﻿# EK NOTE: remove vanilla references
activity_feast = {
	# Travel
	background = { # Bridge
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest.location
					NOT = {
						scope:activity.special_guest:honorary_guest.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest_regular.location
					NOT = {
						scope:activity.special_guest:honorary_guest_regular.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				is_riverside_province = yes
				# EK EDIT: Swapped europe with our own regions
				geographical_region = ek_graphical_europe_like
				# EK EDIT END
				OR = {
					terrain = farmlands
					terrain = plains
					terrain = mountains
					terrain = hills
				}
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_bridge.dds"
		environment = "environment_travel_bridge"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}
	
	background = { # Farmland, settled
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest.location
					NOT = {
						scope:activity.special_guest:honorary_guest.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest_regular.location
					NOT = {
						scope:activity.special_guest:honorary_guest_regular.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				terrain = farmlands
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_farm.dds"
		environment = "environment_travel_farmlands"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { # Farmland, unsettled
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest.location
					NOT = {
						scope:activity.special_guest:honorary_guest.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest_regular.location
					NOT = {
						scope:activity.special_guest:honorary_guest_regular.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				terrain = farmlands
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/farms.dds"
		environment = "environment_event_farms"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}

	background = { #Desert, settled
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest.location
					NOT = {
						scope:activity.special_guest:honorary_guest.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest_regular.location
					NOT = {
						scope:activity.special_guest:honorary_guest_regular.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_desert_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_desert.dds"
		environment = "environment_travel_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}
	background = { #Desert, unsettled
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest.location
					NOT = {
						scope:activity.special_guest:honorary_guest.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest_regular.location
					NOT = {
						scope:activity.special_guest:honorary_guest_regular.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_desert_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/desert.dds"
		environment = "environment_event_bp1_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}

	background = { #forest snowy
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest.location
					NOT = {
						scope:activity.special_guest:honorary_guest.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest_regular.location
					NOT = {
						scope:activity.special_guest:honorary_guest_regular.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location ?= { hunt_snowy_forest_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_hunt_snowy_forest.dds"
		environment = "environment_hunt_snowy_forest" 
		ambience = "event:/SFX/Events/Backgrounds/mountains_day" 
	}

	background = { #forest_pine
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest.location
					NOT = {
						scope:activity.special_guest:honorary_guest.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest_regular.location
					NOT = {
						scope:activity.special_guest:honorary_guest_regular.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_forest_pine_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/forest_pine.dds"
		environment = "environment_event_forest_pine"
		ambience = "event:/SFX/Events/Backgrounds/coniferous_forest_day"
	}

	background = { #forest
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest.location
					NOT = {
						scope:activity.special_guest:honorary_guest.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest_regular.location
					NOT = {
						scope:activity.special_guest:honorary_guest_regular.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_forest_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/forest.dds"
		environment = "environment_event_forest"
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #mountains, settled
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest.location
					NOT = {
						scope:activity.special_guest:honorary_guest.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest_regular.location
					NOT = {
						scope:activity.special_guest:honorary_guest_regular.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_mountains_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_mountains.dds"
		environment = "environment_travel_mountain_settlement"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}
	background = { #mountains, unsettled
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest.location
					NOT = {
						scope:activity.special_guest:honorary_guest.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest_regular.location
					NOT = {
						scope:activity.special_guest:honorary_guest_regular.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_mountains_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/mountains.dds"
		environment = "environment_event_mountains"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}

	background = { #steppe, settled
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest.location
					NOT = {
						scope:activity.special_guest:honorary_guest.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest_regular.location
					NOT = {
						scope:activity.special_guest:honorary_guest_regular.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_steppe_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_steppe.dds"
		environment = "environment_travel_steppe_settlement"
		ambience = "event:/SFX/Events/Backgrounds/steppe_day"
	}
	background = { #steppe, unsettled
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest.location
					NOT = {
						scope:activity.special_guest:honorary_guest.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest_regular.location
					NOT = {
						scope:activity.special_guest:honorary_guest_regular.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_steppe_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/steppe.dds"
		environment = "environment_event_steppe"
		ambience = "event:/SFX/Events/Backgrounds/steppe_day"
	}

	background = { #drylands (formerly desert)
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest.location
					NOT = {
						scope:activity.special_guest:honorary_guest.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest_regular.location
					NOT = {
						scope:activity.special_guest:honorary_guest_regular.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_drylands_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/drylands.dds"
		environment = "environment_event_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}

	background = { #wetlands
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest.location
					NOT = {
						scope:activity.special_guest:honorary_guest.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest_regular.location
					NOT = {
						scope:activity.special_guest:honorary_guest_regular.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_wetlands_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_wetlands.dds"
		environment = "environment_event_bp1_wetlands" 
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #jungle
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest.location
					NOT = {
						scope:activity.special_guest:honorary_guest.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest_regular.location
					NOT = {
						scope:activity.special_guest:honorary_guest_regular.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_jungle_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_jungle.dds"
		environment = "environment_event_bp1_jungle"
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #plains, settled
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest.location
					NOT = {
						scope:activity.special_guest:honorary_guest.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest_regular.location
					NOT = {
						scope:activity.special_guest:honorary_guest_regular.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_plains_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_hills.dds"
		environment = "environment_travel_hills_settlement"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { #plains, unsettled
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest.location
					NOT = {
						scope:activity.special_guest:honorary_guest.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest_regular.location
					NOT = {
						scope:activity.special_guest:honorary_guest_regular.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_plains_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_plains.dds"
		environment = "environment_event_bp1_plains"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}

