﻿dragonkeep_temple_small_01 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_1_value
			if = {
				limit = { has_character_modifier = raid_insight_temple }
				multiply = 0.75
				desc = raid_insight_temple
			}
		}
	}

	character_modifier = {
		domicile_monthly_piety_add = 0.1
	}
	parameters = {
		influence_gain_from_hof_support_1 = yes
	}
	
	ai_value = {
		value = 9
		add = estate_building_ai_modifier_value
	}
	
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		domicile_location.culture = {
	#			OR = {
	#				has_graphical_iranian_culture_group_trigger = yes
	#				has_graphical_mena_culture_group_trigger = yes
	#				has_graphical_steppe_culture_group_trigger = yes
	#				has_graphical_african_culture_group_trigger = yes
	#				has_graphical_india_culture_group_trigger = yes
	#				has_graphical_iberian_culture_group_trigger = yes
	#			}
	#		}
	#		owner = {
	#			faith.religion = religion:islam_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	#}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		domicile_location.culture = {
	#			OR = {
	#				has_graphical_western_culture_group_trigger = yes
	#				has_graphical_norse_culture_group_trigger = yes
	#			}
	#		}
	#		owner = {
	#			faith.religion = religion:christianity_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	#}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		owner = {
	#			faith.religion = religion:christianity_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	#}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
dragonkeep_temple_small_02 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_temple_small_01

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_2_value
			if = {
				limit = { has_character_modifier = raid_insight_temple }
				multiply = 0.75
				desc = raid_insight_temple
			}
		}
	}

	character_modifier = {
		domicile_monthly_piety_add = 0.1
	}
	parameters = {
		influence_gain_from_hof_support_2 = yes
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		domicile_location.culture = {
	#			OR = {
	#				has_graphical_iranian_culture_group_trigger = yes
	#				has_graphical_mena_culture_group_trigger = yes
	#				has_graphical_steppe_culture_group_trigger = yes
	#				has_graphical_african_culture_group_trigger = yes
	#				has_graphical_india_culture_group_trigger = yes
	#				has_graphical_iberian_culture_group_trigger = yes
	#			}
	#		}
	#		owner = {
	#			faith.religion = religion:islam_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	#}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		domicile_location.culture = {
	#			OR = {
	#				has_graphical_western_culture_group_trigger = yes
	#				has_graphical_norse_culture_group_trigger = yes
	#			}
	#		}
	#		owner = {
	#			faith.religion = religion:christianity_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	#}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		owner = {
	#			faith.religion = religion:christianity_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	#}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}
dragonkeep_temple_small_03 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep }
	previous_building = dragonkeep_temple_small_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_02 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_temple }
				multiply = 0.75
				desc = raid_insight_temple
			}
		}
	}

	character_modifier = {
		domicile_monthly_piety_add = 0.1
	}
	parameters = {
		influence_gain_from_hof_support_3 = yes
	}
	
	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		domicile_location.culture = {
	#			OR = {
	#				has_graphical_iranian_culture_group_trigger = yes
	#				has_graphical_mena_culture_group_trigger = yes
	#				has_graphical_steppe_culture_group_trigger = yes
	#				has_graphical_african_culture_group_trigger = yes
	#				has_graphical_india_culture_group_trigger = yes
	#				has_graphical_iberian_culture_group_trigger = yes
	#			}
	#		}
	#		owner = {
	#			faith.religion = religion:islam_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	#}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		domicile_location.culture = {
	#			OR = {
	#				has_graphical_western_culture_group_trigger = yes
	#				has_graphical_norse_culture_group_trigger = yes
	#			}
	#		}
	#		owner = {
	#			faith.religion = religion:christianity_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	#}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		owner = {
	#			faith.religion = religion:christianity_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	#}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_small"
	}
}

# Crypt sub-branch
dragonkeep_temple_crypt_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_temple_small_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_temple }
				multiply = 0.75
				desc = raid_insight_temple
			}
		}
	}
	
	parameters = {
		estate_inherit_influence_small_bonus = yes
		influence_gain_from_hof_support_3 = yes
	}

	character_modifier = {
		monthly_dynasty_prestige_mult = 0.03
	}
	
	ai_value = {
		value = 6
		if = {
			limit = {
				scope:owner = {
					OR = {
						culture ?= {
							has_cultural_tradition = tradition_mystical_ancestors
						}
						faith ?= { has_doctrine = tenet_ancestor_worship }
					}
				}
			}
			add = 10
		}
		add = estate_building_ai_modifier_value
	}
	
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		domicile_location.culture = {
	#			OR = {
	#				has_graphical_iranian_culture_group_trigger = yes
	#				has_graphical_mena_culture_group_trigger = yes
	#				has_graphical_steppe_culture_group_trigger = yes
	#				has_graphical_african_culture_group_trigger = yes
	#				has_graphical_india_culture_group_trigger = yes
	#				has_graphical_iberian_culture_group_trigger = yes
	#			}
	#		}
	#		owner = {
	#			faith.religion = religion:islam_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	#}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		domicile_location.culture = {
	#			OR = {
	#				has_graphical_western_culture_group_trigger = yes
	#				has_graphical_norse_culture_group_trigger = yes
	#			}
	#		}
	#		owner = {
	#			faith.religion = religion:christianity_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	#}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		owner = {
	#			faith.religion = religion:christianity_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	#}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
}
dragonkeep_temple_crypt_05 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_temple_crypt_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_temple }
				multiply = 0.75
				desc = raid_insight_temple
			}
		}
	}
	
	parameters = {
		estate_inherit_influence_medium_bonus = yes
		influence_gain_from_hof_support_3 = yes
	}

	character_modifier = {
		monthly_dynasty_prestige_mult = 0.03
	}
	
	ai_value = {
		value = 5
		if = {
			limit = {
				scope:owner = {
					OR = {
						culture ?= {
							has_cultural_tradition = tradition_mystical_ancestors
						}
						faith ?= { has_doctrine = tenet_ancestor_worship }
					}
				}
			}
			add = 10
		}
		add = estate_building_ai_modifier_value
	}
	
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		domicile_location.culture = {
	#			OR = {
	#				has_graphical_iranian_culture_group_trigger = yes
	#				has_graphical_mena_culture_group_trigger = yes
	#				has_graphical_steppe_culture_group_trigger = yes
	#				has_graphical_african_culture_group_trigger = yes
	#				has_graphical_india_culture_group_trigger = yes
	#				has_graphical_iberian_culture_group_trigger = yes
	#			}
	#		}
	#		owner = {
	#			faith.religion = religion:islam_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	#}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		domicile_location.culture = {
	#			OR = {
	#				has_graphical_western_culture_group_trigger = yes
	#				has_graphical_norse_culture_group_trigger = yes
	#			}
	#		}
	#		owner = {
	#			faith.religion = religion:christianity_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	#}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		owner = {
	#			faith.religion = religion:christianity_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	#}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
}
dragonkeep_temple_crypt_06 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_temple_crypt_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_temple }
				multiply = 0.75
				desc = raid_insight_temple
			}
		}
	}
	
	parameters = {
		estate_inherit_influence_large_bonus = yes
		influence_gain_from_hof_support_3 = yes
		estate_powerful_family_rating_per_dynasty_level = yes
	}

	character_modifier = {
		monthly_dynasty_prestige_mult = 0.04
	}
	
	ai_value = {
		value = 4
		if = {
			limit = {
				scope:owner = {
					OR = {
						culture ?= {
							has_cultural_tradition = tradition_mystical_ancestors
						}
						faith ?= { has_doctrine = tenet_ancestor_worship }
					}
				}
			}
			add = 10
		}
		add = estate_building_ai_modifier_value
	}
	
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		domicile_location.culture = {
	#			OR = {
	#				has_graphical_iranian_culture_group_trigger = yes
	#				has_graphical_mena_culture_group_trigger = yes
	#				has_graphical_steppe_culture_group_trigger = yes
	#				has_graphical_african_culture_group_trigger = yes
	#				has_graphical_india_culture_group_trigger = yes
	#				has_graphical_iberian_culture_group_trigger = yes
	#			}
	#		}
	#		owner = {
	#			faith.religion = religion:islam_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	#}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		domicile_location.culture = {
	#			OR = {
	#				has_graphical_western_culture_group_trigger = yes
	#				has_graphical_norse_culture_group_trigger = yes
	#			}
	#		}
	#		owner = {
	#			faith.religion = religion:christianity_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	#}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		owner = {
	#			faith.religion = religion:christianity_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	#}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_crypt.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_crypt"
	}
}

