﻿found_cuman_guard_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_hostility.dds"
	}
	ai_check_interval = 60

	decision_group_type = major
	desc = found_cuman_guard_decision_desc

	is_shown = {
		has_title = title:k_hungary
		NOT = {
			dynasty ?= { has_dynasty_modifier = hungary_cuman_guards }
		}
	}
	
	is_valid = {
		prestige_level >= 3
		faith = faith:catholic
		OR = {
			any_realm_county = { culture = culture:cuman }
			any_courtier = {
				count >= 5
				culture = culture:cuman
			}
			any_ally = { culture = culture:cuman }
		}
	}

	is_valid_showing_failures_only = {
		is_at_war = no
		NOT = { exists = involved_activity }
		is_imprisoned = no
	}

	cost = {
		prestige = 1000
	}

	effect = {
		dynasty = {
			add_dynasty_modifier = {
				modifier = hungary_cuman_guards
			}
		}
		culture = {
		add_innovation = innovation_arched_saddle
		add_innovation = innovation_house_soldiers
		}
	}

	ai_potential = {
		always = yes
	}

	ai_will_do = {
		base = 100
	}
}