	background = { #hills, settled
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest.location
					NOT = {
						scope:activity.special_guest:honorary_guest.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest_regular.location
					NOT = {
						scope:activity.special_guest:honorary_guest_regular.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_hills_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_hills.dds"
		environment = "environment_travel_hills_settlement"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { #hills, unsettled
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest.location
					NOT = {
						scope:activity.special_guest:honorary_guest.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest_regular.location
					NOT = {
						scope:activity.special_guest:honorary_guest_regular.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_hills_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_hills.dds"
		environment = "environment_event_bp1_hills"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	# EK ADDITION
	background = { #sea
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest.location
					NOT = {
						scope:activity.special_guest:honorary_guest.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest_regular.location
					NOT = {
						scope:activity.special_guest:honorary_guest_regular.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				is_sea_province = yes
				geographical_region = sea_inner_sea
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ocean_inner_sea.dds"
		environment = "environment_event_fp1_ocean"
		ambience = "event:/DLC/FP1/SFX/Events/event_ocean_longship"
	}
	# EK ADDITION END
	background = { #sea
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest.location
					NOT = {
						scope:activity.special_guest:honorary_guest.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:honorary_guest_regular.location
					NOT = {
						scope:activity.special_guest:honorary_guest_regular.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				is_sea_province = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/fp1_ocean.dds"
		environment = "environment_event_fp1_ocean"
		ambience = "event:/DLC/FP1/SFX/Events/event_ocean_longship"
	}
	# End Travel

	background = {	# FP1
		trigger = {
			activity_location.culture = { has_building_gfx = ek_nordic_building_gfx } #EK EDIT
		}
		reference = "gfx/interface/illustrations/event_scenes/fp1_viking_feast.dds"
		environment = "environment_event_fp1_viking_feast"
		ambience = "event:/DLC/FP1/SFX/Events/event_viking_feast"
	}
	background = {
		trigger = {
			# EK EDIT:
			#activity_location.culture = { has_building_gfx = indian_building_gfx }
			activity_location.culture = { has_building_gfx = ek_khajiit_building_gfx }
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_feast_indian.dds"
		environment = "environment_indian_feast"
		ambience = "event:/SFX/Events/Backgrounds/feasthall"
	}
	background = {
		trigger = {
			OR = {
				#activity_location.culture = { has_building_gfx = arabic_group_building_gfx }
				#activity_location.culture = { has_building_gfx = berber_group_building_gfx }
				#activity_location.culture = { has_building_gfx = iberian_building_gfx }
				activity_location.culture = { has_building_gfx = iranian_building_gfx }
				activity_location.culture = { has_building_gfx = ek_redguard_building_gfx }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_feast_mena.dds"
		environment = "environment_mena_feast"
		ambience = "event:/DLC/EP2/SFX/Events/Backgrounds/evn_background_feast_mena"
	}
	background = {
		trigger = {
			#activity_location.culture = { has_building_gfx = steppe_building_gfx }
			#EK EDIT given to ashlanders, fitting enough
			activity_location.culture = {
				OR = {
					this = culture:ashlander
					any_parent_culture_or_above = {
						this = culture:ashlander
					}
				}
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_feast_steppe.dds"
		environment = "environment_steppe_feast"
		ambience = "event:/SFX/Events/Backgrounds/feasthall"
	}
	background = {
		trigger = {
			activity_location.culture = { has_building_gfx = african_building_gfx }
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_feast_sub_saharan.dds"
		environment = "environment_sub-saharan_feast"
		ambience = "event:/SFX/Events/Backgrounds/feasthall"
	}
	background = {
		reference = "gfx/interface/illustrations/event_scenes/feast.dds"
		environment = "environment_activity_western_feast"
		ambience = "event:/SFX/Events/Backgrounds/feasthall"
	}
}

activity_gruesome_festival = {
	# Travel
	background = { # Bridge
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				is_riverside_province = yes
				# EK EDIT: Swapped europe with our own regions
				geographical_region = ek_graphical_europe_like
				# EK EDIT END
				OR = {
					terrain = farmlands
					terrain = plains
					terrain = mountains
					terrain = hills
				}
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_bridge.dds"
		environment = "environment_travel_bridge"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}
	
	background = { # Farmland, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				terrain = farmlands
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_farm.dds"
		environment = "environment_travel_farmlands"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { # Farmland, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				terrain = farmlands
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/farms.dds"
		environment = "environment_event_farms"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}

	background = { #Desert, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_desert_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_desert.dds"
		environment = "environment_travel_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}
	background = { #Desert, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_desert_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/desert.dds"
		environment = "environment_event_bp1_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}

	background = { #forest snowy
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location ?= { hunt_snowy_forest_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_hunt_snowy_forest.dds"
		environment = "environment_hunt_snowy_forest" 
		ambience = "event:/SFX/Events/Backgrounds/mountains_day" 
	}

