# Referenced from code for the multiplier of above/below expected court grandeur level modifiers
court_grandeur_level_difference_modifier_multiplier = {
	value = 1
	if = { # NERFED ONLY FOR PLAYERS
		limit = {
			court_grandeur_current_level >= court_grandeur_minimum_expected_level
			is_ai = no
		}
		value = 50 # Realm size baseline
		divide = {
			value = sub_realm_size
			min = 1 		
		} 
		min = 1
		max = 2
	}
	else_if = { # Small realms receives larger bonuses for being above their expected level
		limit = {
			court_grandeur_current_level >= court_grandeur_minimum_expected_level
			is_ai = yes
		}
		value = 100 # Realm size baseline
		divide = {
			value = sub_realm_size
			min = 1 		
		} 
		min = 1
		max = 4
	}
	else = { # Big realms receives larger penalties for being below their expected level
		value = sub_realm_size
		multiply = 0.025
		min = 1
		max = 4
	}
}