# Temple sub-branch
dragonkeep_temple_large_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_temple_small_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_temple }
				multiply = 0.75
				desc = raid_insight_temple
			}
		}
	}

	character_modifier = {
		domicile_monthly_piety_add = 0.2
		domicile_monthly_gold_add = 0.3
		clergy_opinion = 5
	}
	parameters = {
		influence_gain_from_hof_support_4 = yes
		reduce_state_faith_cost = yes
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		domicile_location.culture = {
	#			OR = {
	#				has_graphical_iranian_culture_group_trigger = yes
	#				has_graphical_mena_culture_group_trigger = yes
	#				has_graphical_steppe_culture_group_trigger = yes
	#				has_graphical_african_culture_group_trigger = yes
	#				has_graphical_india_culture_group_trigger = yes
	#				has_graphical_iberian_culture_group_trigger = yes
	#			}
	#		}
	#		owner = {
	#			faith.religion = religion:islam_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	#}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		domicile_location.culture = {
	#			OR = {
	#				has_graphical_western_culture_group_trigger = yes
	#				has_graphical_norse_culture_group_trigger = yes
	#			}
	#		}
	#		owner = {
	#			faith.religion = religion:christianity_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	#}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		owner = {
	#			faith.religion = religion:christianity_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	#}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
}
dragonkeep_temple_large_05 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_temple_large_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_temple }
				multiply = 0.75
				desc = raid_insight_temple
			}
		}
	}

	character_modifier = {
		domicile_monthly_piety_add = 0.2
		domicile_monthly_gold_add = 0.4
		clergy_opinion = 5
	}
	parameters = {
		influence_gain_from_hof_support_5 = yes
		reduce_state_faith_cost = yes
	}
	
	ai_value = {
		value = 5
		add = estate_building_ai_modifier_value
	}
	
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		domicile_location.culture = {
	#			OR = {
	#				has_graphical_iranian_culture_group_trigger = yes
	#				has_graphical_mena_culture_group_trigger = yes
	#				has_graphical_steppe_culture_group_trigger = yes
	#				has_graphical_african_culture_group_trigger = yes
	#				has_graphical_india_culture_group_trigger = yes
	#				has_graphical_iberian_culture_group_trigger = yes
	#			}
	#		}
	#		owner = {
	#			faith.religion = religion:islam_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	#}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		domicile_location.culture = {
	#			OR = {
	#				has_graphical_western_culture_group_trigger = yes
	#				has_graphical_norse_culture_group_trigger = yes
	#			}
	#		}
	#		owner = {
	#			faith.religion = religion:christianity_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	#}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		owner = {
	#			faith.religion = religion:christianity_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	#}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
}
dragonkeep_temple_large_06 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_temple_large_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_temple }
				multiply = 0.75
				desc = raid_insight_temple
			}
		}
	}

	character_modifier = {
		domicile_monthly_piety_add = 0.3
		domicile_monthly_gold_add = 0.5
		clergy_opinion = 5
	}

	parameters = {
		influence_gain_from_hof_support_6 = yes
		reduce_state_faith_cost = yes
		more_successful_heresies = yes
	}
	
	ai_value = {
		value = 4
		add = estate_building_ai_modifier_value
	}
	
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		domicile_location.culture = {
	#			OR = {
	#				has_graphical_iranian_culture_group_trigger = yes
	#				has_graphical_mena_culture_group_trigger = yes
	#				has_graphical_steppe_culture_group_trigger = yes
	#				has_graphical_african_culture_group_trigger = yes
	#				has_graphical_india_culture_group_trigger = yes
	#				has_graphical_iberian_culture_group_trigger = yes
	#			}
	#		}
	#		owner = {
	#			faith.religion = religion:islam_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	#}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		domicile_location.culture = {
	#			OR = {
	#				has_graphical_western_culture_group_trigger = yes
	#				has_graphical_norse_culture_group_trigger = yes
	#			}
	#		}
	#		owner = {
	#			faith.religion = religion:christianity_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	#}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		owner = {
	#			faith.religion = religion:christianity_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	#}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_large"
	}
}

# Monastery sub-branch
dragonkeep_temple_monastery_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_temple_small_03
	
	can_construct = {
		faith = { has_doctrine = tenet_monasticism }
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}
	
	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_temple }
				multiply = 0.75
				desc = raid_insight_temple
			}
		}
	}
	parameters = {
		influence_gain_from_hof_support_4 = yes
	}

	character_modifier = {
		domicile_monthly_piety_mult = 0.05
		domicile_monthly_gold_add = 0.6
	}

	parameters = {
		estate_unlocks_commission_icon = yes
	}
	
	ai_value = {
		value = 10
		add = estate_building_ai_modifier_value
	}
	
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		domicile_location.culture = {
	#			OR = {
	#				has_graphical_iranian_culture_group_trigger = yes
	#				has_graphical_mena_culture_group_trigger = yes
	#				has_graphical_steppe_culture_group_trigger = yes
	#				has_graphical_african_culture_group_trigger = yes
	#				has_graphical_india_culture_group_trigger = yes
	#				has_graphical_iberian_culture_group_trigger = yes
	#			}
	#		}
	#		owner = {
	#			faith.religion = religion:islam_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	#}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		domicile_location.culture = {
	#			OR = {
	#				has_graphical_western_culture_group_trigger = yes
	#				has_graphical_norse_culture_group_trigger = yes
	#			}
	#		}
	#		owner = {
	#			faith.religion = religion:christianity_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	#}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		owner = {
	#			faith.religion = religion:christianity_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	#}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
dragonkeep_temple_monastery_05 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_temple_monastery_04
	
	can_construct = {
		faith = { has_doctrine = tenet_monasticism }
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_04 }
	}
	
	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_temple }
				multiply = 0.75
				desc = raid_insight_temple
			}
		}
	}
	parameters = {
		influence_gain_from_hof_support_5 = yes
	}

	character_modifier = {
		domicile_monthly_piety_mult = 0.05
		domicile_monthly_gold_add = 0.8
	}

	parameters = {
		estate_unlocks_commission_icon = yes
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		domicile_location.culture = {
	#			OR = {
	#				has_graphical_iranian_culture_group_trigger = yes
	#				has_graphical_mena_culture_group_trigger = yes
	#				has_graphical_steppe_culture_group_trigger = yes
	#				has_graphical_african_culture_group_trigger = yes
	#				has_graphical_india_culture_group_trigger = yes
	#				has_graphical_iberian_culture_group_trigger = yes
	#			}
	#		}
	#		owner = {
	#			faith.religion = religion:islam_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	#}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		domicile_location.culture = {
	#			OR = {
	#				has_graphical_western_culture_group_trigger = yes
	#				has_graphical_norse_culture_group_trigger = yes
	#			}
	#		}
	#		owner = {
	#			faith.religion = religion:christianity_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	#}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		owner = {
	#			faith.religion = religion:christianity_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	#}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}
dragonkeep_temple_monastery_06 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_temple_monastery_05
	
	can_construct = {
		faith = { has_doctrine = tenet_monasticism }
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}
	
	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_temple }
				multiply = 0.75
				desc = raid_insight_temple
			}
		}
	}
	parameters = {
		influence_gain_from_hof_support_6 = yes
	}

	character_modifier = {
		domicile_monthly_piety_mult = 0.05
		domicile_monthly_gold_add = 1
	}

	parameters = {
		estate_unlocks_commission_icon = yes
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		domicile_location.culture = {
	#			OR = {
	#				has_graphical_iranian_culture_group_trigger = yes
	#				has_graphical_mena_culture_group_trigger = yes
	#				has_graphical_steppe_culture_group_trigger = yes
	#				has_graphical_african_culture_group_trigger = yes
	#				has_graphical_india_culture_group_trigger = yes
	#				has_graphical_iberian_culture_group_trigger = yes
	#			}
	#		}
	#		owner = {
	#			faith.religion = religion:islam_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_islamic.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_islamic_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	#}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		domicile_location.culture = {
	#			OR = {
	#				has_graphical_western_culture_group_trigger = yes
	#				has_graphical_norse_culture_group_trigger = yes
	#			}
	#		}
	#		owner = {
	#			faith.religion = religion:christianity_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_christian.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	#}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_generic_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_generic_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
	#AGOT Disabled
	#asset = {
	#	trigger = {
	#		owner = {
	#			faith.religion = religion:christianity_religion
	#		}
	#	}
	#	icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
	#	texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
	#	intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
	#	soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	#}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_monastery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_temple_christian_orthodox_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_temple_monastery"
	}
}

### Barracks
dragonkeep_barracks_01 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_1_value
			if = {
				limit = { has_character_modifier = raid_insight_barracks }
				multiply = 0.75
				desc = raid_insight_barracks
			}
		}
	}

	character_modifier = {
		skirmishers_damage_mult = 0.03
		skirmishers_toughness_mult = 0.01
		#men_at_arms_maintenance = -0.02
		#men_at_arms_recruitment_cost = -0.02
	}

	parameters = {
		house_head_can_ask_for_knight = yes
		house_head_can_ask_for_maa = yes
		reduce_success_of_raid_estate = yes
	}
	
	ai_value = {
		value = 9
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
		texture = "gfx/interface/window_domiciles/estate_building_barracks_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
		texture = "gfx/interface/window_domiciles/estate_building_barracks_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
		texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
}
dragonkeep_barracks_02 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_barracks_01

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_2_value
			if = {
				limit = { has_character_modifier = raid_insight_barracks }
				multiply = 0.75
				desc = raid_insight_barracks
			}
		}
	}

	character_modifier = {
		skirmishers_damage_mult = 0.03
		skirmishers_toughness_mult = 0.01
		heavy_infantry_damage_mult = 0.02
		heavy_infantry_toughness_mult = 0.01
		pikemen_damage_mult = 0.02
		pikemen_toughness_mult = 0.01
		#men_at_arms_maintenance = -0.02
		#men_at_arms_recruitment_cost = -0.02
	}

	parameters = {
		house_head_can_ask_for_knight = yes
		house_head_can_ask_for_maa = yes
		reduce_success_of_raid_estate = yes
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
		texture = "gfx/interface/window_domiciles/estate_building_barracks_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
		texture = "gfx/interface/window_domiciles/estate_building_barracks_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
		texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
}
dragonkeep_barracks_03 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_barracks_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_02 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_barracks }
				multiply = 0.75
				desc = raid_insight_barracks
			}
		}
	}

	character_modifier = {
		skirmishers_damage_mult = 0.03
		skirmishers_toughness_mult = 0.01
		heavy_infantry_damage_mult = 0.02
		heavy_infantry_toughness_mult = 0.01
		pikemen_damage_mult = 0.02
		pikemen_toughness_mult = 0.01
		#men_at_arms_maintenance = -0.02
		#men_at_arms_recruitment_cost = -0.02
	}

	parameters = {
		house_head_can_ask_for_knight = yes
		house_head_can_ask_for_maa = yes
		reduce_success_of_raid_estate = yes
	}
	