	background = { #forest_pine
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_forest_pine_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/forest_pine.dds"
		environment = "environment_event_forest_pine"
		ambience = "event:/SFX/Events/Backgrounds/coniferous_forest_day"
	}

	background = { #forest
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_forest_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/forest.dds"
		environment = "environment_event_forest"
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #mountains, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_mountains_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_mountains.dds"
		environment = "environment_travel_mountain_settlement"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}
	background = { #mountains, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_mountains_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/mountains.dds"
		environment = "environment_travel_mountain_settlement"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}

	background = { #steppe, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_steppe_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_steppe.dds"
		environment = "environment_travel_steppe_settlement"
		ambience = "event:/SFX/Events/Backgrounds/steppe_day"
	}
	background = { #steppe, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_steppe_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/steppe.dds"
		environment = "environment_event_steppe"
		ambience = "event:/SFX/Events/Backgrounds/steppe_day"
	}

	background = { #drylands (formerly desert)
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_drylands_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/drylands.dds"
		environment = "environment_event_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}

	background = { #wetlands
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_wetlands_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_wetlands.dds"
		environment = "environment_event_bp1_wetlands" 
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #jungle
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_jungle_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_jungle.dds"
		environment = "environment_event_bp1_jungle"
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #plains, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_plains_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_hills.dds"
		environment = "environment_travel_hills_settlement"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { #plains, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_plains_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_plains.dds"
		environment = "environment_event_bp1_plains"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}

	background = { #hills, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_hills_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_hills.dds"
		environment = "environment_travel_hills_settlement"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { #hills, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_hills_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_hills.dds"
		environment = "environment_event_bp1_hills"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	# EK ADDITION
	background = { #inner sea
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				is_sea_province = yes
				geographical_region = sea_inner_sea
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ocean_inner_sea.dds"
		environment = "environment_event_fp1_ocean"
		ambience = "event:/DLC/FP1/SFX/Events/event_ocean_longship"
	}
	# EK ADDITION END
	background = { #sea
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				is_sea_province = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/fp1_ocean.dds"
		environment = "environment_event_fp1_ocean"
		ambience = "event:/DLC/FP1/SFX/Events/event_ocean_longship"
	}
	# End Travel
	background = {
		reference = "gfx/interface/illustrations/activity_backgrounds/activity_gruesome_festival.dds"
		environment = "environment_event_forest_pine" 
		ambience = "event:/SFX/Events/Backgrounds/coniferous_forest_day" 
	}
}

activity_playdate = {
	# Travel
	background = { # Bridge
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				is_riverside_province = yes
				# EK EDIT: Swapped europe with our own regions
				geographical_region = ek_graphical_europe_like
				# EK EDIT END
				OR = {
					terrain = farmlands
					terrain = plains
					terrain = mountains
					terrain = hills
				}
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_bridge.dds"
		environment = "environment_travel_bridge"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}
	
	background = { # Farmland, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				terrain = farmlands
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_farm.dds"
		environment = "environment_travel_farmlands"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { # Farmland, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				terrain = farmlands
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/farms.dds"
		environment = "environment_event_farms"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}

	background = { #Desert, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_desert_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_desert.dds"
		environment = "environment_travel_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}
	background = { #Desert, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_desert_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/desert.dds"
		environment = "environment_event_bp1_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}

	background = { #forest snowy
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location ?= { hunt_snowy_forest_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_hunt_snowy_forest.dds"
		environment = "environment_hunt_snowy_forest" 
		ambience = "event:/SFX/Events/Backgrounds/mountains_day" 
	}

	background = { #forest_pine
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_forest_pine_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/forest_pine.dds"
		environment = "environment_event_forest_pine"
		ambience = "event:/SFX/Events/Backgrounds/coniferous_forest_day"
	}

	background = { #forest
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_forest_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/forest.dds"
		environment = "environment_event_forest"
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #mountains, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_mountains_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_mountains.dds"
		environment = "environment_travel_mountain_settlement"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}
	background = { #mountains, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_mountains_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/mountains.dds"
		environment = "environment_event_mountains"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}

	background = { #steppe, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_steppe_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_steppe.dds"
		environment = "environment_travel_steppe_settlement"
		ambience = "event:/SFX/Events/Backgrounds/steppe_day"
	}
	background = { #steppe, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_steppe_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/steppe.dds"
		environment = "environment_event_steppe"
		ambience = "event:/SFX/Events/Backgrounds/steppe_day"
	}

	background = { #drylands (formerly desert)
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_drylands_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/drylands.dds"
		environment = "environment_event_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}

	background = { #wetlands
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_wetlands_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_wetlands.dds"
		environment = "environment_event_bp1_wetlands" 
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #jungle
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_jungle_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_jungle.dds"
		environment = "environment_event_bp1_jungle"
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #plains, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_plains_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_hills.dds"
		environment = "environment_travel_hills_settlement"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { #plains, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_plains_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_plains.dds"
		environment = "environment_event_bp1_plains"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}

