﻿difficulty = {
	
	categories = {
		difficulty ai
	}
	
	default = normal_difficulty

	normal_difficulty = {

	}
	
	hard_difficulty = {
		apply_modifier = ai:hard_difficulty
		apply_modifier = player:hard_difficulty_player
	}

	very_hard_difficulty = {
		apply_modifier = ai:very_hard_difficulty
		apply_modifier = player:very_hard_difficulty_player
	}
	
	easy_difficulty = {
		apply_modifier = player:easy_difficulty
		flag = blocks_achievements
	}
	
	very_easy_difficulty = {
		apply_modifier = player:very_easy_difficulty
		flag = blocks_achievements
	}
}

exclave_independence = {
	
	categories = {
		titles tweaks
	}
	
	default = ai_total_exclave_independence # EK EDIT: Changed default from ai_significant_exclave_independence
	
	off_exclave_independence = {
	
	}
	
	ai_limited_exclave_independence = {
	
	}
	
	ai_significant_exclave_independence = {
	
	}
	
	ai_total_exclave_independence = {
	
	}

	limited_exclave_independence = {
	
	}
	
	significant_exclave_independence = {
	
	}
	
	total_exclave_independence = {
	
	}
}

multiplayer_murder_schemes = {
	
	categories = {
		multiplayer
	}
	
	default = default_multiplayer_murder_schemes

	default_multiplayer_murder_schemes = {
	
	}
	
	no_players_multiplayer_murder_schemes = {
	
	}
	
	no_player_families_multiplayer_murder_schemes = {
	
	}
}

conquerors_frequency = {
	
	categories = {
		difficulty ai
	}
	
	default = default_conquerors_frequency

	default_conquerors_frequency = {

	}
	
	no_conquerors_frequency = {
	
	}
	
	few_conquerors_frequency = {
	
	}
	
	very_few_conquerors_frequency = {
	
	}
	
	many_conquerors_frequency = {
	
	}

	strong_default_conquerors_frequency = {

	}
	
	strong_few_conquerors_frequency = {
	
	}
	
	strong_very_few_conquerors_frequency = {
	
	}
	
	strong_many_conquerors_frequency = {
	
	}
}

conquerors_bonuses = {
	
	categories = {
		difficulty ai
	}
	
	default = default_conquerors_bonuses

	default_conquerors_bonuses = {

	}
	
	no_conquerors_bonuses = {
	
	}
	
	extreme_conquerors_bonuses = {
	
	}
	
	random_conquerors_bonuses = {
	
	}
	
	reduced_random_conquerors_bonuses = {
	
	}
}

conquerors_inheritance = {
	
	categories = {
		difficulty ai
	}
	
	default = primary_conquerors_inheritance

	default_conquerors_inheritance = {

	}
	
	primary_conquerors_inheritance = {
	
	}
	
	no_conquerors_inheritance = {
	
	}
}

black_death_occurrence = {
	
	categories = {
		difficulty health historicity
	}
	
	default = bd_occurrence_historical
	bd_occurrence_historical = {}
	#bd_occurrence_organic = {} #EK EDIT: this actually doesn't do anything Paradox.
	bd_occurrence_random = {}
}

black_death_frequency = {
	
	categories = {
		difficulty health historicity
	}
	
	default = bd_frequency_once
	bd_frequency_once = {}
	bd_frequency_unlimited = {}
	bd_frequency_never = { flag = blocks_achievements }
}

