﻿dragonkeep = {
	allowed_for_character = {
		any_held_title = {
			is_noble_family_title = yes
		}
		government_has_flag = government_is_freehold
	}

	rename_window = house

	illustration = "gfx/interface/illustrations/event_scenes/ep3_medi_estate.dds"
	icon = "gfx/interface/icons/flat_icons/estate.dds"
	map_pin_texture = "gfx/interface/icons/map_icons/map_icon_estate.dds"
	map_pin_anchor = left
	map_pin_lobby = yes
	can_move_manually = yes

	move_cooldown = { days = estate_move_cooldown_value }
	move_cost = {
		gold = {
			value = {
				value = 20
				format = "BASE_VALUE_FORMAT"
				desc = "BASE_VALUE"
			}
			if = {
				limit = {
					domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
				}
				add = 80
			}
			else_if = {
				limit = {
					domicile ?= { has_domicile_building_or_higher = dragonkeep_main_04 }
				}
				add = 60
			}
			else_if = {
				limit = {
					domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
				}
				add = 40
			}
			else_if = {
				limit = {
					domicile ?= { has_domicile_building_or_higher = dragonkeep_main_02 }
				}
				add = 20
			}
		}
	}

	base_external_slots = 4

	domicile_building_slots = {
		external_slot_1 = {
			position = { 19.7% 5.5% }
			size = { 15% 30% }

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = jungle
							#terrain = wetlands
							#terrain = floodplains
							agot_is_wetlands_terrain = yes
							agot_is_floodplains_terrain = yes
							agot_is_jungle_terrain = yes
							agot_is_the_bog_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_jungle_empty_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_02_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = drylands
							#terrain = desert
							#terrain = desert_mountains
							#terrain = oasis
							#terrain = steppe
							agot_is_drylands_terrain = yes
							agot_is_desert_terrain = yes
							agot_is_desert_mountains_terrain = yes
							agot_is_oasis_terrain = yes
							agot_is_steppe_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_drylands_empty.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = mountains
							#terrain = hills
							agot_is_mountains_terrain = yes
							agot_is_hills_terrain = yes
							agot_is_canyon_terrain = yes
							agot_is_highlands_terrain = yes
							agot_is_taiga_bog_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_rough_empty.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_mask.png"
			}

			empty_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_grassland_empty_05.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_05_mask.png"
			}


			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
			}
		}

		external_slot_4 = {
			position = { 49.0% 2.5% }
			size = { 15% 30% }

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = jungle
							#terrain = wetlands
							#terrain = floodplains
							agot_is_jungle_terrain = yes
							agot_is_wetlands_terrain = yes
							agot_is_floodplains_terrain = yes
							agot_is_the_bog_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_jungle_empty_05.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_05_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = drylands
							#terrain = desert
							#terrain = desert_mountains
							#terrain = oasis
							#terrain = steppe
							agot_is_drylands_terrain = yes
							agot_is_desert_terrain = yes
							agot_is_desert_mountains_terrain = yes
							agot_is_oasis_terrain = yes
							agot_is_steppe_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_drylands_empty_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_03_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = mountains
							#terrain = hills
							agot_is_mountains_terrain = yes
							agot_is_hills_terrain = yes
							agot_is_canyon_terrain = yes
							agot_is_highlands_terrain = yes
							agot_is_taiga_bog_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_rough_empty_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_03_mask.png"
			}

			empty_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_grassland_empty_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_03_mask.png"
			}


			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
			}
		}

		main_slot = {
			slot_type = main
			position = { 28.2% 13.2% }
			size = { 28% 34.5% }

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = jungle
							#terrain = wetlands
							#terrain = floodplains
							agot_is_jungle_terrain = yes
							agot_is_wetlands_terrain = yes
							agot_is_floodplains_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = drylands
							#terrain = desert
							#terrain = desert_mountains
							#terrain = oasis
							#terrain = steppe
							agot_is_drylands_terrain = yes
							agot_is_desert_terrain = yes
							agot_is_desert_mountains_terrain = yes
							agot_is_oasis_terrain = yes
							agot_is_steppe_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = mountains
							#terrain = hills
							agot_is_mountains_terrain = yes
							agot_is_hills_terrain = yes
							agot_is_canyon_terrain = yes
							agot_is_highlands_terrain = yes
							agot_is_taiga_bog_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
			}

			empty_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
			}

			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_manor_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_manor_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_western_mask.png"
			}
			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_manor_construction_byzantine.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_byzantine_mask.png"
			}
		}