	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
		texture = "gfx/interface/window_domiciles/estate_building_barracks_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
		texture = "gfx/interface/window_domiciles/estate_building_barracks_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
		texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
}
dragonkeep_barracks_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_barracks_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_barracks }
				multiply = 0.75
				desc = raid_insight_barracks
			}
		}
	}

	character_modifier = {
		skirmishers_damage_mult = 0.03
		skirmishers_toughness_mult = 0.01
		heavy_infantry_damage_mult = 0.02
		heavy_infantry_toughness_mult = 0.01
		pikemen_damage_mult = 0.02
		pikemen_toughness_mult = 0.01
		#men_at_arms_maintenance = -0.02
		#men_at_arms_recruitment_cost = -0.02
	}

	parameters = {
		house_head_can_ask_for_knight = yes
		house_head_can_ask_for_maa = yes
		reduce_success_of_raid_estate = yes
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
		texture = "gfx/interface/window_domiciles/estate_building_barracks_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
		texture = "gfx/interface/window_domiciles/estate_building_barracks_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
		texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
}
dragonkeep_barracks_05 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_barracks_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_barracks }
				multiply = 0.75
				desc = raid_insight_barracks
			}
		}
	}

	character_modifier = {
		skirmishers_damage_mult = 0.04
		skirmishers_toughness_mult = 0.03
		heavy_infantry_damage_mult = 0.02
		heavy_infantry_toughness_mult = 0.01
		pikemen_damage_mult = 0.02
		pikemen_toughness_mult = 0.01
		#men_at_arms_maintenance = -0.02
		#men_at_arms_recruitment_cost = -0.02
	}

	parameters = {
		house_head_can_ask_for_knight = yes
		house_head_can_ask_for_maa = yes
		reduce_success_of_raid_estate = yes
	}
	
	ai_value = {
		value = 5
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
		texture = "gfx/interface/window_domiciles/estate_building_barracks_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
		texture = "gfx/interface/window_domiciles/estate_building_barracks_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
		texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
}
dragonkeep_barracks_06 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_barracks_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_barracks }
				multiply = 0.75
				desc = raid_insight_barracks
			}
		}
	}

	character_modifier = {
		skirmishers_damage_mult = 0.04
		skirmishers_toughness_mult = 0.03
		heavy_infantry_damage_mult = 0.02
		heavy_infantry_toughness_mult = 0.01
		pikemen_damage_mult = 0.02
		pikemen_toughness_mult = 0.01
		#men_at_arms_maintenance = -0.02
		#men_at_arms_recruitment_cost = -0.02
	}

	parameters = {
		house_head_can_ask_for_knight = yes
		house_head_can_ask_for_maa = yes
		reduce_success_of_raid_estate = yes
	}
	
	ai_value = {
		value = 4
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
		texture = "gfx/interface/window_domiciles/estate_building_barracks_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
		texture = "gfx/interface/window_domiciles/estate_building_barracks_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_barracks.dds"
		texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_barracks_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_barracks"
	}
}

### Watchtower
dragonkeep_watchtower_01 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_1_value
			if = {
				limit = { has_character_modifier = raid_insight_watchtower }
				multiply = 0.75
				desc = raid_insight_watchtower
			}
		}
	}

	character_modifier = {
		monthly_county_control_growth_factor = 0.03
		defender_holding_advantage = 2
		hostile_raid_time = 0.1
	}

	parameters = {
		reduce_success_of_raid_estate = yes
		raids_less_likely_to_make_prisoners_1 = yes
	}
	
	ai_value = {
		value = 9
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/estate_building_watchtower_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
}
dragonkeep_watchtower_02 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_watchtower_01

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_2_value
			if = {
				limit = { has_character_modifier = raid_insight_watchtower }
				multiply = 0.75
				desc = raid_insight_watchtower
			}
		}
	}

	character_modifier = {
		monthly_county_control_growth_factor = 0.03
		defender_holding_advantage = 2
		archers_damage_mult = 0.02
		archers_toughness_mult = 0.01
		hostile_raid_time = 0.1
	}

	parameters = {
		reduce_success_of_raid_estate = yes
		raids_less_likely_to_make_prisoners_1 = yes
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/estate_building_watchtower_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
}
dragonkeep_watchtower_03 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_watchtower_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_02 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_watchtower }
				multiply = 0.75
				desc = raid_insight_watchtower
			}
		}
	}
	
	parameters = {
		reduce_success_of_raid_estate = yes
		raids_less_likely_to_make_prisoners_2 = yes
	}

	character_modifier = {
		monthly_county_control_growth_factor = 0.03
		defender_holding_advantage = 2
		archers_damage_mult = 0.02
		archers_toughness_mult = 0.01
		hostile_raid_time = 0.1
	}
	
	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/estate_building_watchtower_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
}
dragonkeep_watchtower_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_watchtower_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_watchtower }
				multiply = 0.75
				desc = raid_insight_watchtower
			}
		}
	}
	
	parameters = {
		reduce_success_of_raid_estate = yes
		raids_less_likely_to_make_prisoners_2 = yes
		house_head_can_ask_for_maa = yes
	}

	character_modifier = {
		monthly_county_control_growth_factor = 0.03
		defender_holding_advantage = 2
		archers_damage_mult = 0.02
		archers_toughness_mult = 0.01
		hostile_raid_time = 0.2
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/estate_building_watchtower_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
}
dragonkeep_watchtower_05 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_watchtower_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_watchtower }
				multiply = 0.75
				desc = raid_insight_watchtower
			}
		}
	}
	
	parameters = {
		reduce_success_of_raid_estate = yes
		raids_less_likely_to_make_prisoners_3 = yes
		house_head_can_ask_for_maa = yes
	}

	character_modifier = {
		monthly_county_control_growth_factor = 0.03
		defender_holding_advantage = 2
		archers_damage_mult = 0.02
		archers_toughness_mult = 0.01
		hostile_raid_time = 0.2
	}
	
	ai_value = {
		value = 5
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/estate_building_watchtower_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
}
dragonkeep_watchtower_06 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_watchtower_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_watchtower }
				multiply = 0.75
				desc = raid_insight_watchtower
			}
		}
	}
	
	parameters = {
		reduce_success_of_raid_estate = yes
		raids_less_likely_to_make_prisoners_3 = yes
		estate_unlock_patrol_decision = yes
		house_head_can_ask_for_maa = yes
	}

	character_modifier = {
		monthly_county_control_growth_factor = 0.03
		defender_holding_advantage = 2
		archers_damage_mult = 0.02
		archers_toughness_mult = 0.01
		hostile_raid_time = 0.3
	}
	
	ai_value = {
		value = 4
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/estate_building_watchtower_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_watchtower.dds"
		texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_watchtower_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_watchtower"
	}
}

### Guardhouse
dragonkeep_guardhouse_01 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_1_value
			if = {
				limit = { has_character_modifier = raid_insight_guardhouse }
				multiply = 0.75
				desc = raid_insight_guardhouse
			}
		}
	}

	character_modifier = {
		enemy_hostile_scheme_success_chance_add = -2
		character_travel_safety = 2
	}

	parameters = {
		house_head_can_ask_for_knight = yes
		reduce_success_of_raid_estate = yes
		raids_less_likely_to_make_prisoners_1 = yes
	}
	
	ai_value = {
		value = 9
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
		texture = "gfx/interface/window_domiciles/estate_building_guard_house_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
		texture = "gfx/interface/window_domiciles/estate_building_guard_house_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
		texture = "gfx/interface/window_domiciles/estate_building_guard_house_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
}
dragonkeep_guardhouse_02 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_guardhouse_01

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_2_value
			if = {
				limit = { has_character_modifier = raid_insight_guardhouse }
				multiply = 0.75
				desc = raid_insight_guardhouse
			}
		}
	}
	
	parameters = {
		estate_increase_bodyguard_aptitude_1 = yes
		house_head_can_ask_for_knight = yes
		reduce_success_of_raid_estate = yes
		raids_less_likely_to_make_prisoners_1 = yes
	}

	character_modifier = {
		enemy_hostile_scheme_success_chance_add = -2
		character_travel_safety = 2
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
		texture = "gfx/interface/window_domiciles/estate_building_guard_house_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
		texture = "gfx/interface/window_domiciles/estate_building_guard_house_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
		texture = "gfx/interface/window_domiciles/estate_building_guard_house_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
}
dragonkeep_guardhouse_03 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_guardhouse_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_guardhouse }
				multiply = 0.75
				desc = raid_insight_guardhouse
			}
		}
	}
	
	parameters = {
		estate_unlock_bolster_security_decision = yes
		estate_increase_bodyguard_aptitude_1 = yes
		house_head_can_ask_for_knight = yes
		house_head_can_ask_for_maa = yes
		reduce_success_of_raid_estate = yes
		raids_less_likely_to_make_prisoners_2 = yes
	}

	character_modifier = {
		enemy_hostile_scheme_success_chance_add = -2
		character_travel_safety = 2
	}
	
