﻿#these need to be synced with the local values in 00_terrains.txt!
@provisions_cost_minimal = 25
@provisions_cost_light = 50
@provisions_cost_medium = 80
@provisions_cost_high = 100
@provisions_cost_extreme = 150
###############
# ELDER KINGS #
###############
# Ashlands for Morrowind: Stonefalls & Blacklight Regions and some parts of Vvardenfell
ashlands = {
	color = { 50 20 25 }
	travel_danger_color = { 50 20 25 }
	travel_danger_score = ashlands_danger_value
	provision_cost = @provisions_cost_extreme
	county_fertility = 20

	province_modifier = {
		supply_limit_mult = -0.2
		travel_danger = ashlands_danger_value
		county_fertility_growth_add = hills_county_fertility_value
	}
	
	county_capital_modifier = {
		development_growth_factor = 0.05
	}

	defender_combat_effects = {
		name = combat_ashlands
		image = defender_ashlands
		advantage = 1
	}

	movement_speed = 0.8
	combat_width = 0.8

	audio_parameter = 1.0
}

#Volcanic for Morrowind: Stonefalls & Vvardenfell; Yokuda Volcano(s); possibly some volcano(s) in Black Marsh
volcanic = {
	color = { 25 15 15 }
	travel_danger_color = { 25 15 15 }
	travel_danger_score = volcanic_danger_value
	provision_cost = @provisions_cost_extreme
	county_fertility = 15

	province_modifier = {
		supply_limit_mult = -0.6
		travel_danger = volcanic_danger_value
		county_fertility_growth_add = mountains_county_fertility_value
	}
	
	county_capital_modifier = {
		development_growth_factor = -0.5
	}
	
	#WIP add combat effects
	defender_combat_effects = {
		name = combat_volcanic
		image = defender_volcanic
		advantage = 12
	}
	
	defender_modifier = {
		retreat_losses = -0.3
	}
	
	movement_speed = 0.5
	combat_width = 0.5
	
	audio_parameter = 7.0
}

# Desert Hills, for Hammerfell and Elsweyr
desert_hills = {
	color = hsv { 0.08 1 1 } #{ 225 255 0 }
	travel_danger_color = hsv { 0.08 1 1 } #{ 225 255 0 }
	travel_danger_score = desert_hills_danger_value
	provision_cost = @provisions_cost_high
	county_fertility = 20
	
	province_modifier = {
		supply_limit_mult = -0.3
		travel_danger = desert_hills_danger_value
		county_fertility_growth_add = desert_mountains_county_fertility_value
	}
	
	county_capital_modifier = {
		development_growth_factor = -0.3
	}
	
	defender_combat_effects = {
		name = combat_desert_hills
		image = defender_desert_hills
		advantage = 5
	}
	
	defender_modifier = {
		retreat_losses = -0.1
	}

	movement_speed = 0.7
	combat_width = 0.8
	
	audio_parameter = 1.0
}

# Nibenese Mangrove Forest, for South-Eastern Nibenay
mangrove_forest = {
	color = { 50 110 45 }
	travel_danger_color = { 50 110 45 }
	travel_danger_score = mangrove_forest_danger_value
	provision_cost = @provisions_cost_high
	county_fertility = 10

	province_modifier = {
		supply_limit_mult = -0.20
		travel_danger = hills_danger_value
		county_fertility_growth_add = jungle_county_fertility_value
	}
	
	county_capital_modifier = {
		development_growth_factor = -0.2
	}
	
	attacker_modifier = {
		hard_casualty_modifier = 0.2
		retreat_losses = 0.25
	}
	
	defender_modifier = {
		hard_casualty_modifier = 0.2
		retreat_losses = 0.25
	}
	
	defender_combat_effects = {
		name = combat_mangrove_forest
		image = defender_mangrove_forest
		advantage = 5
	}
	
	movement_speed = 0.6
	combat_width = 0.6
	
	audio_parameter = 3.0
}

# Jungle Hills for Elsweyr, Nibenay(Cyrodiil), Southern Morrowind, Northern Black Marsh, Summerset, Yokuda, Thorstad Jungle(Hammerfell) and potentially Pyandonea and Akavir in the future
jungle_hills = {
	color = { 10 120 25 }
	travel_danger_color = { 10 120 25 }
	travel_danger_score = jungle_hills_danger_value
	provision_cost = @provisions_cost_high
	county_fertility = 10
	
	province_modifier = {
		supply_limit_mult = -0.3
		travel_danger = jungle_hills_danger_value
		county_fertility_growth_add = jungle_county_fertility_value
	}
	
	county_capital_modifier = {
		development_growth_factor = -0.5
	}
	
	defender_combat_effects = {
		name = combat_jungle_hills
		image = defender_jungle_hills
		advantage = 7
	}
	