		external_slot_2 = {
			position = { 4% 20% }
			size = { 15% 30% }

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = jungle
							#terrain = wetlands
							#terrain = floodplains
							agot_is_jungle_terrain = yes
							agot_is_wetlands_terrain = yes
							agot_is_floodplains_terrain = yes
							agot_is_the_bog_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_jungle_empty_06.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_06_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = drylands
							#terrain = desert
							#terrain = desert_mountains
							#terrain = oasis
							#terrain = steppe
							agot_is_drylands_terrain = yes
							agot_is_desert_terrain = yes
							agot_is_desert_mountains_terrain = yes
							agot_is_oasis_terrain = yes
							agot_is_steppe_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_drylands_empty_06.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_06_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = mountains
							#terrain = hills
							agot_is_mountains_terrain = yes
							agot_is_hills_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_rough_empty_06.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_06_mask.png"
			}

			empty_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_grassland_empty_06.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_06_mask.png"
			}


			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
			}
		}

		external_slot_3 = {
			position = { 14% 46% }
			size = { 15% 30% }

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = jungle
							#terrain = wetlands
							#terrain = floodplains
							agot_is_jungle_terrain = yes
							agot_is_wetlands_terrain = yes
							agot_is_floodplains_terrain = yes
							agot_is_the_bog_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_jungle_empty_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_04_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = drylands
							#terrain = desert
							#terrain = desert_mountains
							#terrain = oasis
							#terrain = steppe
							agot_is_drylands_terrain = yes
							agot_is_desert_terrain = yes
							agot_is_desert_mountains_terrain = yes
							agot_is_oasis_terrain = yes
							agot_is_steppe_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_drylands_empty_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_04_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = mountains
							#terrain = hills
							agot_is_mountains_terrain = yes
							agot_is_hills_terrain = yes
							agot_is_canyon_terrain = yes
							agot_is_highlands_terrain = yes
							agot_is_taiga_bog_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_rough_empty_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_04_mask.png"
			}

			empty_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_grassland_empty_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_04_mask.png"
			}


			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
			}
		}

		external_slot_5 = {
			position = { 64% 29% }
			size = { 15% 30% }

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = jungle
							#terrain = wetlands
							#terrain = floodplains
							agot_is_jungle_terrain = yes
							agot_is_wetlands_terrain = yes
							agot_is_floodplains_terrain = yes
							agot_is_the_bog_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_jungle_empty_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_03_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = drylands
							#terrain = desert
							#terrain = desert_mountains
							#terrain = oasis
							#terrain = steppe
							agot_is_drylands_terrain = yes
							agot_is_desert_terrain = yes
							agot_is_desert_mountains_terrain = yes
							agot_is_oasis_terrain = yes
							agot_is_steppe_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_drylands_empty_05.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_05_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = mountains
							#terrain = hills
							agot_is_mountains_terrain = yes
							agot_is_hills_terrain = yes
							agot_is_canyon_terrain = yes
							agot_is_highlands_terrain = yes
							agot_is_taiga_bog_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_rough_empty_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_02_mask.png"
			}

			empty_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_grassland_empty_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_02_mask.png"
			}


			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
			}
		}

		external_slot_6 = {
			position = { 43% 52% }
			size = { 15% 30% }

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = jungle
							#terrain = wetlands
							#terrain = floodplains
							agot_is_jungle_terrain = yes
							agot_is_wetlands_terrain = yes
							agot_is_floodplains_terrain = yes
							agot_is_the_bog_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_jungle_empty.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = drylands
							#terrain = desert
							#terrain = desert_mountains
							#terrain = oasis
							#terrain = steppe
							agot_is_drylands_terrain = yes
							agot_is_desert_terrain = yes
							agot_is_desert_mountains_terrain = yes
							agot_is_oasis_terrain = yes
							agot_is_steppe_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_drylands_empty_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_02_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = mountains
							#terrain = hills
							agot_is_mountains_terrain = yes
							agot_is_hills_terrain = yes
							agot_is_canyon_terrain = yes
							agot_is_highlands_terrain = yes
							agot_is_taiga_bog_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_rough_empty_05.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_05_mask.png"
			}