	background = { #hills, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_hills_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_hills.dds"
		environment = "environment_travel_hills_settlement"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { #hills, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_hills_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_hills.dds"
		environment = "environment_event_bp1_hills"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	# EK ADDITION
	background = { #inner sea
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				is_sea_province = yes
				geographical_region = sea_inner_sea
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ocean_inner_sea.dds"
		environment = "environment_event_fp1_ocean"
		ambience = "event:/DLC/FP1/SFX/Events/event_ocean_longship"
	}
	# EK ADDITION END
	background = { #sea
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				is_sea_province = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/fp1_ocean.dds"
		environment = "environment_event_fp1_ocean"
		ambience = "event:/DLC/FP1/SFX/Events/event_ocean_longship"
	}
	# End Travel
	
	background = {
		trigger = {
			always = yes
			#activity_location = {
			#	OR = {
			#		geographical_region = world_middle_east
			#		geographical_region = world_africa
			#	}
			#}
		}
		reference = "gfx/interface/illustrations/activity_backgrounds/bp1_garden_mena_day.dds"
		environment = "environment_event_forest_pine" 
		ambience = "event:/SFX/Events/Backgrounds/coniferous_forest_day" 
	}
	background = {
		trigger = {
			always = yes
			#activity_location = {
			#	OR = {
			#		geographical_region = world_europe_west_iberia
			#		culture = { has_building_gfx = iberian_building_gfx }
			#	}
			#}
		}
		reference = "gfx/interface/illustrations/activity_backgrounds/fp2_garden.dds"
		environment = "environment_event_forest_pine" 
		ambience = "event:/SFX/Events/Backgrounds/coniferous_forest_day" 
	}
	background = {
		reference = "gfx/interface/illustrations/activity_backgrounds/garden.dds"
		environment = "environment_event_forest_pine" 
		ambience = "event:/SFX/Events/Backgrounds/coniferous_forest_day" 
	}
}

activity_witch_ritual = {
	# Travel
	background = { # Bridge
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				is_riverside_province = yes
				# EK EDIT: Swapped europe with our own regions
				geographical_region = ek_graphical_europe_like
				# EK EDIT END
				OR = {
					terrain = farmlands
					terrain = plains
					terrain = mountains
					terrain = hills
				}
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_bridge.dds"
		environment = "environment_travel_bridge"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}
	
	background = { # Farmland, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				terrain = farmlands
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_farm.dds"
		environment = "environment_travel_farmlands"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { # Farmland, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				terrain = farmlands
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/farms.dds"
		environment = "environment_event_farms"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}

	background = { #Desert, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_desert_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_desert.dds"
		environment = "environment_travel_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}
	background = { #Desert, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_desert_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/desert.dds"
		environment = "environment_event_bp1_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}

	background = { #forest snowy
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location ?= { hunt_snowy_forest_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_hunt_snowy_forest.dds"
		environment = "environment_hunt_snowy_forest" 
		ambience = "event:/SFX/Events/Backgrounds/mountains_day" 
	}

	background = { #forest_pine
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_forest_pine_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/forest_pine.dds"
		environment = "environment_event_forest_pine"
		ambience = "event:/SFX/Events/Backgrounds/coniferous_forest_day"
	}

	background = { #forest
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_forest_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/forest.dds"
		environment = "environment_event_forest"
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #mountains, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_mountains_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_mountains.dds"
		environment = "environment_travel_mountain_settlement"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}
	background = { #mountains, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_mountains_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/mountains.dds"
		environment = "environment_event_mountains"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}

	background = { #steppe, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_steppe_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_steppe.dds"
		environment = "environment_travel_steppe_settlement"
		ambience = "event:/SFX/Events/Backgrounds/steppe_day"
	}
	background = { #steppe, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_steppe_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/steppe.dds"
		environment = "environment_event_steppe"
		ambience = "event:/SFX/Events/Backgrounds/steppe_day"
	}

	background = { #drylands (formerly desert)
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_drylands_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/drylands.dds"
		environment = "environment_event_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}

	background = { #wetlands
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_wetlands_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_wetlands.dds"
		environment = "environment_event_bp1_wetlands" 
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #jungle
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_jungle_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_jungle.dds"
		environment = "environment_event_bp1_jungle"
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #plains, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_plains_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_hills.dds"
		environment = "environment_travel_hills_settlement"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { #plains, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_plains_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_plains.dds"
		environment = "environment_event_bp1_plains"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}

	background = { #hills, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_hills_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_hills.dds"
		environment = "environment_travel_hills_settlement"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { #hills, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_hills_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_hills.dds"
		environment = "environment_event_bp1_hills"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	# EK ADDITION
	background = { #inner sea
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				is_sea_province = yes
				geographical_region = sea_inner_sea
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ocean_inner_sea.dds"
		environment = "environment_event_fp1_ocean"
		ambience = "event:/DLC/FP1/SFX/Events/event_ocean_longship"
	}
	# EK ADDITION END
	background = { #sea
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				is_sea_province = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/fp1_ocean.dds"
		environment = "environment_event_fp1_ocean"
		ambience = "event:/DLC/FP1/SFX/Events/event_ocean_longship"
	}
	# End Travel
	background = {
		reference = "gfx/interface/illustrations/event_scenes/bp1_bonfire.dds"
		environment = "environment_event_bp1_bonfire" 
		ambience = "event:/SFX/Events/Backgrounds/burning_building"
	}
}

