﻿###CE2 Music

###### CUE Tracks

mx_cue_conquest_of_the_golden_horde = {
    music = "event:/DLC/CE2/MX/Cues/mx_cue_conquest_of_the_golden_horde"
    group = group_ce2_cuetrack
}


mx_cue_the_khans_glory = {
    music = "event:/DLC/CE2/MX/Cues/mx_cue_the_khans_glory"
    group = group_ce2_cuetrack
}


##### MOOD TRACKS

mx_mood_call_of_the_gobi = {
    music = "event:/DLC/CE2/MX/Moods/mx_mood_call_of_the_gobi"
	name = "call_of_the_gobi"
    group = group_ce2_moodtrack
}

mx_mood_dance_of_the_yurt = {
    music = "event:/DLC/CE2/MX/Moods/mx_mood_dance_of_the_yurt"
	name = "dance_of_the_yurt"
    group = group_ce2_moodtrack
}

mx_mood_nomads_journey = {
    music = "event:/DLC/CE2/MX/Moods/mx_mood_nomads_journey"
	name = "nomads_journey"
    group = group_ce2_moodtrack
}

mx_mood_on_the_road_to_karakorum = {
    music = "event:/DLC/CE2/MX/Moods/mx_mood_on_the_road_to_karakorum"
	name = "on_the_road_to_karakorum"
    group = group_ce2_moodtrack
}

mx_mood_nomad_batzorig= {
    music = "event:/DLC/CE2/MX/Moods/mx_mood_nomad_batzorig"
	name = "nomad_batzorig"
    group = group_ce2_moodtrack
}


######### GROUPS

group_ce2_cuetrack = {
    pause_factor = 30
}

group_ce2_moodtrack = {
    pause_factor = 15
 	subsequent_playback_chance = { 0.9 }
 	mood = yes
	can_be_interrupted = yes
 	trigger_prio_override = yes
    is_prioritized_mood = yes

	is_valid = { 
        has_mpo_dlc_trigger = yes
        OR = {
            culture = culture:ashlander
            faith = faith:old_velothi
            AND = {
                exists = root.capital_county
                government_has_flag = government_is_nomadic
                situation:the_great_steppe = {
                    any_situation_sub_region = {
                        situation_sub_region_has_county = root.capital_county
                    }
                }
            }
        }
    }
}
