﻿freehold_government = {
    government_rules = {
        create_cadet_branches = yes
        rulers_should_have_dynasty = yes
        dynasty_named_realms = no
        administrative = yes
        landless_playable = yes
        legitimacy = yes
        state_faith = yes
        use_as_base_on_landed = yes
        use_as_base_on_rank_up = yes
        inherit_from_dynastic_government = no
        sticky_government = yes
        subject_men_at_arms = yes
        house_aspirations = yes
        noble_families = yes
        admin_allows_holding_multiple_primary_tier_titles = yes
        treasury = yes
		replace_gold_cost_by_treasury = yes
        #merit = yes 
    }

    royal_court = any
    blocked_subject_courts = { meritocratic_government celestial_government japan_administrative_government administrative_government steppe_admin_government }

    main_administrative_tier = duchy
	min_appointment_tier = duchy
	minimum_provincial_maa_tier = duchy
    #administrative_title_maa_setup = vassals_and_top_liege

    domicile_type = dragonkeep 

    fallback = 4
	can_get_government = { 
		#has_character_flag = zz_valyria_freehold
	}
    primary_holding = city_holding
    valid_holdings = { castle_holding city_holding church_holding }
    required_county_holdings = { city_holding }

    vassal_contract_group = admin_vassal

    max_dread = 250

    character_modifier = {
		levy_size = -0.5
		feudal_government_tax_contribution_mult = -0.5
		feudal_government_levy_contribution_mult = -0.5
		clan_government_tax_contribution_mult = -0.5
		clan_government_levy_contribution_mult = -0.5
		men_at_arms_cap = -2
		men_at_arms_limit = -2
		knight_limit = -5
		vassal_limit = 100
		title_creation_cost_mult = -0.5

        monthly_treasury_from_liege_mult = -0.15
    }
    top_liege_character_modifier = {
		# 85% of vassal income goes to the treasury
		monthly_treasury_from_vassals = 0.85
		men_at_arms_maintenance = 1.25
		men_at_arms_recruitment_cost = 1
        tax_mult = 0.2
        vassal_tax_contribution_mult = 0.1
	}

    # Use flags instead of has_government for moddability if possible (i.e., wherever not visible to the player).
    flags = {
        government_is_freehold
        government_is_administrative
        government_can_use_tributary_men_at_arms

        # These flags only exist for loc and in-game descriptions
        government_has_merit
        government_has_influence
        government_has_treasury
        government_has_title_men_at_arms
        government_has_powerful_families
        government_is_settled
        government_uses_domicile_but_not_adventurer
        government_uses_domain_limit
        government_uses_admin_province_obligations
    }
    mechanic_type = administrative
    color = { 72 6 92 }
    
    currency_levels_cap = {
        piety = 5
		prestige = 5
		influence = 5
		merit = 9
	}
} 
