﻿#EK NOTE: removed blacksea modifier, added our own terrains

holy_pilgrims_travel_modifier = {
	icon = travel_mixed
	travel_safety = 5
	travel_speed = -5
}

holy_knights_travel_modifier = {
	icon = travel_positive
	travel_safety = 10
	travel_speed = 5
}

knight_teacher_modifier = {
	icon = prowess_positive
	prowess = 1
}

heartless_modifier = {
	icon = diplomacy_negative
	general_opinion = -10
}

kind_ruler_modifier = {
	icon = diplomacy_positive
	general_opinion = 5
	child_opinion = 5
}

travel_extra_building_resources_modifier = {
	icon = goods_positive
	build_gold_cost = -0.15
	build_speed = -0.15

	scale = {
		value = extra_building_resources_value
		desc = modifier_extra_building_resources_desc
		display_mode = scaled
	}
}

travel_extra_building_resources_character_modifier = {
	icon = goods_positive
	build_gold_cost = -0.05
	build_speed = -0.05
}

popular_beer_character_modifier = {
	icon = goods_positive
	courtly_opinion = 10
	courtier_and_guest_opinion = 10
}

church_investment_modifier = {
	icon = piety_positive
	monthly_piety = 0.1
	religious_head_opinion = 1

	scale = {
		value = church_investment_value
		desc = modifier_church_investments_desc
		display_mode = scaled
	}
}

church_investment_cost_modifier = {
	icon = economy_negative
	monthly_income = -0.2
}

charlatan_inspiration = {
	icon = intrigue_positive
	intrigue = 1
	hostile_scheme_phase_duration_add = -10
}

travel_speed_actor = {
	icon = travel
	travel_speed = 5
}

sold_provisions = {
	icon = martial_negative
	stationed_maa_toughness_mult = -0.5
}

diminished_regiment = {
	icon = martial_positive
	stationed_maa_toughness_add = 10
}

reluctant_recruits = {
	icon = martial_negative
	men_at_arms_recruitment_cost = 0.2
}

celebrated_leader = {
	icon = martial_positive
	enemy_hard_casualty_modifier = 0.25
}

whipped_soldiers = {
	icon = martial_positive
	stationed_maa_toughness_add = 5
}

alert_soldiers = {
	icon = martial_positive
	defender_advantage = 5
	controlled_province_advantage = 2
}

@terrain_mastery_travel_danger = -20
@terrain_mastery_advantage = 5
@terrain_mastery_max_roll = 2
@terrain_mastery_min_roll = 2
@terrain_mastery_provisions_use = -0.25
@nomadic_mastery_fertility = 0.3

landless_inspector_woodlands_tier_1_modifier = {
	icon = camp_positive
	forest_travel_danger = @terrain_mastery_travel_danger
	jungle_travel_danger = @terrain_mastery_travel_danger
	taiga_travel_danger = @terrain_mastery_travel_danger
	#wetlands_travel_danger = @terrain_mastery_travel_danger #EK EDIT: moved into own category
	#EK ADDITION: addded our terrain
	valenwood_travel_danger = @terrain_mastery_travel_danger
	mangrove_forest_travel_danger = @terrain_mastery_travel_danger
}

landless_inspector_woodlands_tier_2_modifier = {
	icon = camp_positive
	forest_travel_danger = @terrain_mastery_travel_danger
	jungle_travel_danger = @terrain_mastery_travel_danger
	taiga_travel_danger = @terrain_mastery_travel_danger
	#wetlands_travel_danger = @terrain_mastery_travel_danger #EK EDIT: moved into own category
	#EK ADDITION: addded our terrain
	valenwood_travel_danger = @terrain_mastery_travel_danger
	mangrove_forest_travel_danger = @terrain_mastery_travel_danger

	forest_provisions_use_mult = @terrain_mastery_provisions_use
	jungle_provisions_use_mult = @terrain_mastery_provisions_use
	taiga_provisions_use_mult = @terrain_mastery_provisions_use
	#wetlands_provisions_use_mult = @terrain_mastery_provisions_use #EK EDIT: moved into own category
	#EK ADDITION: addded our terrain
	valenwood_provisions_use_mult = @terrain_mastery_provisions_use
	mangrove_forest_provisions_use_mult = @terrain_mastery_provisions_use
}