#EK ADDITION: has to be here, so it is grouped with the other BD game rules
ek_knahaten_black_marsh_deadliness = {
	categories = {
		difficulty health historicity ek
	}
	default = ek_knahaten_bm_deadly_default
	ek_knahaten_bm_deadly_default = {}
	ek_knahaten_bm_deadly_no_extinction = {}
	ek_knahaten_bm_deadly_no_swap = {}
}
#EK ADDITION END

other_epidemic_frequency = {
	
	categories = {
		difficulty health
	}
	
	default = epidemic_frequency_normal
	epidemic_frequency_normal = {}
	epidemic_frequency_often = {}
	epidemic_frequency_very_often = {}
	epidemic_frequency_doomsday = {}
	epidemic_frequency_rare = {}
	epidemic_frequency_very_rare = {}
	epidemic_frequency_disabled = {}
}

minor_disease_frequency = {
	
	categories = {
		difficulty health
	}
	
	default = default_minor_disease_frequency

	default_minor_disease_frequency = {
	
	}
	
	fewer_minor_disease_frequency = {
		flag = blocks_achievements
	}
}

legend_spread_chance = {
	
	categories = {
		tweaks
	}
	
	default = legend_spread_chance_normal
	legend_spread_chance_normal = {}
	legend_spread_chance_high = {}
	legend_spread_chance_very_high = {}
	legend_spread_chance_low = {}
	legend_spread_chance_very_low = {}
}

legend_cost = {
	
	categories = {
		tweaks
	}
	
	default = legend_cost_normal
	legend_cost_normal = {}
	legend_cost_high = {}
	legend_cost_very_high = {}
	legend_cost_low = {}
	legend_cost_very_low = {}
}

historical_legends = {
	
	categories = {
		historicity
	}
	
	default = historical_legends_only #EK EDIT: was dynamic
	historical_legends_dynamic = {}
	historical_legends_only = {}
}

matrilineal_marriages = {
	
	categories = {
		historicity
	}
	
	default = matrilineal_marriages_no_player_exception #EK EDIT: changed from default_matrilineal_marriages

	default_matrilineal_marriages = {
	
	}
	
	matrilineal_marriages_no_player_exception = {
		
	}

	matrilineal_marriages_always = {

	}

	matrilineal_marriages_female_and_equal = {

	}

	matrilineal_marriages_never = {

	}
}

gender_equality = {
	
	categories = {
		game_modes
	}
	
	default = default_gender_equality

	default_gender_equality = {
	
	}
	
	full_gender_equality = {
		flag = blocks_achievements
	}

	inversed_gender_equality = {

	}
}

historical_characters = {
	
	categories = {
		historicity
	}
	
	default = default_historical_characters

	default_historical_characters = {
	
	}
	
	all_historical_characters = {
		
	}

	no_historical_characters = {

	}
}

#EK DISABLED: No Byzantium
#name_of_byzantium = {
#	
#	categories = {
#		historicity
#	}
#	
#	default = default_name_of_byzantium
#
#	default_name_of_byzantium = {
#	
#	}
#	
#	eastern_rome_name_of_byzantium = {
#		
#	}
#
#	roman_empire_name_of_byzantium = {
#
#	}
#
#	romania_name_of_byzantium = {
#
#	}
#
#	empire_of_the_greeks_name_of_byzantium = {
#
#	}
#
#	rhomaion_name_of_byzantium = {
#
#	}
#
#	unholy_roman_empire_name_of_byzantium = {
#
#	}
#}

realm_stability = {
	
	categories = {
		difficulty tweaks ai
	}
	
	default = default_realm_stability

	lesser_realm_stability_ai_only = {
	}

	lesser_realm_stability = {
	}

	lesser_realm_stability_regular_factions_ai_only = {
	}

	lesser_realm_stability_regular_factions = {
	}

	default_realm_stability = {
	
	}

	higher_realm_stability_ai_only = {

	}

	extreme_realm_stability_ai_only = {

	}

	higher_realm_stability = {

	}

	extreme_realm_stability = {

	}

	higher_realm_stability_regular_factions_ai_only = {

	}

	extreme_realm_stability_regular_factions_ai_only = {

	}

	higher_realm_stability_regular_factions = {

	}

	extreme_realm_stability_regular_factions = {

	}
}

hybrid_culture_ai_frequency = {
	
	categories = {
		ai culture
	}
	
	default = less_common_hybrid_culture_ai_frequency # EK EDIT: changed default from default_hybrid_culture_ai_frequency
	#dlc = "The Royal Court" # EK NOTE: this commenting out is vanilla