activity_pilgrimage = {
	# Travel
	background = { # Bridge
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				is_riverside_province = yes
				# EK EDIT: Swapped europe with our own regions
				geographical_region = ek_graphical_europe_like
				# EK EDIT END
				OR = {
					terrain = farmlands
					terrain = plains
					terrain = mountains
					terrain = hills
				}
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_bridge.dds"
		environment = "environment_travel_bridge"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}
	
	background = { # Farmland, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				terrain = farmlands
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_farm.dds"
		environment = "environment_travel_farmlands"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { # Farmland, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				terrain = farmlands
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/farms.dds"
		environment = "environment_event_farms"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}

	background = { #Desert, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_desert_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_desert.dds"
		environment = "environment_travel_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}
	background = { #Desert, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_desert_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/desert.dds"
		environment = "environment_event_bp1_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}

	background = { #forest snowy
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location ?= { hunt_snowy_forest_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_hunt_snowy_forest.dds"
		environment = "environment_hunt_snowy_forest" 
		ambience = "event:/SFX/Events/Backgrounds/mountains_day" 
	}

	background = { #forest_pine
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_forest_pine_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/forest_pine.dds"
		environment = "environment_event_forest_pine"
		ambience = "event:/SFX/Events/Backgrounds/coniferous_forest_day"
	}

	background = { #forest
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_forest_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/forest.dds"
		environment = "environment_event_forest"
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #mountains, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_mountains_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_mountains.dds"
		environment = "environment_travel_mountain_settlement"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}
	background = { #mountains, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_mountains_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/mountains.dds"
		environment = "environment_event_mountains"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}

	background = { #steppe, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_steppe_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_steppe.dds"
		environment = "environment_travel_steppe_settlement"
		ambience = "event:/SFX/Events/Backgrounds/steppe_day"
	}
	background = { #steppe, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_steppe_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/steppe.dds"
		environment = "environment_event_steppe"
		ambience = "event:/SFX/Events/Backgrounds/steppe_day"
	}

	background = { #drylands (formerly desert)
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_drylands_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/drylands.dds"
		environment = "environment_event_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}

	background = { #wetlands
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_wetlands_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_wetlands.dds"
		environment = "environment_event_bp1_wetlands" 
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #jungle
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_jungle_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_jungle.dds"
		environment = "environment_event_bp1_jungle"
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #plains, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_plains_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_hills.dds"
		environment = "environment_travel_hills_settlement"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { #plains, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_plains_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_plains.dds"
		environment = "environment_event_bp1_plains"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}

	background = { #hills, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_hills_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_hills.dds"
		environment = "environment_travel_hills_settlement"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { #hills, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_hills_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_hills.dds"
		environment = "environment_event_bp1_hills"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	# EK ADDITION
	background = { #inner sea
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				is_sea_province = yes
				geographical_region = sea_inner_sea
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ocean_inner_sea.dds"
		environment = "environment_event_fp1_ocean"
		ambience = "event:/DLC/FP1/SFX/Events/event_ocean_longship"
	}
	# EK ADDITION END
	background = { #sea
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				is_sea_province = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/fp1_ocean.dds"
		environment = "environment_event_fp1_ocean"
		ambience = "event:/DLC/FP1/SFX/Events/event_ocean_longship"
	}
	# End Travel
	#Unique holy sites
	#background = {
	#	trigger = {
	#		activity_location.county = title:c_mecca
	#	}
	#	reference = "gfx/interface/illustrations/event_scenes/ep2_holysite_mecca.dds"
	#	environment = "environment_mecca"
	#	ambience = "event:/DLC/EP2/SFX/Events/Backgrounds/evn_background_holysite_mena"
	#}
	#background = {
	#	trigger = {
	#		activity_location.county = title:c_jerusalem
	#	}
	#	reference = "gfx/interface/illustrations/event_scenes/ep2_holysite_jerusalem.dds"
	#	environment = "environment_jerusalem"
	#	ambience = "event:/DLC/EP2/SFX/Events/Backgrounds/evn_background_jerusalem"
	#}
	#Generic holy sites
	background = {
		#trigger = { scope:host.religion = religion:zoroastrianism_religion } #EK EDIT
		trigger = { scope:host.religion = religion:khajiiti_religion }
		reference = "gfx/interface/illustrations/event_scenes/fp3_temple.dds"
		environment = "environment_event_fp3_temple"
		ambience = "event:/DLC/FP1/SFX/Events/event_temple"
	}
	background = {
		trigger = {
			OR = {
				activity_location.culture = { has_graphical_mena_culture_group_trigger = yes }
				activity_location.culture = { has_building_gfx = iranian_building_gfx }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_holysite_mena.dds"
		environment = "environment_generic_holy_site_mena"
		ambience = "event:/DLC/EP2/SFX/Events/Backgrounds/evn_background_holysite_mena"
	}
	background = {
		trigger = {
			activity_location.culture = { has_graphical_india_culture_group_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_holysite_indian.dds"
		environment = "environment_indian_holy_site"
		ambience = "event:/DLC/EP2/SFX/Events/Backgrounds/evn_background_jungle"
	}
	#background = {
	#	trigger = {
	#		activity_location.culture = { has_graphical_iberian_culture_group_trigger = yes }
	#	}
	#	reference = "gfx/interface/illustrations/event_scenes/fp2_temple.dds"
	#	environment = "environment_event_fp2_temple"
	#	ambience = "event:/DLC/FP2/SFX/Events/temple"
	#}
	background = {
		trigger = {
			activity_location.culture = { has_graphical_western_culture_group_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_holysite_western.dds"
		environment = "environment_western_holy_site"
		ambience = "event:/SFX/Events/Backgrounds/temple_christian"
	}
	background = {
		trigger = {
			OR = {
				activity_location.province_owner ?= { 
					OR = {
						government_has_flag = government_is_clan
						government_has_flag = government_is_tribal
					} 
				}
				activity_location.culture = { has_graphical_steppe_culture_group_trigger = yes }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_holysite_tribal.dds"
		environment = "environment_event_garden"
		ambience = "event:/DLC/FP1/SFX/Events/event_temple"
	}
	background = {
		trigger = {
			activity_location.culture = { has_graphical_norse_culture_group_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/fp1_tribal_temple.dds"
		environment = "environment_event_fp1_tribal_temple"
		ambience = "event:/DLC/FP1/SFX/Events/event_temple"
	}
	background = {
		trigger = { 
			scope:host.faith = { has_doctrine = tenet_sanctity_of_nature }
		}
		reference = "gfx/interface/illustrations/event_scenes/forest.dds"
		environment = "environment_event_forest"
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}
	#EK DISABLED
	#background = {
	#	trigger = { scope:host.religion = religion:tengrism_religion }
	#	reference = "gfx/interface/illustrations/event_scenes/forest.dds"
	#	environment = "environment_event_forest"
	#	ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	#}