landless_inspector_woodlands_tier_3_modifier = {
	icon = camp_positive
	forest_travel_danger = @terrain_mastery_travel_danger
	jungle_travel_danger = @terrain_mastery_travel_danger
	taiga_travel_danger = @terrain_mastery_travel_danger
	#wetlands_travel_danger = @terrain_mastery_travel_danger #EK EDIT: moved into own category
	#EK ADDITION: addded our terrain
	valenwood_travel_danger = @terrain_mastery_travel_danger
	mangrove_forest_travel_danger = @terrain_mastery_travel_danger

	forest_advantage = @terrain_mastery_advantage
	jungle_advantage = @terrain_mastery_advantage
	taiga_advantage = @terrain_mastery_advantage
	#wetlands_advantage = @terrain_mastery_advantage #EK EDIT: moved into own category
	#EK ADDITION: addded our terrain
	valenwood_advantage = @terrain_mastery_advantage
	mangrove_forest_advantage = @terrain_mastery_advantage

	forest_max_combat_roll = @terrain_mastery_max_roll
	jungle_max_combat_roll = @terrain_mastery_max_roll
	taiga_max_combat_roll = @terrain_mastery_max_roll
	#wetlands_max_combat_roll = @terrain_mastery_max_roll #EK EDIT: moved into own category
	#EK ADDITION: addded our terrain
	valenwood_max_combat_roll = @terrain_mastery_max_roll
	mangrove_forest_max_combat_roll = @terrain_mastery_max_roll

	forest_min_combat_roll = @terrain_mastery_min_roll
	jungle_min_combat_roll = @terrain_mastery_min_roll
	taiga_min_combat_roll = @terrain_mastery_min_roll
	#wetlands_min_combat_roll = @terrain_mastery_min_roll #EK EDIT: moved into own category
	#EK ADDITION: addded our terrain
	valenwood_min_combat_roll = @terrain_mastery_min_roll
	mangrove_forest_min_combat_roll = @terrain_mastery_min_roll

	forest_provisions_use_mult = @terrain_mastery_provisions_use
	jungle_provisions_use_mult = @terrain_mastery_provisions_use
	taiga_provisions_use_mult = @terrain_mastery_provisions_use
	#wetlands_provisions_use_mult = @terrain_mastery_provisions_use #EK EDIT: moved into own category
	#EK ADDITION: addded our terrain
	valenwood_provisions_use_mult = @terrain_mastery_provisions_use
	mangrove_forest_provisions_use_mult = @terrain_mastery_provisions_use
}

nomadic_inspector_woodlands_tier_2_modifier = {
	forest_travel_danger = @terrain_mastery_travel_danger
	jungle_travel_danger = @terrain_mastery_travel_danger
	taiga_travel_danger = @terrain_mastery_travel_danger
	wetlands_travel_danger = @terrain_mastery_travel_danger

	forest_fertility_growth_mult = @nomadic_mastery_fertility
	jungle_fertility_growth_mult = @nomadic_mastery_fertility
	taiga_fertility_growth_mult = @nomadic_mastery_fertility
	wetlands_fertility_growth_mult = @nomadic_mastery_fertility
}

nomadic_inspector_woodlands_tier_3_modifier = {
	icon = camp_positive
	forest_travel_danger = @terrain_mastery_travel_danger
	jungle_travel_danger = @terrain_mastery_travel_danger
	taiga_travel_danger = @terrain_mastery_travel_danger
	wetlands_travel_danger = @terrain_mastery_travel_danger

	forest_advantage = @terrain_mastery_advantage
	jungle_advantage = @terrain_mastery_advantage
	taiga_advantage = @terrain_mastery_advantage
	wetlands_advantage = @terrain_mastery_advantage

	forest_max_combat_roll = @terrain_mastery_max_roll
	jungle_max_combat_roll = @terrain_mastery_max_roll
	taiga_max_combat_roll = @terrain_mastery_max_roll
	wetlands_max_combat_roll = @terrain_mastery_max_roll