	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
		texture = "gfx/interface/window_domiciles/estate_building_guard_house_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
		texture = "gfx/interface/window_domiciles/estate_building_guard_house_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
		texture = "gfx/interface/window_domiciles/estate_building_guard_house_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
}
dragonkeep_guardhouse_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_guardhouse_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_guardhouse }
				multiply = 0.75
				desc = raid_insight_guardhouse
			}
		}
	}
	
	parameters = {
		estate_unlock_bolster_security_decision = yes
		estate_increase_bodyguard_aptitude_2 = yes
		house_head_can_ask_for_knight = yes
		house_head_can_ask_for_maa = yes
		reduce_success_of_raid_estate = yes
		raids_less_likely_to_make_prisoners_2 = yes
	}

	character_modifier = {
		enemy_hostile_scheme_success_chance_add = -4
		character_travel_safety = 2
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
		texture = "gfx/interface/window_domiciles/estate_building_guard_house_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
		texture = "gfx/interface/window_domiciles/estate_building_guard_house_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_guardhouse.dds"
		texture = "gfx/interface/window_domiciles/estate_building_guard_house_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_guard_house_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_guardhouse"
	}
}

### Garden
dragonkeep_garden_01 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_1_value
			if = {
				limit = { has_character_modifier = raid_insight_garden }
				multiply = 0.75
				desc = raid_insight_garden
			}
		}
	}

	character_modifier = {
		domicile_monthly_prestige_add = 0.1
		stress_loss_mult = 0.05
	}

	parameters = {
		increased_gardener_aptitude_1 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_garden
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 9
		if = {
			limit = {
				scope:owner = {
					OR = {
						culture ?= {
							OR = {
								has_cultural_tradition = tradition_gardening
								has_cultural_tradition = tradition_fp3_irrigation_experts
								has_cultural_tradition = tradition_sacred_groves
							}
						}
						faith ?= { has_doctrine = tenet_sanctity_of_nature }
					}
				}
			}
			add = 10
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
	}
}
dragonkeep_garden_02 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_garden_01

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_2_value
			if = {
				limit = { has_character_modifier = raid_insight_garden }
				multiply = 0.75
				desc = raid_insight_garden
			}
		}
	}

	character_modifier = {
		domicile_monthly_prestige_add = 0.1
		stress_loss_mult = 0.05
	}

	parameters = {
		increased_gardener_aptitude_1 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_garden
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 8
		if = {
			limit = {
				scope:owner = {
					OR = {
						culture ?= {
							OR = {
								has_cultural_tradition = tradition_gardening
								has_cultural_tradition = tradition_fp3_irrigation_experts
								has_cultural_tradition = tradition_sacred_groves
							}
						}
						faith ?= { has_doctrine = tenet_sanctity_of_nature }
					}
				}
			}
			add = 10
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
	}
}
dragonkeep_garden_03 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_garden_02

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_garden }
				multiply = 0.75
				desc = raid_insight_garden
			}
		}
	}

	character_modifier = {
		domicile_monthly_prestige_add = 0.1
		stress_loss_mult = 0.05
	}

	parameters = {
		increased_gardener_aptitude_1 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_garden
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 7
		if = {
			limit = {
				scope:owner = {
					OR = {
						culture ?= {
							OR = {
								has_cultural_tradition = tradition_gardening
								has_cultural_tradition = tradition_fp3_irrigation_experts
								has_cultural_tradition = tradition_sacred_groves
							}
						}
						faith ?= { has_doctrine = tenet_sanctity_of_nature }
					}
				}
			}
			add = 10
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden"
	}
}

# Leisure Garden sub-branch
dragonkeep_garden_leisure_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_garden_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_garden }
				multiply = 0.75
				desc = raid_insight_garden
			}
		}
	}

	character_modifier = {
		domicile_monthly_prestige_add = 0.1
		courtier_opinion = 5
		stress_loss_mult = 0.05
		fertility = 0.05
	}

	parameters = {
		increased_gardener_aptitude_2 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_garden_leisure
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 6
		if = {
			limit = {
				scope:owner = {
					OR = {
						culture ?= {
							OR = {
								has_cultural_tradition = tradition_gardening
								has_cultural_tradition = tradition_fp3_irrigation_experts
								has_cultural_tradition = tradition_sacred_groves
							}
						}
						faith ?= { has_doctrine = tenet_sanctity_of_nature }
					}
				}
			}
			add = 10
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
	}
}
dragonkeep_garden_leisure_05 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_garden_leisure_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_garden }
				multiply = 0.75
				desc = raid_insight_garden
			}
		}
	}

	character_modifier = {
		domicile_monthly_prestige_add = 0.1
		courtier_opinion = 5
		stress_loss_mult = 0.1
		fertility = 0.05
	}

	parameters = {
		increased_gardener_aptitude_2 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
		scope:owner = {
			random = {
				chance = 75
				add_character_flag = {
					flag = domicile_new_built_garden_leisure
					months = 1
				}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 5
		if = {
			limit = {
				scope:owner = {
					OR = {
						culture ?= {
							OR = {
								has_cultural_tradition = tradition_gardening
								has_cultural_tradition = tradition_fp3_irrigation_experts
								has_cultural_tradition = tradition_sacred_groves
							}
						}
						faith ?= { has_doctrine = tenet_sanctity_of_nature }
					}
				}
			}
			add = 10
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
	}
}
dragonkeep_garden_leisure_06 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_garden_leisure_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_garden }
				multiply = 0.75
				desc = raid_insight_garden
			}
		}
	}

	character_modifier = {
		domicile_monthly_prestige_add = 0.1
		courtier_opinion = 5
		stress_loss_mult = 0.1
		fertility = 0.05
	}

	parameters = {
		increased_gardener_aptitude_2 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_garden_leisure
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 4
		if = {
			limit = {
				scope:owner = {
					OR = {
						culture ?= {
							OR = {
								has_cultural_tradition = tradition_gardening
								has_cultural_tradition = tradition_fp3_irrigation_experts
								has_cultural_tradition = tradition_sacred_groves
							}
						}
						faith ?= { has_doctrine = tenet_sanctity_of_nature }
					}
				}
			}
			add = 10
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_leisure"
	}
}

# Fruit Garden sub-branch
dragonkeep_garden_fruit_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_garden_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_garden }
				multiply = 0.75
				desc = raid_insight_garden
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.2
		development_growth = 0.1
		negate_health_penalty_add = 0.05
	}

	parameters = {
		increased_gardener_aptitude_2 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_garden_fruit
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 6
		if = {
			limit = {
				scope:owner = {
					OR = {
						culture ?= {
							OR = {
								has_cultural_tradition = tradition_gardening
								has_cultural_tradition = tradition_fp3_irrigation_experts
								has_cultural_tradition = tradition_sacred_groves
							}
						}
						faith ?= { has_doctrine = tenet_sanctity_of_nature }
					}
				}
			}
			add = 10
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
	}
}
dragonkeep_garden_fruit_05 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_garden_fruit_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_garden }
				multiply = 0.75
				desc = raid_insight_garden
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.2
		development_growth = 0.1
		negate_health_penalty_add = 0.1
	}

	parameters = {
		increased_gardener_aptitude_2 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_garden_fruit
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 5
		if = {
			limit = {
				scope:owner = {
					OR = {
						culture ?= {
							OR = {
								has_cultural_tradition = tradition_gardening
								has_cultural_tradition = tradition_fp3_irrigation_experts
								has_cultural_tradition = tradition_sacred_groves
							}
						}
						faith ?= { has_doctrine = tenet_sanctity_of_nature }
					}
				}
			}
			add = 10
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
	}
}
dragonkeep_garden_fruit_06 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_garden_fruit_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_garden }
				multiply = 0.75
				desc = raid_insight_garden
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.2
		development_growth = 0.1
		negate_health_penalty_add = 0.15
	}

	parameters = {
		increased_gardener_aptitude_2 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_garden_fruit
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 4
		if = {
			limit = {
				scope:owner = {
					OR = {
						culture ?= {
							OR = {
								has_cultural_tradition = tradition_gardening
								has_cultural_tradition = tradition_fp3_irrigation_experts
								has_cultural_tradition = tradition_sacred_groves
							}
						}
						faith ?= { has_doctrine = tenet_sanctity_of_nature }
					}
				}
			}
			add = 10
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_garden_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_garden_fruit"
	}
}

### Stable
dragonkeep_stable_01 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_1_value
			if = {
				limit = { has_character_modifier = raid_insight_stable }
				multiply = 0.75
				desc = raid_insight_stable
			}
		}
	}

	character_modifier = {
		movement_speed = 0.01
	}
	
	ai_value = {
		value = 9
		if = {
			limit = {
				scope:owner.culture ?= {
					has_cultural_tradition = tradition_hunters
				}
			}
			add = 2
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
	}
}
dragonkeep_stable_02 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_stable_01

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_2_value
			if = {
				limit = { has_character_modifier = raid_insight_stable }
				multiply = 0.75
				desc = raid_insight_stable
			}
		}
	}
	
	parameters = {
		estate_unlock_mount_travel_option = yes
	}

	character_modifier = {
		movement_speed = 0.01
	}
	
	ai_value = {
		value = 8
		if = {
			limit = {
				scope:owner.culture ?= {
					has_cultural_tradition = tradition_hunters
				}
			}
			add = 2
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
	}
}
dragonkeep_stable_03 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_stable_02