	default_hybrid_culture_ai_frequency = {

	}

	less_common_hybrid_culture_ai_frequency = {

	}

	none_hybrid_culture_ai_frequency = {

	}
}

hybrid_culture_ai_restrictions = {
	
	categories = {
		ai historicity culture
	}
	
	default = very_relaxed_hybrid_culture_ai_restrictions #EK EDIT: changed default from default_hybrid_culture_ai_restrictions
	#dlc = "The Royal Court"

	default_hybrid_culture_ai_restrictions = {

	}

	relaxed_hybrid_culture_ai_restrictions = {

	}

	very_relaxed_hybrid_culture_ai_restrictions = {

	}
}

divergent_culture_ai_frequency = {
	
	categories = {
		ai culture
	}
	
	default = less_common_divergent_culture_ai_frequency # EK EDIT: changed default from default_divergent_culture_ai_frequency
	#dlc = "The Royal Court"

	default_divergent_culture_ai_frequency = {

	}

	less_common_divergent_culture_ai_frequency = {

	}

	none_divergent_culture_ai_frequency = {

	}

	relaxed_divergent_culture_ai_frequency = {

	}
}

hybrid_and_divergence_cooldowns = {
	
	categories = {
		tweaks culture
	}
	
	default = default_hybrid_and_divergence_cooldowns
	#dlc = "The Royal Court"

	default_hybrid_and_divergence_cooldowns = {

	}

	slower_hybrid_and_divergence_cooldowns = {

	}
	#EK DISABLE: i fear this could potentially brick ek2 gameplay
	#no_hybrid_and_divergence_cooldowns = {
	#	flag = blocks_achievements
	#}

	faster_hybrid_and_divergence_cooldowns = {

	}
}

regional_heresy = {
	
	categories = {
		historicity faith
	}
	
	default = default_regional_heresy

	default_regional_heresy = {

	}

	strict_regional_heresy = {

	}

	relaxed_regional_heresy = {

	}
}
### EK DISABLE: there are no mongols in Ba Sing Se
#mongol_invasion = {
#	
#	categories = {
#		difficulty historicity
#	}
#	
#	default = default_mongol_invasion
#
#	default_mongol_invasion = {
#	
#	}
#	
#	never_mongol_invasion = {
#		flag = blocks_achievements
#	}
#	
#	random_mongol_invasion = {
#	
#	}
#}

random_harm = {
		
	categories = {
		difficulty health
	}
		
	default = harm_dangerous
	
	harm_dangerous = {}
	
	harm_illusion_of_safety = {}
	
	harm_safe = {}
	
	harm_tragic = {}
	
	harm_spiteful = {}
	
	harm_tragically_spiteful = {}
}

random_harm_target = {
		
	categories = {
		difficulty health
	}
		
	default = harm_target_ai_only
	
	harm_target_all = {}
		
	harm_target_player_only = {}
		
	harm_target_ai_only = {}
}

random_nickname_frequency = {
	
	categories = {
		tweaks flavor
	}
	
	default = random_nickname_frequency_default

	random_nickname_frequency_default = {}
	
	random_nickname_frequency_halved = {}
	
	random_nickname_frequency_quartered = {}
	
	random_nickname_frequency_none = {}
	
	random_nickname_frequency_doubled = {}
}

casus_belli_costs = {
	
	categories = {
		difficulty game_modes
	}
	
	default = default_casus_belli_costs

	default_casus_belli_costs = {
	
	}
	
	no_cost_casus_belli_costs = {
		# Multiplies every cost by 0, remember to add this to all new CB's with a cost!
		flag = blocks_achievements
	}
}