	movement_speed = 0.4
	combat_width = 0.7
	
	audio_parameter = 8.0
}

# Valenwood for Valenwood
valenwood = {
	color = { 15 180 15 }
	travel_danger_color = { 15 180 15 }
	travel_danger_score = valenwood_danger_value
	provision_cost = @provisions_cost_high
	county_fertility = 10
	
	province_modifier = {
		supply_limit_mult = -0.35
		travel_danger = valenwood_danger_value
		county_fertility_growth_add = jungle_county_fertility_value
	}
	
	county_capital_modifier = {
		development_growth_factor = -0.4
	}
	
	defender_combat_effects = {
		name = combat_valenwood
		image = defender_valenwood
		advantage = 6
	}
	
	movement_speed = 0.45
	combat_width = 0.6
	
	audio_parameter = 8.0
}

# Valenwood Hills for Valenwood
valenwood_hills = {
	color = { 0 90 0 }
	travel_danger_color = { 0 90 0 }
	travel_danger_score = valenwood_hills_danger_value
	provision_cost = @provisions_cost_high
	county_fertility = 10
	
	province_modifier = {
		supply_limit_mult = -0.4
		travel_danger = valenwood_hills_danger_value
		county_fertility_growth_add = jungle_county_fertility_value
	}
	
	county_capital_modifier = {
		development_growth_factor = -0.5
	}
	
	defender_combat_effects = {
		name = combat_valenwood_hills
		image = defender_valenwood_hills
		advantage = 8
	}
	
	movement_speed = 0.35
	combat_width = 0.6
	
	audio_parameter = 8.0
}

# Wasteland, various uses. Yokuda, Morrowind, Atmora?
wasteland = {
	color = { 0 0 0 }
	travel_danger_color = { 0 0 0 }
	travel_danger_score = wasteland_danger_value
	provision_cost = @provisions_cost_extreme
	county_fertility = 15

	province_modifier = {
		supply_limit_mult = -0.8
		travel_danger = wasteland_danger_value
		county_fertility_growth_add = mountains_county_fertility_value
	}
	
	county_capital_modifier = {
		development_growth_factor = -0.8
	}

	defender_combat_effects = {
		name = combat_wasteland
		image = defender_wasteland
	}

	movement_speed = 0.4

	audio_parameter = 2.0
}

# Arctic Tundra
tundra = {
	color = { 170 230 230 }
	travel_danger_color = { 170 230 230 }
	travel_danger_score = tundra_danger_value
	provision_cost = @provisions_cost_high
	county_fertility = 15
	
	province_modifier = {
		supply_limit_mult = -0.4
		travel_danger = tundra_danger_value
		county_fertility_growth_add = taiga_county_fertility_value
	}
	
	county_capital_modifier = {
		development_growth_factor = -0.4
	}

	defender_combat_effects = {
		name = combat_tundra
		image = defender_tundra
	}
	
	movement_speed = 0.8
	
	audio_parameter = 2.0
}

#Taiga Hills, for Skyrim (loads of hilly terrain in its taiga)
taiga_hills = {
	color = hsv { 0.45 0.7 0.25 } #0 90 0
	travel_danger_color = hsv { 0.45 0.7 0.25 } #0 90 0
	travel_danger_score = taiga_hills_danger_value
	provision_cost = @provisions_cost_high
	county_fertility = 15
	
	province_modifier = {
		supply_limit_mult = -0.2
		travel_danger = taiga_hills_danger_value
		county_fertility_growth_add = taiga_county_fertility_value
	}
	
	county_capital_modifier = {
		development_growth_factor = -0.2
	}
	
	defender_combat_effects = {
		name = combat_taiga_hills
		image = defender_taiga_hills
		advantage = 5
	}
	
	movement_speed = 0.7
	combat_width = 0.8
	
	audio_parameter = 1.0
}

# Black Marsh Marsh
black_marsh = {
	color = { 10 35 10 }
	travel_danger_color = { 10 35 10 }
	travel_danger_score = black_marsh_danger_value
	provision_cost = @provisions_cost_extreme
	county_fertility = 20

	province_modifier = {
		supply_limit_mult = -0.3
		levy_size = -0.5
		tax_mult = -0.5
		travel_danger = black_marsh_danger_value
		county_fertility_growth_add = wetlands_county_fertility_value
	}
	
	county_capital_modifier = {
		development_growth_factor = -0.5
	}
	
	attacker_modifier = {
		hard_casualty_modifier = 0.25
		retreat_losses = 0.3
	}
	
	defender_modifier = {
		hard_casualty_modifier = 0.25
		retreat_losses = 0.3
	}
	
	defender_combat_effects = {
		name = combat_black_marsh
		image = defender_black_marsh
		advantage = 5
	}
	
	movement_speed = 0.4
	combat_width = 0.5
	
	audio_parameter = 3.0
}