	#Fallback
	background = {
		reference = "gfx/interface/illustrations/event_scenes/temple.dds"
		environment = "environment_event_temple"
		ambience = "event:/SFX/Events/Backgrounds/temple_generic"
	}
}

activity_hunt = {
	# Travel
	background = { # Bridge
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				is_riverside_province = yes
				# EK EDIT: Swapped europe with our own regions
				geographical_region = ek_graphical_europe_like
				# EK EDIT END
				OR = {
					terrain = farmlands
					terrain = plains
					terrain = mountains
					terrain = hills
				}
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_bridge.dds"
		environment = "environment_travel_bridge"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}
	
	background = { # Farmland, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				terrain = farmlands
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_farm.dds"
		environment = "environment_travel_farmlands"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { # Farmland, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				terrain = farmlands
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/farms.dds"
		environment = "environment_event_farms"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}

	background = { #Desert, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_desert_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_desert.dds"
		environment = "environment_travel_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}
	background = { #Desert, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_desert_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/desert.dds"
		environment = "environment_event_bp1_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}

	background = { #forest snowy
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location ?= { hunt_snowy_forest_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_hunt_snowy_forest.dds"
		environment = "environment_hunt_snowy_forest" 
		ambience = "event:/SFX/Events/Backgrounds/mountains_day" 
	}

	background = { #forest_pine
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_forest_pine_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/forest_pine.dds"
		environment = "environment_event_forest_pine"
		ambience = "event:/SFX/Events/Backgrounds/coniferous_forest_day"
	}

	background = { #forest
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_forest_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/forest.dds"
		environment = "environment_event_forest"
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #mountains, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_mountains_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_mountains.dds"
		environment = "environment_travel_mountain_settlement"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}
	background = { #mountains, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_mountains_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/mountains.dds"
		environment = "environment_event_mountains"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}

	background = { #steppe, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_steppe_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_steppe.dds"
		environment = "environment_travel_steppe_settlement"
		ambience = "event:/SFX/Events/Backgrounds/steppe_day"
	}
	background = { #steppe, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_steppe_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/steppe.dds"
		environment = "environment_event_steppe"
		ambience = "event:/SFX/Events/Backgrounds/steppe_day"
	}

	background = { #drylands (formerly desert)
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_drylands_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/drylands.dds"
		environment = "environment_event_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}

	background = { #wetlands
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_wetlands_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_wetlands.dds"
		environment = "environment_event_bp1_wetlands" 
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #jungle
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_jungle_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_jungle.dds"
		environment = "environment_event_bp1_jungle"
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #plains, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_plains_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_hills.dds"
		environment = "environment_travel_hills_settlement"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { #plains, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_plains_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_plains.dds"
		environment = "environment_event_bp1_plains"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}

	background = { #hills, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_hills_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_hills.dds"
		environment = "environment_travel_hills_settlement"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { #hills, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_hills_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_hills.dds"
		environment = "environment_event_bp1_hills"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	# EK ADDITION
	background = { #inner sea
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				is_sea_province = yes
				geographical_region = sea_inner_sea
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ocean_inner_sea.dds"
		environment = "environment_event_fp1_ocean"
		ambience = "event:/DLC/FP1/SFX/Events/event_ocean_longship"
	}
	# EK ADDITION END
	background = { #sea
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				is_sea_province = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/fp1_ocean.dds"
		environment = "environment_event_fp1_ocean"
		ambience = "event:/DLC/FP1/SFX/Events/event_ocean_longship"
	}
	# End Travel
	
	background = { #Desert
		trigger = {
			activity_location ?= { graphical_wilderness_desert_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_desert.dds"
		environment = "environment_event_bp1_desert"
		ambience = "event:/DLC/EP2/SFX/Events/Grand_Activities/Hunts/ep2_event_grand_hunt_desert"
	}