culture_conversion_speed = {
	
	categories = {
		tweaks historicity culture
	}
	
	default = default_culture_conversion_speed

	default_culture_conversion_speed = {
	
	}
	
	faster_culture_conversion_speed = {
		flag = blocks_achievements
	}
	
	significantly_faster_culture_conversion_speed = {
		flag = blocks_achievements
	}
	
	significantly_slower_culture_conversion_speed = {
	
	}
	
	slower_culture_conversion_speed = {
	
	}
}

faith_conversion_speed = {
	
	categories = {
		tweaks historicity faith
	}
	
	default = slower_faith_conversion_speed # EK EDIT: Changed default from default_faith_conversion_speed

	default_faith_conversion_speed = {
	
	}
	
	faster_faith_conversion_speed = {
		flag = blocks_achievements
	}
	
	significantly_faster_faith_conversion_speed = {
		flag = blocks_achievements
	}
	
	significantly_slower_faith_conversion_speed = {
	
	}
	
	slower_faith_conversion_speed = {
	
	}
}

diplomatic_range = {
	
	categories = {
		tweaks historicity
	}
	
	default = default_diplomatic_range

	default_diplomatic_range = {
	
	}
	
	restricted_diplomatic_range = {
		flag = restricted_diplomatic_range
	}
	
	unrestricted_diplomatic_range = {
		flag = no_diplomatic_range
		flag = blocks_achievements
	}
}

### EK NOTE: These are the final days of the Second Era, and the final hours of my playthrough's life... dam dada dam dam  dam  dam du du du dududu 
end_date = {
	
	categories = {
		game_modes
	}
	
	default = 1453_end_date

	1453_end_date = {
	
	}
	
	no_end_date_end_date = {
		flag = no_end_date
	}
}

de_jure_requirement = {
	
	categories = {
		titles tweaks
	}
	
	default = on_limited_de_jure_requirement

	on_limited_de_jure_requirement = {
	
	}

	on_de_jure_requirement = {
	
	}
	
	off_de_jure_requirement = {
	
	}
}

empire_obscurity_requirement = {
	
	categories = {
		titles tweaks
	}
	
	default = on_empire_obscurity_requirement

	on_empire_obscurity_requirement = {
	
	}
	
	off_empire_obscurity_requirement = {
	
	}
}
## EK EDIT: disabled, custom kingdoms only spell trouble. players can always use the CoA designer etc to make a 'custom' one

#custom_duchies = {
#	categories = {
#		historicity titles
#	}
#
#	default = on_custom_duchies
#
#	on_custom_duchies = {}
#
#	on_custom_duchies_player = {}
#
#	off_custom_duchies = {}
#}

#custom_kingdoms = {
#	
#	categories = {
#		historicity titles
#	}
#	
#	default = on_custom_kingdoms
#
#	on_custom_kingdoms = {
#	
#	}
#	
#	off_custom_kingdoms = {
#	
#	}
#}

generate_families = {
	
	categories = {
		tweaks flavor
	}
	
	default = off_generate_families # EK EDIT: Changed default from on_generate_families

	on_generate_families = {
	
	}
	
	on_generate_families_ai_only = {
	
	}

	off_generate_families = {
	
	}
}

same_sex_relations = {
	
	categories = {
		game_modes
	}
	
	default = default_same_sex_relations

	default_same_sex_relations = {

	}

	accepted_same_sex_relations = {
		flag = blocks_achievements
	}
}

same_sex_marriage = {
	
	categories = {
		game_modes
	}
	
	default = accepted_same_sex_marriage #EK EDIT: changed from default_same_sex_marriage

	default_same_sex_marriage = {

	}

	accepted_same_sex_marriage = {
		#flag = blocks_achievements #EK EDIT: I dont even know
	}
	