	forest_min_combat_roll = @terrain_mastery_min_roll
	jungle_min_combat_roll = @terrain_mastery_min_roll
	taiga_min_combat_roll = @terrain_mastery_min_roll
	wetlands_min_combat_roll = @terrain_mastery_min_roll

	forest_fertility_growth_mult = @nomadic_mastery_fertility
	jungle_fertility_growth_mult = @nomadic_mastery_fertility
	taiga_fertility_growth_mult = @nomadic_mastery_fertility
	wetlands_fertility_growth_mult = @nomadic_mastery_fertility
}

landless_inspector_highlands_tier_1_modifier = {
	icon = camp_positive
	mountains_travel_danger = @terrain_mastery_travel_danger
	hills_travel_danger = @terrain_mastery_travel_danger
	desert_mountains_travel_danger = @terrain_mastery_travel_danger
	#EK ADDITION: addded our terrain
	desert_hills_travel_danger = @terrain_mastery_travel_danger
	valenwood_hills_travel_danger = @terrain_mastery_travel_danger
	jungle_hills_travel_danger = @terrain_mastery_travel_danger
	taiga_hills_travel_danger = @terrain_mastery_travel_danger
	volcanic_travel_danger = @terrain_mastery_travel_danger
}

landless_inspector_highlands_tier_2_modifier = {
	icon = camp_positive
	mountains_travel_danger = @terrain_mastery_travel_danger
	hills_travel_danger = @terrain_mastery_travel_danger
	desert_mountains_travel_danger = @terrain_mastery_travel_danger
	#EK ADDITION: addded our terrain
	desert_hills_travel_danger = @terrain_mastery_travel_danger
	valenwood_hills_travel_danger = @terrain_mastery_travel_danger
	jungle_hills_travel_danger = @terrain_mastery_travel_danger
	taiga_hills_travel_danger = @terrain_mastery_travel_danger
	volcanic_travel_danger = @terrain_mastery_travel_danger

	mountains_provisions_use_mult = @terrain_mastery_provisions_use
	hills_provisions_use_mult = @terrain_mastery_provisions_use
	desert_mountains_provisions_use_mult = @terrain_mastery_provisions_use
	#EK ADDITION: addded our terrain
	desert_hills_provisions_use_mult = @terrain_mastery_provisions_use
	valenwood_hills_provisions_use_mult = @terrain_mastery_provisions_use
	jungle_hills_provisions_use_mult = @terrain_mastery_provisions_use
	taiga_hills_provisions_use_mult = @terrain_mastery_provisions_use
	volcanic_provisions_use_mult = @terrain_mastery_provisions_use
}

landless_inspector_highlands_tier_3_modifier = {
	icon = camp_positive
	mountains_travel_danger = @terrain_mastery_travel_danger
	hills_travel_danger = @terrain_mastery_travel_danger
	desert_mountains_travel_danger = @terrain_mastery_travel_danger
	#EK ADDITION: addded our terrain
	desert_hills_travel_danger = @terrain_mastery_travel_danger
	valenwood_hills_travel_danger = @terrain_mastery_travel_danger
	jungle_hills_travel_danger = @terrain_mastery_travel_danger
	taiga_hills_travel_danger = @terrain_mastery_travel_danger
	volcanic_travel_danger = @terrain_mastery_travel_danger

	mountains_advantage = @terrain_mastery_advantage
	hills_advantage = @terrain_mastery_advantage
	desert_mountains_advantage = @terrain_mastery_advantage
	#EK ADDITION: addded our terrain
	desert_hills_advantage = @terrain_mastery_advantage
	valenwood_hills_advantage = @terrain_mastery_advantage
	jungle_hills_advantage = @terrain_mastery_advantage
	taiga_hills_advantage = @terrain_mastery_advantage
	volcanic_advantage = @terrain_mastery_advantage

	mountains_max_combat_roll = @terrain_mastery_max_roll
	hills_max_combat_roll = @terrain_mastery_max_roll
	desert_mountains_max_combat_roll = @terrain_mastery_max_roll
	#EK ADDITION: addded our terrain
	desert_hills_max_combat_roll = @terrain_mastery_max_roll
	valenwood_hills_max_combat_roll = @terrain_mastery_max_roll
	jungle_hills_max_combat_roll = @terrain_mastery_max_roll
	taiga_hills_max_combat_roll = @terrain_mastery_max_roll
	volcanic_max_combat_roll = @terrain_mastery_max_roll