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_stable }
				multiply = 0.75
				desc = raid_insight_stable
			}
		}
	}
	
	parameters = {
		estate_unlock_mount_travel_option = yes
	}

	character_modifier = {
		movement_speed = 0.01
	}
	
	ai_value = {
		value = 7
		if = {
			limit = {
				scope:owner.culture ?= {
					has_cultural_tradition = tradition_hunters
				}
			}
			add = 2
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable"
	}
}

# Grand Stable sub-branch
dragonkeep_stable_grand_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_stable_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_stable }
				multiply = 0.75
				desc = raid_insight_stable
			}
		}
	}
	
	parameters = {
		estate_unlock_mount_travel_option = yes
	}

	character_modifier = {
		character_travel_speed_mult = 0.05
		domicile_monthly_prestige_add = 0.2
		movement_speed = 0.01
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand"
	}
}
dragonkeep_stable_grand_05 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_stable_grand_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_stable }
				multiply = 0.75
				desc = raid_insight_stable
			}
		}
	}
	
	parameters = {
		estate_unlock_mount_travel_option = yes
		estate_increase_master_of_horse_aptitude = yes
	}

	character_modifier = {
		character_travel_speed_mult = 0.1
		domicile_monthly_prestige_add = 0.2
		movement_speed = 0.01
	}
	
	ai_value = {
		value = 5
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand"
	}
}
dragonkeep_stable_grand_06 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_stable_grand_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_stable }
				multiply = 0.75
				desc = raid_insight_stable
			}
		}
	}
	
	parameters = {
		estate_unlock_mount_travel_option = yes
		estate_increase_master_of_horse_aptitude = yes
	}

	character_modifier = {
		character_travel_speed_mult = 0.15
		domicile_monthly_prestige_add = 0.3
		movement_speed = 0.01
	}
	
	ai_value = {
		value = 4
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_grand_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_grand"
	}
}

# Kennel sub-branch
dragonkeep_stable_kennel_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_stable_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_stable }
				multiply = 0.75
				desc = raid_insight_stable
			}
		}
	}
	
	parameters = {
		estate_unlock_mount_travel_option = yes
		estate_unlock_adopt_puppy_decision = yes
		kennels_more_successful_hunts_1 = yes
	}

	character_modifier = {
		stress_gain_mult = -0.1
		prowess = 1
	}
	
	ai_value = {
		value = 6
		if = {
			limit = {
				scope:owner.culture ?= {
					has_cultural_tradition = tradition_hunters
				}
			}
			add = 2
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel"
	}
}
dragonkeep_stable_kennel_05 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_stable_kennel_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_stable }
				multiply = 0.75
				desc = raid_insight_stable
			}
		}
	}
	
	parameters = {
		estate_unlock_mount_travel_option = yes
		estate_unlock_adopt_puppy_decision = yes
		estate_cheaper_hunt_cost = yes
		kennels_more_successful_hunts_1 = yes
	}

	character_modifier = {
		stress_gain_mult = -0.1
		diplomacy = 1
	}
	
	ai_value = {
		value = 5
		if = {
			limit = {
				scope:owner.culture ?= {
					has_cultural_tradition = tradition_hunters
				}
			}
			add = 2
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel"
	}
}
dragonkeep_stable_kennel_06 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_stable_kennel_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_stable }
				multiply = 0.75
				desc = raid_insight_stable
			}
		}
	}
	
	parameters = {
		estate_unlock_mount_travel_option = yes
		estate_unlock_adopt_puppy_decision = yes
		estate_cheaper_hunt_cost = yes
		estate_increase_master_of_hunt_aptitude = yes
		kennels_more_successful_hunts_2 = yes
	}

	character_modifier = {
		stress_gain_mult = -0.2
		prowess = 1
	}
	
	ai_value = {
		value = 4
		if = {
			limit = {
				scope:owner.culture ?= {
					has_cultural_tradition = tradition_hunters
				}
			}
			add = 2
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_kennel"
	}
}

# Charioteer sub-branch (Byzantine unique upgrade)
dragonkeep_stable_chariot_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_stable_03

	can_construct = {
		culture = { has_cultural_parameter = hosts_chariot_races }
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_stable }
				multiply = 0.75
				desc = raid_insight_stable
			}
		}
	}
	
	parameters = {
		estate_unlock_mount_travel_option = yes
		estate_charioteer_training_task = yes
	}

	character_modifier = {
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_chariot_track.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_chariot"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_chariot_track.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_chariot"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_chariot_track.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_chariot"
	}
}
dragonkeep_stable_chariot_05 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_stable_chariot_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_stable }
				multiply = 0.75
				desc = raid_insight_stable
			}
		}
	}
	
	parameters = {
		estate_unlock_mount_travel_option = yes
		estate_charioteer_training_task = yes
		estate_increase_charioteer_aptitude = yes
	}

	character_modifier = {
		same_culture_opinion = 2
	}
	
	ai_value = {
		value = 5
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_chariot_track.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_chariot"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_chariot_track.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_chariot"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_chariot_track.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_chariot"
	}
}
dragonkeep_stable_chariot_06 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_stable_chariot_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_stable }
				multiply = 0.75
				desc = raid_insight_stable
			}
		}
	}
	
	parameters = {
		estate_unlock_mount_travel_option = yes
		estate_charioteer_training_task = yes
		estate_increase_charioteer_aptitude = yes
	}

	character_modifier = {
		same_culture_opinion = 3
	}
	
	ai_value = {
		value = 4
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_chariot_track.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_chariot"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_chariot_track.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_chariot"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_chariot_track.dds"
		texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_stable_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_stable_chariot"
	}
}

### Workshop
dragonkeep_workshop_01 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_1_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.2
		domicile_build_speed = -0.05
	}
	
	ai_value = {
		value = 9
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
}
dragonkeep_workshop_02 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_workshop_01

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_2_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
		domicile_build_speed = -0.05
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_workshop.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop"
	}
}

# Carpenter sub-branch
dragonkeep_workshop_carpenter_03 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_workshop_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
		domicile_build_speed = -0.05
	}
	
	parameters = {
		estate_improved_inspirations_1 = yes
	}
	
	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
	}
}
dragonkeep_workshop_carpenter_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_workshop_carpenter_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}
	
	parameters = {
		estate_improved_inspirations_1 = yes
		estate_reduce_commission_artifact_cost = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
	}
}
dragonkeep_workshop_carpenter_05 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_workshop_carpenter_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}
	
	parameters = {
		estate_improved_inspirations_2 = yes
		estate_reduce_commission_artifact_cost = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
		domicile_build_speed = -0.05
	}
	
	ai_value = {
		value = 5
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
	}
}
dragonkeep_workshop_carpenter_06 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_workshop_carpenter_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}
	
	parameters = {
		estate_improved_inspirations_2 = yes
		estate_reduce_commission_artifact_cost = yes
		estate_increase_antiquarian_aptitude = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
	}
	
	ai_value = {
		value = 4
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_carpenter.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_carpenter"
	}
}

# Mason sub-branch
dragonkeep_workshop_mason_03 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_workshop_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
		build_speed = -0.05
		build_gold_cost = -0.05
		domicile_build_speed = -0.05
	}
	
	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
}
dragonkeep_workshop_mason_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_workshop_mason_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
		build_speed = -0.05
		build_gold_cost = -0.05
		domicile_build_speed = -0.05
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
}
dragonkeep_workshop_mason_05 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_workshop_mason_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
		build_speed = -0.05
		build_gold_cost = -0.05
		holding_build_gold_cost = -0.05
		holding_build_speed = -0.05
		domicile_build_speed = -0.05
	}
	
	ai_value = {
		value = 5
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
}
dragonkeep_workshop_mason_06 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_workshop_mason_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
		build_speed = -0.05
		build_gold_cost = -0.05
		holding_build_gold_cost = -0.05
		holding_build_speed = -0.05
		domicile_build_speed = -0.05
	}
	
	ai_value = {
		value = 4
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_mason.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_mason"
	}
}

# Textile sub-branch
dragonkeep_workshop_textile_03 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_workshop_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.2
		domicile_monthly_prestige_mult = 0.05
	}

	parameters = {
		estate_improved_inspirations_1 = yes
	}
	
	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
	}
}
dragonkeep_workshop_textile_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_workshop_textile_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.2
		domicile_monthly_prestige_mult = 0.05
	}

	parameters = {
		estate_improved_inspirations_1 = yes
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
	}
}
dragonkeep_workshop_textile_05 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_workshop_textile_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.2
		domicile_monthly_prestige_mult = 0.05
	}

	parameters = {
		estate_improved_inspirations_2 = yes
	}
	
	ai_value = {
		value = 5
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
	}
}
dragonkeep_workshop_textile_06 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_workshop_textile_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_workshop }
				multiply = 0.75
				desc = raid_insight_workshop
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.2
		domicile_monthly_prestige_mult = 0.05
	}

	parameters = {
		estate_improved_inspirations_2 = yes
	}
	
	ai_value = {
		value = 4
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_workshop_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_workshop_textile"
	}
}

### Storage
dragonkeep_storage_01 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_1_value
			if = {
				limit = { has_character_modifier = raid_insight_storage }
				multiply = 0.75
				desc = raid_insight_storage
			}
		}
	}

	character_modifier = {
		supply_capacity_mult = 0.1
	}

	parameters = {
		house_head_can_ask_building_support = yes
	}
	
	ai_value = {
		value = 9
		if = {
			limit = {
				has_domicile_building_or_higher = dragonkeep_grain_field_01
			}
			add = 2
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}
dragonkeep_storage_02 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_storage_01