	ek_accepted_same_sex_marriage_anyone_player  = { #new game rule
	}
}

adoption = {
	
	categories = {
		game_modes
	}
	
	default = default_adoption

	no_adoption = {

	}

	default_adoption = {

	}

	adoption_always_allowed = {
		flag = blocks_achievements
	}
}

sexuality_distribution = {
	
	categories = {
		game_modes
	}
	
	default = sexuality_distribution_default

	sexuality_distribution_default = { }

	sexuality_distribution_equal = { }

	sexuality_distribution_most_common_homosexuality = { }

	sexuality_distribution_most_common_bisexuality = { }

	sexuality_distribution_most_common_asexuality = { }
}

faith_acceptance = {
	
	categories = {
		game_modes faith
	}
	
	default = default_faith_acceptance

	default_faith_acceptance = {

	}

	full_faith_acceptance = {
		flag = blocks_achievements
	}
}

randomized_faiths = {
	
	categories = {
		game_modes faith
	}
	
	default = randomized_faiths_off

	randomized_faiths_off = {

	}

	randomized_faiths_on = {
		flag = blocks_achievements
	}
}

random_ruler_placement = {
	
	categories = {
		game_modes
	}
	
	default = random_ruler_placement_off

	random_ruler_placement_off = {

	}

	random_ruler_placement_on = {
		flag = blocks_achievements
	}

	random_ruler_placement_on_conversion = {
		flag = blocks_achievements
	}
}

ai_embarkation_cost = {
	
	categories = {
		difficulty ai tweaks
	}
	
	default = regular_embarkation_costs

	regular_embarkation_costs = {

	}
	
	no_ai_embarkation_costs = {
		apply_modifier = ai:no_embarkation_cost
	}
}

domain_limit_tweaks = {
	
	categories = {
		difficulty tweaks
	}
	
	default = domain_limit_default

	domain_limit_default = {
	
	}

	domain_limit_minus_one_player = {
		apply_modifier = player:domain_limit_minus_one
	}

	domain_limit_minus_two_player = {
		apply_modifier = player:domain_limit_minus_two
	}

	domain_limit_minus_three_player = {
		apply_modifier = player:domain_limit_minus_three
	}

	domain_limit_plus_one_player = {
		apply_modifier = player:domain_limit_plus_one
		flag = blocks_achievements
	}

	domain_limit_plus_two_player = {
		apply_modifier = player:domain_limit_plus_two
		flag = blocks_achievements
	}

	domain_limit_plus_three_player = {
		apply_modifier = player:domain_limit_plus_three
		flag = blocks_achievements
	}

	domain_limit_minus_one = {
		apply_modifier = all:domain_limit_minus_one
	}

	domain_limit_minus_two = {
		apply_modifier = all:domain_limit_minus_two
	}

	domain_limit_minus_three = {
		apply_modifier = all:domain_limit_minus_three
	}

	domain_limit_plus_one = {
		apply_modifier = all:domain_limit_plus_one
	}

	domain_limit_plus_two = {
		apply_modifier = all:domain_limit_plus_two
	}

	domain_limit_plus_three = {
		apply_modifier = all:domain_limit_plus_three
	}
}

### EK DISABLED: removed, see game_rule_events: no hungarians in tamriel
#hungarian_migration = {
#	
#	categories = {
#		historicity flavor
#	}
#	
#	default = launch_immediate
#	launch_historical = {}
#	launch_immediate = {}
#	launch_random = {}
#	launch_off = { flag = blocks_achievements }
#}
#
### EK EDIT: Changed default from fp1_scandi_adventurers_frequent
#dlc_fp1_scandinavian_adventurers = {
#	
#	categories = {
#		difficulty historicity flavor
#	}
#	
#	default = fp1_scandi_adventurers_frequent
#	#dlc = "The Northern Lords"
#	fp1_scandi_adventurers_rare = { flag = blocks_achievements }
#	fp1_scandi_adventurers_occasional = {}
#	fp1_scandi_adventurers_frequent = {}
#	fp1_scandi_adventurers_apocalyptic = {}
#	fp1_scandi_adventurers_off = { flag = blocks_achievements }
#}
#
#dissolution_umayyad = {
#	
#	categories = {
#		historicity flavor
#	}
#	
#	default = dissolution_unconstrained
#	dissolution_unconstrained = {}
#	dissolution_after_caliph_death = {}
#	dissolution_historical_date = {}
#}