	mountains_min_combat_roll = @terrain_mastery_min_roll
	hills_min_combat_roll = @terrain_mastery_min_roll
	desert_mountains_min_combat_roll = @terrain_mastery_min_roll
	#EK ADDITION: addded our terrain
	desert_hills_min_combat_roll = @terrain_mastery_min_roll
	valenwood_hills_min_combat_roll = @terrain_mastery_min_roll
	jungle_hills_min_combat_roll = @terrain_mastery_min_roll
	taiga_hills_min_combat_roll = @terrain_mastery_min_roll
	volcanic_min_combat_roll = @terrain_mastery_min_roll

	mountains_provisions_use_mult = @terrain_mastery_provisions_use
	hills_provisions_use_mult = @terrain_mastery_provisions_use
	desert_mountains_provisions_use_mult = @terrain_mastery_provisions_use
	#EK ADDITION: addded our terrain
	desert_hills_provisions_use_mult = @terrain_mastery_provisions_use
	valenwood_hills_provisions_use_mult = @terrain_mastery_provisions_use
	jungle_hills_provisions_use_mult = @terrain_mastery_provisions_use
	taiga_hills_provisions_use_mult = @terrain_mastery_provisions_use
	volcanic_provisions_use_mult = @terrain_mastery_provisions_use
}

landless_inspector_lowlands_tier_1_modifier = {
	icon = camp_positive
	plains_travel_danger = @terrain_mastery_travel_danger
	steppe_travel_danger = @terrain_mastery_travel_danger
	farmlands_travel_danger = @terrain_mastery_travel_danger
	#floodplains_travel_danger = @terrain_mastery_travel_danger #EK EDIT: moved into own category
	#EK ADDITION: addded our terrain
	tundra_travel_danger = @terrain_mastery_travel_danger
}

landless_inspector_lowlands_tier_2_modifier = {
	icon = camp_positive
	plains_travel_danger = @terrain_mastery_travel_danger
	steppe_travel_danger = @terrain_mastery_travel_danger
	farmlands_travel_danger = @terrain_mastery_travel_danger
	#floodplains_travel_danger = @terrain_mastery_travel_danger #EK EDIT: moved into own category
	#EK ADDITION: addded our terrain
	tundra_travel_danger = @terrain_mastery_travel_danger

	plains_provisions_use_mult = @terrain_mastery_provisions_use
	steppe_provisions_use_mult = @terrain_mastery_provisions_use
	farmlands_provisions_use_mult = @terrain_mastery_provisions_use
	#floodplains_provisions_use_mult = @terrain_mastery_provisions_use #EK EDIT: moved into own category
	#EK ADDITION: addded our terrain
	tundra_provisions_use_mult = @terrain_mastery_provisions_use
}

landless_inspector_lowlands_tier_3_modifier = {
	icon = camp_positive
	plains_travel_danger = @terrain_mastery_travel_danger
	steppe_travel_danger = @terrain_mastery_travel_danger
	farmlands_travel_danger = @terrain_mastery_travel_danger
	#floodplains_travel_danger = @terrain_mastery_travel_danger #EK EDIT: moved into own category
	#EK ADDITION: addded our terrain
	tundra_travel_danger = @terrain_mastery_travel_danger

	plains_advantage = @terrain_mastery_advantage
	steppe_advantage = @terrain_mastery_advantage
	farmlands_advantage = @terrain_mastery_advantage
	#floodplains_advantage = @terrain_mastery_advantage #EK EDIT: moved into own category
	#EK ADDITION: addded our terrain
	tundra_advantage = @terrain_mastery_advantage

	plains_max_combat_roll = @terrain_mastery_max_roll
	steppe_max_combat_roll = @terrain_mastery_max_roll
	farmlands_max_combat_roll = @terrain_mastery_max_roll
	#floodplains_max_combat_roll = @terrain_mastery_max_roll #EK EDIT: moved into own category
	#EK ADDITION: addded our terrain
	tundra_max_combat_roll = @terrain_mastery_max_roll