	background = { #forest snowy
		trigger = { 
			activity_location ?= { hunt_snowy_forest_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_hunt_snowy_forest.dds"
		environment = "environment_hunt_snowy_forest" 
		ambience = "event:/SFX/Events/Backgrounds/mountains_day" 
	}
	
	background = { #managed_forest
		trigger = {
			activity_location ?= {
				#hunt_forest_camp_trigger = yes
				OR = {
					has_building_or_higher = royal_forest_01
					has_building_or_higher = hunting_grounds_01
				}
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_hunt_forest_managed.dds"
		environment = "environment_ep2_forest_managed"
		ambience = "event:/DLC/EP2/SFX/Events/Backgrounds/evn_background_dark_forest"
	}

	background = {
		trigger = {
			activity_location = { graphical_wilderness_mountains_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/mountains.dds"
		environment = "environment_event_mountains"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}

	background = {
		trigger = {
			scope:host = {
				government_has_flag = government_is_nomadic
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/mpo_hunt_steppe.dds"
		environment = "environment_travel_farmlands" #TODO_MPO
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day" #TODO_MPO
	}

	background = {
		trigger = {
			activity_location = { graphical_wilderness_steppe_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/steppe.dds"
		environment = "environment_event_steppe"
		ambience = "event:/SFX/Events/Backgrounds/steppe_day"
	}

	background = {
		trigger = {
			activity_location = { graphical_drylands_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/drylands.dds"
		environment = "environment_event_desert"
		ambience = "event:/DLC/EP2/SFX/Events/Grand_Activities/Hunts/ep2_event_grand_hunt_praire"
	}

	background = {
		reference = "gfx/interface/illustrations/event_scenes/ep2_hunt_poachers_camp.dds"
		environment = "environment_event_forest_pine" 
		ambience = "event:/DLC/EP2/SFX/Events/Backgrounds/evn_background_dark_forest" 
	}
}

activity_tour = {
	# Travel
	background = { # Bridge
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				is_riverside_province = yes
				# EK EDIT: Swapped europe with our own regions
				geographical_region = ek_graphical_europe_like
				# EK EDIT END
				OR = {
					terrain = farmlands
					terrain = plains
					terrain = mountains
					terrain = hills
				}
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_bridge.dds"
		environment = "environment_travel_bridge"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}
	
	background = { # Farmland, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				terrain = farmlands
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_farm.dds"
		environment = "environment_travel_farmlands"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { # Farmland, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				terrain = farmlands
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/farms.dds"
		environment = "environment_event_farms"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}

	background = { #Desert, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_desert_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_desert.dds"
		environment = "environment_travel_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}
	background = { #Desert, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_desert_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/desert.dds"
		environment = "environment_event_bp1_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}

	background = { #forest snowy
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location ?= { hunt_snowy_forest_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_hunt_snowy_forest.dds"
		environment = "environment_hunt_snowy_forest" 
		ambience = "event:/SFX/Events/Backgrounds/mountains_day" 
	}

	background = { #forest_pine
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_forest_pine_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/forest_pine.dds"
		environment = "environment_event_forest_pine"
		ambience = "event:/SFX/Events/Backgrounds/coniferous_forest_day"
	}

	background = { #forest
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_forest_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/forest.dds"
		environment = "environment_event_forest"
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #mountains, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_mountains_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_mountains.dds"
		environment = "environment_travel_mountain_settlement"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}
	background = { #mountains, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_mountains_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/mountains.dds"
		environment = "environment_event_mountains"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}

	background = { #steppe, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_steppe_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_steppe.dds"
		environment = "environment_travel_steppe_settlement"
		ambience = "event:/SFX/Events/Backgrounds/steppe_day"
	}
	background = { #steppe, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_steppe_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/steppe.dds"
		environment = "environment_event_steppe"
		ambience = "event:/SFX/Events/Backgrounds/steppe_day"
	}

	background = { #drylands (formerly desert)
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_drylands_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/drylands.dds"
		environment = "environment_event_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}

	background = { #wetlands
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_wetlands_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_wetlands.dds"
		environment = "environment_event_bp1_wetlands" 
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #jungle
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_wilderness_jungle_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_jungle.dds"
		environment = "environment_event_bp1_jungle"
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #plains, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_plains_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_hills.dds"
		environment = "environment_travel_hills_settlement"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { #plains, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_plains_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_plains.dds"
		environment = "environment_event_bp1_plains"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}

	background = { #hills, settled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_hills_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_hills.dds"
		environment = "environment_travel_hills_settlement"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { #hills, unsettled
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				graphical_hills_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_hills.dds"
		environment = "environment_event_bp1_hills"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	# EK ADDITION
	background = { #inner sea
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				is_sea_province = yes
				geographical_region = sea_inner_sea
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ocean_inner_sea.dds"
		environment = "environment_event_fp1_ocean"
		ambience = "event:/DLC/FP1/SFX/Events/event_ocean_longship"
	}
	# EK ADDITION END
	background = { #sea
		trigger = {
			NOT = { scope:host.location = scope:activity.activity_location }
			scope:host.location = {
				is_sea_province = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/fp1_ocean.dds"
		environment = "environment_event_fp1_ocean"
		ambience = "event:/DLC/FP1/SFX/Events/event_ocean_longship"
	}
	# End Travel
	