#dlc_fp3_seljuk_invasion = {
#
#	categories = {
#		difficulty historicity
#	}
#	
#	default = default_seljuk_invasion
#
#	default_seljuk_invasion = {}
#	
#	never_seljuk_invasion = {
#		flag = blocks_achievements
#	}
#
#	random_seljuk_invasion = {}
#}

#EK DISABLED: IRL stuff
#struggle_iberia = {
#	
#	categories = { historicity game_modes }
#	
#	default = struggle_iberia_toggle_on
#
#	struggle_iberia_toggle_on = {}
#
#	struggle_iberia_toggle_off = {}
#}

#struggle_persia = {
#	
#	categories = { historicity game_modes }
#	
#	default = struggle_persia_toggle_on
#
#	struggle_persia_toggle_on = {}
#
#	struggle_persia_toggle_off = {}
#}

#historicity_ruler_of_munster = {
#	
#	categories = { historicity flavor }
#	
#	default = historicity_ruler_of_munster_classic_murchad
#
#	historicity_ruler_of_munster_classic_murchad = {}
#
#	historicity_ruler_of_munster_historical_toirdelbach = {}
#}

#historicity_norman_conquest = {
#	
#	categories = { historicity }
#	
#	default = historicity_norman_conquest_default_random
#
#	historicity_norman_conquest_default_random = {}
#
#	historicity_norman_conquest_determined_harold = {}
#	
#	historicity_norman_conquest_determined_harald = {}
#	
#	historicity_norman_conquest_determined_william = {}
#	
#	historicity_norman_conquest_determined_edgar = {}
#	
#	historicity_norman_conquest_determined_margaret = {}
#	
#	historicity_norman_conquest_determined_aelfwine = {}
#	
#	historicity_norman_conquest_determined_svend = {}
#	
#	historicity_norman_conquest_determined_cadoc = {}
#}

#historicity_extra_admin_egypt = {
#	
#	categories = { historicity }
#	
#	default = historicity_extra_admin_egypt_gameplay_not_administrative
#
#	historicity_extra_admin_egypt_gameplay_not_administrative = {}
#
#	historicity_extra_admin_egypt_historic_always = {}
#}

#historicity_extra_admin_arabia = {
#	
#	categories = { historicity }
#	
#	default = historicity_extra_admin_arabia_gameplay_not_administrative
#
#	historicity_extra_admin_arabia_gameplay_not_administrative = {}
#
#	historicity_extra_admin_arabia_historic_867 = {}
#}

#historicity_extra_admin_ghana = {
#	
#	categories = { historicity }
#	
#	default = historicity_extra_admin_ghana_gameplay_not_administrative
#
#	historicity_extra_admin_ghana_gameplay_not_administrative = {}
#
#	historicity_extra_admin_ghana_historic_always = {}
#}

#historicity_extra_admin_kabulistan = {
#	
#	categories = { historicity }
#	
#	default = historicity_extra_admin_kabulistan_gameplay_not_administrative
#
#	historicity_extra_admin_kabulistan_gameplay_not_administrative = {}
#
#	historicity_extra_admin_kabulistan_historic_always = {}
#}

#historicity_extra_admin_persia = {
#	
#	categories = { historicity }
#	
#	default = historicity_extra_admin_persia_gameplay_not_administrative
#
#	historicity_extra_admin_persia_gameplay_not_administrative = {}
#
#	historicity_extra_admin_persia_historic_1178 = {}
#
#	historicity_extra_admin_persia_alt_historic_always = {}
#}