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_2_value
			if = {
				limit = { has_character_modifier = raid_insight_storage }
				multiply = 0.75
				desc = raid_insight_storage
			}
		}
	}

	character_modifier = {
		supply_capacity_mult = 0.15
	}

	parameters = {
		house_head_can_ask_building_support = yes
	}
	
	ai_value = {
		value = 8
		if = {
			limit = {
				has_domicile_building_or_higher = dragonkeep_grain_field_01
			}
			add = 2
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage"
	}
}

# Warehouse sub-branch
dragonkeep_storage_warehouse_03 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_storage_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_02 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_storage }
				multiply = 0.75
				desc = raid_insight_storage
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
		build_gold_cost = -0.05
	}

	parameters = {
		house_head_can_ask_building_support = yes
	}
	
	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
	}
}
dragonkeep_storage_warehouse_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_storage_warehouse_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_storage }
				multiply = 0.75
				desc = raid_insight_storage
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
		build_gold_cost = -0.1
	}

	parameters = {
		house_head_can_ask_building_support = yes
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_warehouse.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_warehouse"
	}
}

# Granary sub-branch
dragonkeep_storage_granary_03 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_storage_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_02 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_storage }
				multiply = 0.75
				desc = raid_insight_storage
			}
		}
	}

	character_modifier = {
		development_growth_factor = 0.05
		epidemic_resistance = 2
		county_opinion_add = 10
	}
	
	ai_value = {
		value = 7
		if = {
			limit = {
				has_domicile_building_or_higher = dragonkeep_grain_field_01
			}
			add = 2
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
	}
}
dragonkeep_storage_granary_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_storage_granary_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_storage }
				multiply = 0.75
				desc = raid_insight_storage
			}
		}
	}
	
	parameters = {
		estate_unlock_granary_decision = yes
	}

	character_modifier = {
		development_growth_factor = 0.1
		epidemic_resistance = 5
		county_opinion_add = 10
	}
	
	ai_value = {
		value = 6
		if = {
			limit = {
				has_domicile_building_or_higher = dragonkeep_grain_field_01
			}
			add = 2
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_granary.dds"
		texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_storage_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_storage_granary"
	}
}

### Market
dragonkeep_market_01 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_1_value
			if = {
				limit = { has_character_modifier = raid_insight_market }
				multiply = 0.75
				desc = raid_insight_market
			}
		}
	}
	
	parameters = {
		estate_increase_powerful_family_rating = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
	}
	
	ai_value = {
		value = 9
		if = { # Let's make sure the AI builds at least one good income building
			limit = {
				NOR = {
					has_domicile_building_or_higher = dragonkeep_grain_field_01
					has_domicile_building_or_higher = dragonkeep_vineyard_01
					has_domicile_building_or_higher = dragonkeep_olive_01
				}
			}
			add = 20
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/estate_building_market_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/estate_building_market_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/estate_building_market_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
}
dragonkeep_market_02 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_market_01

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_2_value
			if = {
				limit = { has_character_modifier = raid_insight_market }
				multiply = 0.75
				desc = raid_insight_market
			}
		}
	}
	
	parameters = {
		estate_increase_powerful_family_rating = yes
		estate_increase_influence_on_building_construction_1 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/estate_building_market_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/estate_building_market_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/estate_building_market_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
}
dragonkeep_market_03 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_market_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_market }
				multiply = 0.75
				desc = raid_insight_market
			}
		}
	}
	
	parameters = {
		estate_increase_powerful_family_rating = yes
		estate_increase_influence_on_building_construction_2 = yes
		estate_reduce_council_position_cost = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.2
	}
	
	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/estate_building_market_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/estate_building_market_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/estate_building_market_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
}
dragonkeep_market_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_market_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_market }
				multiply = 0.75
				desc = raid_insight_market
			}
		}
	}
	
	parameters = {
		estate_increase_powerful_family_rating = yes
		estate_increase_influence_on_building_construction_3 = yes
		estate_reduce_council_position_cost = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.4
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/estate_building_market_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/estate_building_market_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/estate_building_market_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
}
dragonkeep_market_05 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_market_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_market }
				multiply = 0.75
				desc = raid_insight_market
			}
		}
	}
	
	parameters = {
		estate_increase_powerful_family_rating = yes
		estate_increase_influence_on_building_construction_4 = yes
		estate_reduce_council_position_cost = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.8
	}
	
	ai_value = {
		value = 5
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/estate_building_market_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/estate_building_market_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/estate_building_market_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
}
dragonkeep_market_06 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_market_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_market }
				multiply = 0.75
				desc = raid_insight_market
			}
		}
	}
	
	parameters = {
		estate_increase_powerful_family_rating = yes
		estate_increase_influence_on_building_construction_5 = yes
		estate_reduce_council_position_cost = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 1.6
	}
	
	ai_value = {
		value = 4
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/estate_building_market_mena.dds"
		intersectionmask_texture = "gfx/interface/illustrations/activity_locales/estate_building_market_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/estate_building_market_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_market.dds"
		texture = "gfx/interface/window_domiciles/estate_building_market_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_market_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_market"
	}
}

### Grazing Lands
dragonkeep_grazing_land_01 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_1_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		light_cavalry_damage_mult = 0.02
		light_cavalry_toughness_mult = 0.01
		light_cavalry_maintenance_mult = 0.05
	}

	parameters = {
		cheaper_grain_fields_buildings_1 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_grazing_land
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 9
		if = {
			limit = {
				scope:owner = {
					OR = {
						can_recruit_archer_cavalry_trigger = yes
						culture ?= {
							OR = {
								has_innovation = innovation_elephantry
								has_innovation = innovation_war_camels
							}
						}
					}
				}
			}
			add = 4
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
}
dragonkeep_grazing_land_02 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_grazing_land_01

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_2_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		light_cavalry_damage_mult = 0.02
		light_cavalry_toughness_mult = 0.01
		light_cavalry_maintenance_mult = 0.05
	}

	parameters = {
		cheaper_grain_fields_buildings_1 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_grazing_land
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 8
		if = {
			limit = {
				scope:owner = {
					OR = {
						can_recruit_archer_cavalry_trigger = yes
						culture ?= {
							OR = {
								has_innovation = innovation_elephantry
								has_innovation = innovation_war_camels
							}
						}
					}
				}
			}
			add = 4
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
}
dragonkeep_grazing_land_03 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_grazing_land_02

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		light_cavalry_damage_mult = 0.02
		light_cavalry_toughness_mult = 0.01
		light_cavalry_maintenance_mult = 0.05
	}

	parameters = {
		cheaper_grain_fields_buildings_2 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_grazing_land
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 7
		if = {
			limit = {
				scope:owner = {
					OR = {
						can_recruit_archer_cavalry_trigger = yes
						culture ?= {
							OR = {
								has_innovation = innovation_elephantry
								has_innovation = innovation_war_camels
							}
						}
					}
				}
			}
			add = 4
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_grazing.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
}
dragonkeep_grazing_land_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_grazing_land_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		light_cavalry_damage_mult = 0.02
		light_cavalry_toughness_mult = 0.01
		light_cavalry_maintenance_mult = 0.05
		heavy_cavalry_damage_mult = 0.04
		heavy_cavalry_toughness_mult = 0.02
		heavy_cavalry_maintenance_mult = 0.05
	}

	parameters = {
		cheaper_grain_fields_buildings_2 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_grazing_land
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
}
dragonkeep_grazing_land_05 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_grazing_land_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		light_cavalry_damage_mult = 0.02
		light_cavalry_toughness_mult = 0.01
		light_cavalry_maintenance_mult = 0.05
		heavy_cavalry_damage_mult = 0.04
		heavy_cavalry_toughness_mult = 0.02
		heavy_cavalry_maintenance_mult = 0.05
	}

	parameters = {
		cheaper_grain_fields_buildings_3 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_grazing_land
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 5
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
}
dragonkeep_grazing_land_06 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_grazing_land_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		light_cavalry_damage_mult = 0.02
		light_cavalry_toughness_mult = 0.01
		light_cavalry_maintenance_mult = 0.05
		heavy_cavalry_damage_mult = 0.04
		heavy_cavalry_toughness_mult = 0.02
		heavy_cavalry_maintenance_mult = 0.05
	}

	parameters = {
		cheaper_grain_fields_buildings_3 = yes
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_grazing_land
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 4
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_horse_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands"
	}
}

# Horse Archer sub-branch
dragonkeep_horse_pasture_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_grazing_land_03

	can_construct = {
		can_recruit_archer_cavalry_trigger = yes
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		archer_cavalry_damage_mult = 0.04
		archer_cavalry_toughness_mult = 0.02
		archer_cavalry_maintenance_mult = 0.05
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_horse_pasture
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 10
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse"
	}
}
dragonkeep_horse_pasture_05 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_horse_pasture_04

	can_construct = {
		can_recruit_archer_cavalry_trigger = yes
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		archer_cavalry_damage_mult = 0.04
		archer_cavalry_toughness_mult = 0.02
		archer_cavalry_maintenance_mult = 0.05
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_horse_pasture
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse"
	}
}
dragonkeep_horse_pasture_06 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_horse_pasture_05

	can_construct = {
		can_recruit_archer_cavalry_trigger = yes
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		archer_cavalry_damage_mult = 0.04
		archer_cavalry_toughness_mult = 0.02
		archer_cavalry_maintenance_mult = 0.1
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_horse_pasture
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_life_in_the_saddle.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_horse"
	}
}