	plains_min_combat_roll = @terrain_mastery_min_roll
	steppe_min_combat_roll = @terrain_mastery_min_roll
	farmlands_min_combat_roll = @terrain_mastery_min_roll
	#floodplains_min_combat_roll = @terrain_mastery_min_roll #EK EDIT: moved into own category
	#EK ADDITION: addded our terrain
	tundra_min_combat_roll = @terrain_mastery_min_roll

	plains_provisions_use_mult = @terrain_mastery_provisions_use
	steppe_provisions_use_mult = @terrain_mastery_provisions_use
	farmlands_provisions_use_mult = @terrain_mastery_provisions_use
	#floodplains_provisions_use_mult = @terrain_mastery_provisions_use #EK EDIT: moved into own category
	#EK ADDITION: addded our terrain
	tundra_provisions_use_mult = @terrain_mastery_provisions_use
}

landless_inspector_drylands_tier_1_modifier = {
	icon = camp_positive
	desert_travel_danger = @terrain_mastery_travel_danger
	#oasis_travel_danger = @terrain_mastery_travel_danger #EK EDIT: moved into own category
	drylands_travel_danger = @terrain_mastery_travel_danger
	#EK ADDITION: addded our terrain
	ashlands_travel_danger = @terrain_mastery_travel_danger
	wasteland_travel_danger = @terrain_mastery_travel_danger
}

landless_inspector_drylands_tier_2_modifier = {
	icon = camp_positive
	desert_travel_danger = @terrain_mastery_travel_danger
	#oasis_travel_danger = @terrain_mastery_travel_danger #EK EDIT: moved into own category
	drylands_travel_danger = @terrain_mastery_travel_danger
	#EK ADDITION: addded our terrain
	ashlands_travel_danger = @terrain_mastery_travel_danger
	wasteland_travel_danger = @terrain_mastery_travel_danger

	desert_provisions_use_mult = @terrain_mastery_provisions_use
	#oasis_provisions_use_mult = @terrain_mastery_provisions_use #EK EDIT: moved into own category
	drylands_provisions_use_mult = @terrain_mastery_provisions_use
	#EK ADDITION: addded our terrain
	ashlands_provisions_use_mult = @terrain_mastery_provisions_use
	wasteland_provisions_use_mult = @terrain_mastery_provisions_use
}

landless_inspector_drylands_tier_3_modifier = {
	icon = camp_positive
	desert_travel_danger = @terrain_mastery_travel_danger
	#oasis_travel_danger = @terrain_mastery_travel_danger #EK EDIT: moved into own category
	drylands_travel_danger = @terrain_mastery_travel_danger
	#EK ADDITION: addded our terrain
	ashlands_travel_danger = @terrain_mastery_travel_danger
	wasteland_travel_danger = @terrain_mastery_travel_danger

	desert_advantage = @terrain_mastery_advantage
	#oasis_advantage = @terrain_mastery_advantage #EK EDIT: moved into own category
	drylands_advantage = @terrain_mastery_advantage
	#EK ADDITION: addded our terrain
	ashlands_advantage = @terrain_mastery_advantage
	wasteland_advantage = @terrain_mastery_advantage

	desert_max_combat_roll = @terrain_mastery_max_roll
	#oasis_max_combat_roll = @terrain_mastery_max_roll #EK EDIT: moved into own category
	drylands_max_combat_roll = @terrain_mastery_max_roll
	#EK ADDITION: addded our terrain
	ashlands_max_combat_roll = @terrain_mastery_max_roll
	wasteland_max_combat_roll = @terrain_mastery_max_roll

	desert_min_combat_roll = @terrain_mastery_min_roll
	#oasis_min_combat_roll = @terrain_mastery_min_roll #EK EDIT: moved into own category
	drylands_min_combat_roll = @terrain_mastery_min_roll
	#EK ADDITION: addded our terrain
	ashlands_min_combat_roll = @terrain_mastery_min_roll
	wasteland_min_combat_roll = @terrain_mastery_min_roll

	desert_provisions_use_mult = @terrain_mastery_provisions_use
	#oasis_provisions_use_mult = @terrain_mastery_provisions_use #EK EDIT: moved into own category
	drylands_provisions_use_mult = @terrain_mastery_provisions_use
	#EK ADDITION: addded our terrain
	ashlands_provisions_use_mult = @terrain_mastery_provisions_use
	wasteland_provisions_use_mult = @terrain_mastery_provisions_use
}

