.dds"
        environment = "environment_event_church"
        ambience = "event:/SFX/Events/Backgrounds/temple_christian"
    }
}

the_eternal_dark_04_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/the_eternal_dark_04_log.dds"
        environment = "environment_event_church"
        ambience = "event:/SFX/Events/Backgrounds/temple_christian"
    }
}

the_eternal_dark_05_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/the_eternal_dark_05_log.dds"
        environment = "environment_event_church"
        ambience = "event:/SFX/Events/Backgrounds/temple_christian"
    }
}

blank_log = {
    background = {
        reference = "gfx/interface/illustrations/event_scenes/blank_log.dds"
        environment = "environment_event_church"
        ambience = "event:/SFX/Events/Backgrounds/temple_christian"
    }
}