# Camel sub-branch
dragonkeep_camel_pasture_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_grazing_land_03
	
	can_construct = {
		culture ?= { has_innovation = innovation_war_camels }
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		camel_cavalry_damage_mult = 0.04
		camel_cavalry_toughness_mult = 0.02
		camel_cavalry_maintenance_mult = 0.05
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_camel_pasture
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 10
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel"
	}
}
dragonkeep_camel_pasture_05 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_camel_pasture_04
	
	can_construct = {
		culture ?= { has_innovation = innovation_war_camels }
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		camel_cavalry_damage_mult = 0.04
		camel_cavalry_toughness_mult = 0.02
		camel_cavalry_maintenance_mult = 0.05
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_camel_pasture
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel"
	}
}
dragonkeep_camel_pasture_06 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_camel_pasture_05
	
	can_construct = {
		culture ?= { has_innovation = innovation_war_camels }
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		camel_cavalry_damage_mult = 0.04
		camel_cavalry_toughness_mult = 0.02
		camel_cavalry_maintenance_mult = 0.1
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_camel_pasture
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_camel"
	}
}

# Elephant sub-branch
dragonkeep_elephant_pasture_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_grazing_land_03
	
	can_construct = {
		culture ?= { has_innovation = innovation_elephantry }
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		elephant_cavalry_damage_mult = 0.06
		elephant_cavalry_toughness_mult = 0.03
		elephant_cavalry_maintenance_mult = 0.05
	}
	
	ai_value = {
		value = 12
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant"
	}
}
dragonkeep_elephant_pasture_05 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_elephant_pasture_04
	
	can_construct = {
		culture ?= { has_innovation = innovation_elephantry }
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		elephant_cavalry_damage_mult = 0.06
		elephant_cavalry_toughness_mult = 0.03
		elephant_cavalry_maintenance_mult = 0.05
	}
	
	ai_value = {
		value = 10
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant"
	}
}
dragonkeep_elephant_pasture_06 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_elephant_pasture_05
	
	can_construct = {
		culture ?= { has_innovation = innovation_elephantry }
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_high_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_grazing_land }
				multiply = 0.75
				desc = raid_insight_grazing_land
			}
		}
	}

	character_modifier = {
		elephant_cavalry_damage_mult = 0.06
		elephant_cavalry_toughness_mult = 0.03
		elephant_cavalry_maintenance_mult = 0.1
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grazing_fields.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grazing_fields_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grazing_lands_elephant"
	}
}

### Grain Fields
dragonkeep_grain_field_01 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}

	cost = {
		gold = {
			add = {
				value = estate_external_building_high_cost_tier_1_value
				if = {
					limit = {
						domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
					}
					multiply = 0.85
					desc = grazing_land_in_domicile
				}
				else_if = {
					limit = {
						domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
					}
					multiply = 0.75
					desc = grazing_land_in_domicile
				}
				else_if = {
					limit = {
						domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
					}
					multiply = 0.65
					desc = grazing_land_in_domicile
				}
				if = {
					limit = { has_character_modifier = raid_insight_grain_field }
					multiply = 0.75
					desc = raid_insight_grain_field
				}
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.4
		development_growth_factor = 0.04
		supply_limit_mult = 0.05
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_grain_field
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 10
		if = { # Let's make sure the AI builds at least one good income building
			limit = {
				NOR = {
					has_domicile_building_or_higher = dragonkeep_vineyard_01
					has_domicile_building_or_higher = dragonkeep_olive_01
					has_domicile_building_or_higher = dragonkeep_market_01
				}
			}
			add = 20
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
	}
}
dragonkeep_grain_field_02 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_grain_field_01

	cost = {
		gold = {
			add = {
				value = estate_external_building_high_cost_tier_2_value
				if = {
					limit = {
						domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
					}
					multiply = 0.85
					desc = grazing_land_in_domicile
				}
				else_if = {
					limit = {
						domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
					}
					multiply = 0.75
					desc = grazing_land_in_domicile
				}
				else_if = {
					limit = {
						domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
					}
					multiply = 0.65
					desc = grazing_land_in_domicile
				}
				if = {
					limit = { has_character_modifier = raid_insight_grain_field }
					multiply = 0.75
					desc = raid_insight_grain_field
				}
			}
		}
	}
	character_modifier = {
		domicile_monthly_gold_add = 0.4
		development_growth_factor = 0.04
		supply_limit_mult = 0.05
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_grain_field
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 9
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
	}
}
dragonkeep_grain_field_03 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_grain_field_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_02 }
	}

	cost = {
		gold = {
			add = {
				value = estate_external_building_high_cost_tier_3_value
				if = {
					limit = {
						domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
					}
					multiply = 0.85
					desc = grazing_land_in_domicile
				}
				else_if = {
					limit = {
						domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
					}
					multiply = 0.75
					desc = grazing_land_in_domicile
				}
				else_if = {
					limit = {
						domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
					}
					multiply = 0.65
					desc = grazing_land_in_domicile
				}
				if = {
					limit = { has_character_modifier = raid_insight_grain_field }
					multiply = 0.75
					desc = raid_insight_grain_field
				}
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.4
		development_growth_factor = 0.04
		supply_limit_mult = 0.05
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_grain_field
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
	}
}
dragonkeep_grain_field_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_grain_field_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}

	cost = {
		gold = {
			add = {
				value = estate_external_building_high_cost_tier_4_value
				if = {
					limit = {
						domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
					}
					multiply = 0.85
					desc = grazing_land_in_domicile
				}
				else_if = {
					limit = {
						domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
					}
					multiply = 0.75
					desc = grazing_land_in_domicile
				}
				else_if = {
					limit = {
						domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
					}
					multiply = 0.65
					desc = grazing_land_in_domicile
				}
				if = {
					limit = { has_character_modifier = raid_insight_grain_field }
					multiply = 0.75
					desc = raid_insight_grain_field
				}
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.4
		development_growth_factor = 0.04
		supply_limit_mult = 0.05
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_grain_field
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
	}
}
dragonkeep_grain_field_05 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_grain_field_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_04 }
	}

	cost = {
		gold = {
			add = {
				value = estate_external_building_high_cost_tier_5_value
				if = {
					limit = {
						domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
					}
					multiply = 0.85
					desc = grazing_land_in_domicile
				}
				else_if = {
					limit = {
						domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
					}
					multiply = 0.75
					desc = grazing_land_in_domicile
				}
				else_if = {
					limit = {
						domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
					}
					multiply = 0.65
					desc = grazing_land_in_domicile
				}
				if = {
					limit = { has_character_modifier = raid_insight_grain_field }
					multiply = 0.75
					desc = raid_insight_grain_field
				}
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.4
		development_growth_factor = 0.04
		supply_limit_mult = 0.05
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_grain_field
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
	}
}
dragonkeep_grain_field_06 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_grain_field_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			add = {
				value = estate_external_building_high_cost_tier_6_value
				if = {
					limit = {
						domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_1 }
					}
					multiply = 0.85
					desc = grazing_land_in_domicile
				}
				else_if = {
					limit = {
						domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_2 }
					}
					multiply = 0.75
					desc = grazing_land_in_domicile
				}
				else_if = {
					limit = {
						domicile ?= { has_domicile_parameter = cheaper_grain_fields_buildings_3 }
					}
					multiply = 0.65
					desc = grazing_land_in_domicile
				}
				if = {
					limit = { has_character_modifier = raid_insight_grain_field }
					multiply = 0.75
					desc = raid_insight_grain_field
				}
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.4
		development_growth_factor = 0.04
		supply_limit_mult = 0.05
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_grain_field
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 5
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_grain.dds"
		texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_grain_fields"
	}
}

### Vineyard
dragonkeep_vineyard_01 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_1_value
			if = {
				limit = { has_character_modifier = raid_insight_vineyard }
				multiply = 0.75
				desc = raid_insight_vineyard
			}
		}
	}
	
	parameters = {
		estate_improved_wine_cellar_1 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.25
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_vineyard
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 10
		if = { # Let's make sure the AI builds at least one good income building
			limit = {
				NOR = {
					has_domicile_building_or_higher = dragonkeep_grain_field_01
					has_domicile_building_or_higher = dragonkeep_olive_01
					has_domicile_building_or_higher = dragonkeep_market_01
				}
			}
			add = 20
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
		texture = "gfx/interface/window_domiciles/estate_building_vinyard_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_vinyard_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
		texture = "gfx/interface/window_domiciles/estate_building_vinyard_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_vinyard_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
		texture = "gfx/interface/window_domiciles/estate_building_vinyard_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_vinyard_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
	}
}
dragonkeep_vineyard_02 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_vineyard_01