landless_local_arbitration_wanderers_modifier = {
	icon = diplomacy_positive
	diplomacy = 1
	martial = 1
	stewardship = 1
	intrigue = 1
	learning = 1
}

landless_local_arbitration_mercenaries_modifier = {
	icon = martial_positive
	martial = 2
	prowess = 2
}

landless_local_arbitration_scholars_modifier = {
	icon = learning_positive
	learning = 2
	stewardship = 2
}

landless_local_arbitration_explorers_modifier = {
	icon = diplomacy_positive
	diplomacy = 2
	intrigue = 2
}

landless_local_arbitration_brigands_modifier = {
	icon = intrigue_positive
	prowess = 2
	intrigue = 2
}

landless_local_arbitration_legitimists_modifier = {
	icon = martial_positive
	diplomacy = 2
	martial = 2
}

@master_terrain_danger = -20
@master_terrain_advantage = 5
@master_terrain_max_roll = 1
@master_terrain_min_roll = 1
@master_terrain_use_mult = -0.25
@master_terrain_attrition = -0.5

master_terrain_forest_modifier = {
	icon = camp_positive
	forest_travel_danger = @master_terrain_danger
	forest_advantage = @master_terrain_advantage
	forest_max_combat_roll = @master_terrain_max_roll
	forest_min_combat_roll = @master_terrain_min_roll
	forest_provisions_use_mult = @master_terrain_use_mult
	forest_cancel_negative_supply = yes
	forest_attrition_mult = @master_terrain_attrition
}

master_terrain_jungle_modifier = {
	icon = camp_positive
	jungle_travel_danger = @master_terrain_danger
	jungle_advantage = @master_terrain_advantage
	jungle_max_combat_roll = @master_terrain_max_roll
	jungle_min_combat_roll = @master_terrain_min_roll
	jungle_provisions_use_mult = @master_terrain_use_mult
	jungle_cancel_negative_supply = yes
	jungle_attrition_mult = @master_terrain_attrition
}

master_terrain_taiga_modifier = {
	icon = camp_positive
	taiga_travel_danger = @master_terrain_danger
	taiga_advantage = @master_terrain_advantage
	taiga_max_combat_roll = @master_terrain_max_roll
	taiga_min_combat_roll = @master_terrain_min_roll
	taiga_provisions_use_mult = @master_terrain_use_mult
	taiga_cancel_negative_supply = yes
	taiga_attrition_mult = @master_terrain_attrition
}

master_terrain_wetlands_modifier = {
	icon = camp_positive
	wetlands_travel_danger = @master_terrain_danger
	wetlands_advantage = @master_terrain_advantage
	wetlands_max_combat_roll = @master_terrain_max_roll
	wetlands_min_combat_roll = @master_terrain_min_roll
	wetlands_provisions_use_mult = @master_terrain_use_mult
	wetlands_cancel_negative_supply = yes
	wetlands_attrition_mult = @master_terrain_attrition
}

master_terrain_mountains_modifier = {
	icon = camp_positive
	mountains_travel_danger = @master_terrain_danger
	mountains_advantage = @master_terrain_advantage
	mountains_max_combat_roll = @master_terrain_max_roll
	mountains_min_combat_roll = @master_terrain_min_roll
	mountains_provisions_use_mult = @master_terrain_use_mult
	mountains_cancel_negative_supply = yes
	mountains_attrition_mult = @master_terrain_attrition
}

master_terrain_hills_modifier = {
	icon = camp_positive
	hills_travel_danger = @master_terrain_danger
	hills_advantage = @master_terrain_advantage
	hills_max_combat_roll = @master_terrain_max_roll
	hills_min_combat_roll = @master_terrain_min_roll
	hills_provisions_use_mult = @master_terrain_use_mult
	hills_cancel_negative_supply = yes
	hills_attrition_mult = @master_terrain_attrition
}