#historicity_extra_admin_maghreb = {
#	
#	categories = { historicity }
#	
#	default = historicity_extra_admin_maghreb_gameplay_not_administrative
#
#	historicity_extra_admin_maghreb_gameplay_not_administrative = {}
#
#	historicity_extra_admin_maghreb_historic_post_1066 = {}
#
#	historicity_extra_admin_maghreb_alt_historic_always = {}
#}

#historicity_extra_admin_tamilakam = {
#	
#	categories = { historicity }
#	
#	default = historicity_extra_admin_tamilakam_gameplay_not_administrative
#
#	historicity_extra_admin_tamilakam_gameplay_not_administrative = {}
#
#	historicity_extra_admin_tamilakam_historic_1066 = {}
#
#	historicity_extra_admin_tamilakam_alt_historic_always = {}
#}

#historicity_extra_admin_carolingians = {
#	
#	categories = { historicity }
#	
#	default = historicity_extra_admin_carolingians_gameplay_not_administrative
#
#	historicity_extra_admin_carolingians_gameplay_not_administrative = {}
#
#	historicity_extra_admin_carolingians_alt_historic_all_administrative = {}
#
#	historicity_extra_admin_carolingians_alt_historic_west_francia_administrative = {}
#
#	historicity_extra_admin_carolingians_alt_historic_lotharingia_administrative = {}
#
#	historicity_extra_admin_carolingians_alt_historic_east_francia_administrative = {}
#
#	historicity_extra_admin_carolingians_alt_historic_italy_administrative = {}
#}

historicity_extra_admin_player_wherever = {
	
	categories = { historicity game_modes }
	
	default = historicity_extra_admin_player_wherever_gameplay_not_administrative

	historicity_extra_admin_player_wherever_gameplay_not_administrative = {}

	historicity_extra_admin_player_wherever_alt_historic_always = {}

	historicity_extra_admin_player_wherever_alt_historic_with_august_trait = {}
}

title_creation_imperial_power_projection = {
	
	categories = { titles tweaks }
	
	default = title_creation_imperial_power_projection_none

	title_creation_imperial_power_projection_none = {}

	title_creation_imperial_power_projection_any_power_advantage = {}

	title_creation_imperial_power_projection_hard_power_only = {}

	title_creation_imperial_power_projection_soft_power_only = {}

	title_creation_imperial_power_projection_hard_power_only_strict = {}

	title_creation_imperial_power_projection_any_power_strict = {}
}

title_creation_imperial_power_projection_targeting = {

	categories = { titles tweaks }
	
	default = title_creation_imperial_power_projection_targeting_ai_only

	title_creation_imperial_power_projection_targeting_ai_only = {}

	title_creation_imperial_power_projection_targeting_both = {}

	title_creation_imperial_power_projection_targeting_player_only = {}
}

#EK DISABLED
#historicity_frankokratia = {
#	categories = { historicity difficulty }
#
#	default = historicity_frankokratia_default
#
#	historicity_frankokratia_default = {}
#
#	historicity_frankokratia_blocked = {}
#
#	historicity_frankokratia_fourth_crusade = {}
#
#	historicity_frankokratia_high = {}
#}

ai_laamp_numbers = {
	categories = { tweaks }

	default = ai_laamp_numbers_200

	ai_laamp_numbers_200 = { }
	ai_laamp_numbers_150 = { }
	ai_laamp_numbers_100 = { }
	ai_laamp_numbers_50 = { }
	ai_laamp_numbers_25 = { }
}

advantage_damage_effect = {
	categories = { tweaks }
	
	default = advantage_damage_effect_5
	
	advantage_damage_effect_1 = { flag = advantage_damage_effect_1 }
	advantage_damage_effect_2 = { flag = advantage_damage_effect_2 }
	advantage_damage_effect_5 = { flag = advantage_damage_effect_5 }
	advantage_damage_effect_7 = { flag = advantage_damage_effect_7 }
	advantage_damage_effect_10 = { flag = advantage_damage_effect_10 }
}