			empty_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_mask.png"
			}


			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
			}
		}

		external_slot_7 = {
			position = { 53% 52% }
			size = { 15% 30% }

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = jungle
							#terrain = wetlands
							#terrain = floodplains
							agot_is_jungle_terrain = yes
							agot_is_wetlands_terrain = yes
							agot_is_floodplains_terrain = yes
							agot_is_the_bog_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_jungle_empty.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = drylands
							#terrain = desert
							#terrain = desert_mountains
							#terrain = oasis
							#terrain = steppe
							agot_is_drylands_terrain = yes
							agot_is_desert_terrain = yes
							agot_is_desert_mountains_terrain = yes
							agot_is_oasis_terrain = yes
							agot_is_steppe_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_drylands_empty_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_02_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = mountains
							#terrain = hills
							agot_is_mountains_terrain = yes
							agot_is_hills_terrain = yes
							agot_is_canyon_terrain = yes
							agot_is_highlands_terrain = yes
							agot_is_taiga_bog_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_rough_empty_05.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_05_mask.png"
			}

			empty_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_mask.png"
			}


			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
			}
		}

		external_slot_8 = {
			position = { 63% 52% }
			size = { 15% 30% }

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = jungle
							#terrain = wetlands
							#terrain = floodplains
							agot_is_jungle_terrain = yes
							agot_is_wetlands_terrain = yes
							agot_is_floodplains_terrain = yes
							agot_is_the_bog_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_jungle_empty.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = drylands
							#terrain = desert
							#terrain = desert_mountains
							#terrain = oasis
							#terrain = steppe
							agot_is_drylands_terrain = yes
							agot_is_desert_terrain = yes
							agot_is_desert_mountains_terrain = yes
							agot_is_oasis_terrain = yes
							agot_is_steppe_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_drylands_empty_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_02_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							#AGOT Modified
							#terrain = mountains
							#terrain = hills
							agot_is_mountains_terrain = yes
							agot_is_hills_terrain = yes
							agot_is_canyon_terrain = yes
							agot_is_highlands_terrain = yes
							agot_is_taiga_bog_terrain = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_rough_empty_05.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_05_mask.png"
			}

			empty_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_mask.png"
			}


			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
			}
		}
	}

	# Backgrounds
	domicile_asset = {
		trigger = {
			domicile_location = {
				#AGOT Modified
				#this = root.owner.top_liege.capital_province
				OR = {
					this = root.owner.top_liege.capital_province
					agot_is_urban_terrain = yes
				}
			}
		}
		background = "gfx/interface/window_domiciles/estate_background_urban_terrain.dds"
		foreground = "gfx/interface/window_domiciles/estate_background_urban_terrain_foreground.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_byzantine_urban"
	}

	domicile_asset = {
		trigger = {
			domicile_location = {
				OR = {
					#AGOT Modified
					#terrain = jungle
					#terrain = wetlands
					#terrain = floodplains
					agot_is_jungle_terrain = yes
					agot_is_wetlands_terrain = yes
					agot_is_floodplains_terrain = yes
					agot_is_the_bog_terrain = yes
				}
			}
		}
		background = "gfx/interface/window_domiciles/estate_background_jungle_terrain.dds"
		foreground = "gfx/interface/window_domiciles/estate_background_jungle_terrain_foreground.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
	}

	domicile_asset = {
		trigger = {
			domicile_location = {
				OR = {
					#AGOT Modified
					#terrain = drylands
					#terrain = desert
					#terrain = desert_mountains
					#terrain = oasis
					#terrain = steppe
					agot_is_drylands_terrain = yes
					agot_is_desert_terrain = yes
					agot_is_desert_mountains_terrain = yes
					agot_is_oasis_terrain = yes
					agot_is_steppe_terrain = yes
				}
			}
		}
		background = "gfx/interface/window_domiciles/estate_background_dry_terrain.dds"
		foreground = "gfx/interface/window_domiciles/estate_background_dry_terrain_foreground.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
	}

	domicile_asset = {
		trigger = {
			domicile_location = {
				OR = {
					#AGOT Modified
					#terrain = hills
					#terrain = mountains
					agot_is_hills_terrain = yes
					agot_is_mountains_terrain = yes
					agot_is_canyon_terrain = yes
					agot_is_highlands_terrain = yes
					agot_is_taiga_bog_terrain = yes
				}
			}
		}
		background = "gfx/interface/window_domiciles/estate_background_rough_terrain.dds"
		foreground = "gfx/interface/window_domiciles/estate_background_rough_terrain_foreground.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
	}

	domicile_asset = {
		background = "gfx/interface/window_domiciles/estate_background_green_terrain.dds"
		foreground = "gfx/interface/window_domiciles/estate_background_green_terrain_foreground.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
	}
}