master_terrain_desert_mountains_modifier = {
	icon = camp_positive
	desert_mountains_travel_danger = @master_terrain_danger
	desert_mountains_advantage = @master_terrain_advantage
	desert_mountains_max_combat_roll = @master_terrain_max_roll
	desert_mountains_min_combat_roll = @master_terrain_min_roll
	desert_mountains_provisions_use_mult = @master_terrain_use_mult
	desert_mountains_cancel_negative_supply = yes
	desert_attrition_mult = @master_terrain_attrition
}

master_terrain_plains_modifier = {
	icon = camp_positive
	plains_travel_danger = @master_terrain_danger
	plains_advantage = @master_terrain_advantage
	plains_max_combat_roll = @master_terrain_max_roll
	plains_min_combat_roll = @master_terrain_min_roll
	plains_provisions_use_mult = @master_terrain_use_mult
	plains_cancel_negative_supply = yes
	plains_attrition_mult = @master_terrain_attrition
}

master_terrain_steppe_modifier = {
	icon = camp_positive
	steppe_travel_danger = @master_terrain_danger
	steppe_advantage = @master_terrain_advantage
	steppe_max_combat_roll = @master_terrain_max_roll
	steppe_min_combat_roll = @master_terrain_min_roll
	steppe_provisions_use_mult = @master_terrain_use_mult
	steppe_cancel_negative_supply = yes
	steppe_attrition_mult = @master_terrain_attrition
}

master_terrain_farmlands_modifier = {
	icon = camp_positive
	farmlands_travel_danger = @master_terrain_danger
	farmlands_advantage = @master_terrain_advantage
	farmlands_max_combat_roll = @master_terrain_max_roll
	farmlands_min_combat_roll = @master_terrain_min_roll
	farmlands_provisions_use_mult = @master_terrain_use_mult
	farmlands_cancel_negative_supply = yes
	farmlands_attrition_mult = @master_terrain_attrition
}

master_terrain_floodplains_modifier = {
	icon = camp_positive
	floodplains_travel_danger = @master_terrain_danger
	floodplains_advantage = @master_terrain_advantage
	floodplains_max_combat_roll = @master_terrain_max_roll
	floodplains_min_combat_roll = @master_terrain_min_roll
	floodplains_provisions_use_mult = @master_terrain_use_mult
	floodplains_cancel_negative_supply = yes
	floodplains_attrition_mult = @master_terrain_attrition
}

master_terrain_drylands_modifier = {
	icon = camp_positive
	drylands_travel_danger = @master_terrain_danger
	drylands_advantage = @master_terrain_advantage
	drylands_max_combat_roll = @master_terrain_max_roll
	drylands_min_combat_roll = @master_terrain_min_roll
	drylands_provisions_use_mult = @master_terrain_use_mult
	drylands_cancel_negative_supply = yes
	drylands_attrition_mult = @master_terrain_attrition
}

master_terrain_desert_modifier = {
	icon = camp_positive
	desert_travel_danger = @master_terrain_danger
	desert_advantage = @master_terrain_advantage
	desert_max_combat_roll = @master_terrain_max_roll
	desert_min_combat_roll = @master_terrain_min_roll
	desert_provisions_use_mult = @master_terrain_use_mult
	desert_cancel_negative_supply = yes
	desert_attrition_mult = @master_terrain_attrition
}

master_terrain_oasis_modifier = {
	icon = camp_positive
	oasis_travel_danger = @master_terrain_danger
	oasis_advantage = @master_terrain_advantage
	oasis_max_combat_roll = @master_terrain_max_roll
	oasis_min_combat_roll = @master_terrain_min_roll
	oasis_provisions_use_mult = @master_terrain_use_mult
	oasis_cancel_negative_supply = yes
	oasis_attrition_mult = @master_terrain_attrition
}

bp3_bosporan_kingdom_modifier = {
	icon = stewardship_positive
	#black_sea_coast_region_development_growth = 0.025 #EK DISABLED
	monthly_income = 0.03

	scale = {
		value = bosporan_kingdom_modifier_scale_value
		desc = modifier_bosporan_kingdom_desc
		display_mode = scaled
	}
}

#EK DISABLED
#bp3_conqueror_black_sea_modifier = {
#	icon = martial_positive
#	coastal_advantage = 5
#	embarkation_cost_mult = -0.5
#}
