﻿found_black_army_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_hostility.dds"
	}
	ai_check_interval = 60
	
	decision_group_type = major
	desc = found_black_army_decision_desc
	
	is_shown = {
		has_title = title:k_hungary
		NOT = {
			is_target_in_global_variable_list = {
				name = unavailable_unique_decisions
				target = flag:found_black_army_decision
			}
		}
	}
	
	is_valid = {

		culture ?= {
            has_innovation = innovation_gunpowder
        }
		culture ?= {
            has_innovation = innovation_standing_armies
        }
		has_title = title:k_hungary
		stewardship >= 10
		
		has_realm_law = crown_authority_3
	}
	
	is_valid_showing_failures_only = {
		is_at_war = no
		NOT = { exists = involved_activity }
		is_imprisoned = no
	}
	
	effect = {
	
		save_scope_as = founder
	
		trigger_event = { id = black_army_events.1 }
		
		give_nickname = nick_corvinus
		
		culture = {
				add_innovation = innovation_development_04
				}
		
		add_character_modifier = {
 			modifier = the_black_army
		}
		
		custom_tooltip = {
			text = tba_expansion
		}
		
		hidden_effect = {
			add_to_global_variable_list = {
				name = unavailable_unique_decisions
				target = flag:found_black_army_decision
			}
			set_global_variable = {
				name = flag_found_black_army_decision
				value = root
			}
		}
	}
		
	cost = {
		prestige = 500
		gold = 500
	}
	
	ai_potential = {
		always = yes
	}

	ai_will_do = {
		base = 100
	}
}

maintain_black_army_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_hostility.dds"
	}
	ai_check_interval = 60
	
	decision_group_type = major
	desc = maintain_black_army_decision_desc
	
	is_shown = {
		has_title = title:k_hungary
		is_target_in_global_variable_list = {
			name = unavailable_unique_decisions
			target = flag:found_black_army_decision
		}
	}
	
	is_valid = {

		culture ?= {
            has_innovation = innovation_gunpowder
        }
		culture ?= {
            has_innovation = innovation_standing_armies
        }
		has_title = title:k_hungary
		stewardship >= 10
		
		has_realm_law = crown_authority_3
		
		NOT = {
			has_character_modifier = the_black_army
		}
	}
	
	is_valid_showing_failures_only = {
		is_at_war = no
		NOT = { exists = involved_activity }
		is_imprisoned = no
	}
	
	effect = {
		
		add_character_modifier = {
 			modifier = the_black_army
		}
	}
		
	cost = {
		prestige = 500
		gold = 500
	}
	
	ai_potential = {
		always = yes
	}

	ai_will_do = {
		base = 100
	}
}