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_2_value
			if = {
				limit = { has_character_modifier = raid_insight_vineyard }
				multiply = 0.75
				desc = raid_insight_vineyard
			}
		}
	}
	
	parameters = {
		estate_improved_wine_cellar_1 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.25
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_vineyard
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 9
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
		texture = "gfx/interface/window_domiciles/estate_building_vinyard_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_vinyard_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
		texture = "gfx/interface/window_domiciles/estate_building_vinyard_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_vinyard_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
		texture = "gfx/interface/window_domiciles/estate_building_vinyard_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_vinyard_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
	}
}
dragonkeep_vineyard_03 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_vineyard_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_02 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_vineyard }
				multiply = 0.75
			}
		}
	}
	
	parameters = {
		estate_improved_wine_cellar_1 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.25
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_vineyard
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
		texture = "gfx/interface/window_domiciles/estate_building_vinyard_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_vinyard_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
		texture = "gfx/interface/window_domiciles/estate_building_vinyard_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_vinyard_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
		texture = "gfx/interface/window_domiciles/estate_building_vinyard_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_vinyard_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
	}
}
dragonkeep_vineyard_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_vineyard_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_vineyard }
				multiply = 0.75
			}
		}
	}
	
	parameters = {
		estate_improved_wine_cellar_2 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.25
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_vineyard
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
		texture = "gfx/interface/window_domiciles/estate_building_vinyard_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_vinyard_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
		texture = "gfx/interface/window_domiciles/estate_building_vinyard_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_vinyard_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
		texture = "gfx/interface/window_domiciles/estate_building_vinyard_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_vinyard_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
	}
}
dragonkeep_vineyard_05 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_vineyard_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_vineyard }
				multiply = 0.75
			}
		}
	}
	
	parameters = {
		estate_improved_wine_cellar_2 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.25
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_vineyard
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
		texture = "gfx/interface/window_domiciles/estate_building_vinyard_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_vinyard_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
		texture = "gfx/interface/window_domiciles/estate_building_vinyard_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_vinyard_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
		texture = "gfx/interface/window_domiciles/estate_building_vinyard_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_vinyard_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
	}
}
dragonkeep_vineyard_06 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_vineyard_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_vineyard }
				multiply = 0.75
			}
		}
	}
	
	parameters = {
		estate_improved_wine_cellar_3 = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.25
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_vineyard
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 5
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
		texture = "gfx/interface/window_domiciles/estate_building_vinyard_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_vinyard_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
		texture = "gfx/interface/window_domiciles/estate_building_vinyard_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_vinyard_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_vineyard.dds"
		texture = "gfx/interface/window_domiciles/estate_building_vinyard_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_vinyard_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_vineyard"
	}
}

### Olive Plantation
dragonkeep_olive_01 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_1_value
			if = {
				limit = { has_character_modifier = raid_insight_olive }
				multiply = 0.75
				desc = raid_insight_olive
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.3
		epidemic_resistance = 1
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_olive
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 10
		if = { # Let's make sure the AI builds at least one good income building
			limit = {
				NOR = {
					has_domicile_building_or_higher = dragonkeep_grain_field_01
					has_domicile_building_or_higher = dragonkeep_vineyard_01
					has_domicile_building_or_higher = dragonkeep_market_01
				}
			}
			add = 20
		}
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_olive.dds"
		texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_olive_plantation"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_olive.dds"
		texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_olive_plantation"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_olive.dds"
		texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_olive_plantation"
	}
}
dragonkeep_olive_02 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_olive_01

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_2_value
			if = {
				limit = { has_character_modifier = raid_insight_olive }
				multiply = 0.75
				desc = raid_insight_olive
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.3
		epidemic_resistance = 1
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_olive
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 9
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_olive.dds"
		texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_olive_plantation"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_olive.dds"
		texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_olive_plantation"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_olive.dds"
		texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_olive_plantation"
	}
}
dragonkeep_olive_03 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_olive_02

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_02 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_olive }
				multiply = 0.75
				desc = raid_insight_olive
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.3
		epidemic_resistance = 2
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_olive
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 8
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_olive.dds"
		texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_olive_plantation"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_olive.dds"
		texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_olive_plantation"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_olive.dds"
		texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_olive_plantation"
	}
}
dragonkeep_olive_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_olive_03

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_olive }
				multiply = 0.75
				desc = raid_insight_olive
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.3
		epidemic_resistance = 2
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_olive
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_olive.dds"
		texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_olive_plantation"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_olive.dds"
		texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_olive_plantation"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_olive.dds"
		texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_olive_plantation"
	}
}
dragonkeep_olive_05 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_olive_04

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_olive }
				multiply = 0.75
				desc = raid_insight_olive
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.3
		epidemic_resistance = 2
		attraction_opinion = 4
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_olive
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 6
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_olive.dds"
		texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_olive_plantation"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_olive.dds"
		texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_olive_plantation"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_olive.dds"
		texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_olive_plantation"
	}
}
dragonkeep_olive_06 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_olive_05

	can_construct = {
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_olive }
				multiply = 0.75
				desc = raid_insight_olive
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.3
		epidemic_resistance = 4
		attraction_opinion = 6
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_olive
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 5
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
					has_graphical_india_culture_group_trigger = yes
					has_graphical_iberian_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_olive.dds"
		texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_mena.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_mena_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_olive_plantation"
	}
	asset = {
		trigger = {
			domicile_location.culture = {
				OR = {
					has_graphical_western_culture_group_trigger = yes
					has_graphical_norse_culture_group_trigger = yes
				}
			}
		}
		icon = "gfx/interface/icons/domicile_building/domicile_building_olive.dds"
		texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_western.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_western_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_olive_plantation"
	}
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_olive.dds"
		texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_olive_plantation_byzantine_mask.png"
		soundeffect = "event:/DLC/EP3/SFX/UI/domicile_buildings/ep3_ui_domicile_buildings_olive_plantation"
	}
}

### Silk Production - Byzantine exclusive
dragonkeep_silk_01 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	
	can_construct = {
		custom_tooltip = {
			house = { has_house_modifier = ep3_unlocked_silk }
			text = has_unlocked_estate_silk
		}
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_1_value
			if = {
				limit = { has_character_modifier = raid_insight_silk }
				multiply = 0.75
				desc = raid_insight_silk
			}
		}
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
		domicile_monthly_influence_add = 0.05
		owned_political_scheme_success_chance_add = 3
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_silk
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 15
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_magnanery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_magnanery_mask.png"
	}
}
dragonkeep_silk_02 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_silk_01
	
	can_construct = {
		custom_tooltip = {
			house = { has_house_modifier = ep3_unlocked_silk }
			text = has_unlocked_estate_silk
		}
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_2_value
			if = {
				limit = { has_character_modifier = raid_insight_silk }
				multiply = 0.75
				desc = raid_insight_silk
			}
		}
	}
	
	parameters = {
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
		domicile_monthly_influence_add = 0.05
		owned_political_scheme_success_chance_add = 3
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_silk
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 13
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_magnanery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_magnanery_mask.png"
	}
}
dragonkeep_silk_03 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_silk_02
	
	can_construct = {
		custom_tooltip = {
			house = { has_house_modifier = ep3_unlocked_silk }
			text = has_unlocked_estate_silk
		}
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_02 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_3_value
			if = {
				limit = { has_character_modifier = raid_insight_silk }
				multiply = 0.75
				desc = raid_insight_silk
			}
		}
	}
	
	parameters = {
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
		domicile_monthly_influence_add = 0.05
		owned_political_scheme_success_chance_add = 3
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_silk
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 11
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_magnanery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_magnanery_mask.png"
	}
}
dragonkeep_silk_04 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_silk_03
	
	can_construct = {
		custom_tooltip = {
			house = { has_house_modifier = ep3_unlocked_silk }
			text = has_unlocked_estate_silk
		}
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_03 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_4_value
			if = {
				limit = { has_character_modifier = raid_insight_silk }
				multiply = 0.75
				desc = raid_insight_silk
			}
		}
	}
	
	parameters = {
		estate_unlock_silk_regalia_decision = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
		domicile_monthly_influence_add = 0.1
		owned_political_scheme_success_chance_add = 3
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_silk
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 9
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_magnanery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_magnanery_mask.png"
	}
}
dragonkeep_silk_05 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_silk_04
	
	can_construct = {
		custom_tooltip = {
			house = { has_house_modifier = ep3_unlocked_silk }
			text = has_unlocked_estate_silk
		}
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_04 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_5_value
			if = {
				limit = { has_character_modifier = raid_insight_silk }
				multiply = 0.75
				desc = raid_insight_silk
			}
		}
	}
	
	parameters = {
		estate_unlock_silk_regalia_decision = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
		domicile_monthly_influence_add = 0.1
		owned_political_scheme_success_chance_add = 4
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
		scope:owner = {
			random = {
				chance = 75
				add_character_flag = {
					flag = domicile_new_built_silk
					months = 1
				}
				trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 7
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_magnanery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_magnanery_mask.png"
	}
}
dragonkeep_silk_06 = {
	construction_time = 730
	allowed_domicile_types = {  dragonkeep}
	previous_building = dragonkeep_silk_05
	
	can_construct = {
		custom_tooltip = {
			house = { has_house_modifier = ep3_unlocked_silk }
			text = has_unlocked_estate_silk
		}
		domicile ?= { has_domicile_building_or_higher = dragonkeep_main_05 }
	}

	cost = {
		gold = {
			value = estate_external_building_normal_cost_tier_6_value
			if = {
				limit = { has_character_modifier = raid_insight_silk }
				multiply = 0.75
				desc = raid_insight_silk
			}
		}
	}
	
	parameters = {
		estate_unlock_silk_regalia_decision = yes
	}

	character_modifier = {
		domicile_monthly_gold_add = 0.1
		domicile_monthly_influence_add = 0.15
		owned_political_scheme_success_chance_add = 4
	}

	on_complete = {
		if = {
			limit = {
				scope:owner = {
					is_alive = yes
				}
				years_from_game_start >= 1
			}
			scope:owner = {
				random = {
					chance = 75
					add_character_flag = {
						flag = domicile_new_built_silk
						months = 1
					}
					trigger_event = {
						id = ep3_governor_yearly.3001
						days = 5
					}
				}
			}
		}
	}
	
	ai_value = {
		value = 5
		add = estate_building_ai_modifier_value
	}
	
	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_magnanery.dds"
		texture = "gfx/interface/window_domiciles/estate_building_magnanery.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_magnanery_mask.png"
	}
}