	# Tour the Grounds
	background = {	#FP2
		trigger = {
			has_current_phase = tour_phase_tour_grounds
			#EK DISABLED
			#OR = {
			#	activity_location.culture ?= { has_building_gfx = iberian_building_gfx }
			#	activity_location = { geographical_region = world_europe_west_iberia }
			#}
		}
		reference = "gfx/interface/illustrations/event_scenes/fp2_courtyard.dds"
		environment = "environment_event_fp2_courtyard" 
		ambience = "event:/DLC/FP2/SFX/Events/courtyard" 
	}
	
	background = {	#Indian Courtyard
		trigger = {
			has_current_phase = tour_phase_tour_grounds
			activity_location.culture ?= { has_graphical_india_culture_group_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_courtyard_indian.dds"
		environment = "environment_event_bp1_courtyard_indian" 
		ambience = "event:/SFX/Events/Backgrounds/castle_courtyard_western"
	}
	background = {	#MENA Courtyard
		trigger = {
			has_current_phase = tour_phase_tour_grounds
			OR = {
				activity_location.culture ?= { has_graphical_mena_culture_group_trigger = yes }
				activity_location.culture ?= { has_building_gfx = iranian_building_gfx } 
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_courtyard_mena.dds"
		environment = "environment_event_bp1_courtyard_mena"
		ambience = "event:/SFX/Events/Backgrounds/castle_courtyard_western"
	}

	background = { #Fallback
		trigger = {
			has_current_phase = tour_phase_tour_grounds
		}
		reference = "gfx/interface/illustrations/event_scenes/courtyard.dds"
		environment = "environment_event_courtyard"
		ambience = "event:/SFX/Events/Backgrounds/castle_courtyard_western"
	}
	
	# Hosted Dinner
	background = {	# FP1
		trigger = {
			has_current_phase = tour_phase_dinner
			activity_location.culture = { has_building_gfx = ek_nordic_building_gfx } #EK EDIT
		}
		reference = "gfx/interface/illustrations/event_scenes/fp1_viking_feast.dds"
		environment = "environment_event_fp1_viking_feast"
		ambience = "event:/DLC/FP1/SFX/Events/event_viking_feast"
	}
	background = {
		trigger = {
			has_current_phase = tour_phase_dinner
			# EK EDIT:
			#activity_location.culture = { has_building_gfx = indian_building_gfx }
			activity_location.culture = { has_building_gfx = ek_khajiit_building_gfx }
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_feast_indian.dds"
		environment = "environment_indian_feast"
		ambience = "event:/DLC/EP2/SFX/Events/Backgrounds/evn_background_feast_india"
	}
	background = {
		trigger = {
			has_current_phase = tour_phase_dinner
			OR = {
				#activity_location.culture = { has_building_gfx = arabic_group_building_gfx }
				#activity_location.culture = { has_building_gfx = berber_group_building_gfx }
				#activity_location.culture = { has_building_gfx = iberian_building_gfx }
				activity_location.culture = { has_building_gfx = iranian_building_gfx }
				activity_location.culture = { has_building_gfx = ek_redguard_building_gfx }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_feast_mena.dds"
		environment = "environment_mena_feast"
		ambience = "event:/DLC/EP2/SFX/Events/Backgrounds/evn_background_feast_mena"
	}
	background = {
		trigger = {
			has_current_phase = tour_phase_dinner
			#activity_location.culture = { has_building_gfx = steppe_building_gfx }
			#EK EDIT given to ashlanders, fitting enough
			activity_location.culture = {
				OR = {
					this = culture:ashlander
					any_parent_culture_or_above = {
						this = culture:ashlander
					}
				}
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_feast_steppe.dds"
		environment = "environment_steppe_feast"
		ambience = "event:/DLC/EP2/SFX/Events/Backgrounds/evn_background_steppe"
	}
	background = {
		trigger = {
			has_current_phase = tour_phase_dinner
			activity_location.culture = { has_building_gfx = african_building_gfx }
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_feast_sub_saharan.dds"
		environment = "environment_sub-saharan_feast"
		ambience = "event:/DLC/EP2/SFX/Events/Backgrounds/evn_background_steppe"
	}
	background = {
		trigger = {
			has_current_phase = tour_phase_dinner
		}
		reference = "gfx/interface/illustrations/event_scenes/feast.dds"
		environment = "environment_activity_western_feast"
		ambience = "event:/SFX/Events/Backgrounds/feasthall"
	}
	
	# Cultural Festival
	background = {
		trigger = {
			has_current_phase = tour_phase_cultural_festival
			activity_location = {
				is_coastal = yes
				province_owner ?= {
					government_has_flag = government_is_tribal
				}
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_docks_tribal.dds"
		environment = "environment_event_bp1_docks_tribal"
		ambience = "event:/SFX/Events/Backgrounds/docks_day"
	}
	background = {
		trigger = {
			has_current_phase = tour_phase_cultural_festival
			activity_location = {
				is_coastal = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/docks.dds"
		environment = "environment_event_docks"
		ambience = "event:/SFX/Events/Backgrounds/docks_day"
	} 
	background = { #Eastern
		trigger = {
			has_current_phase = tour_phase_cultural_festival
			activity_location = {
				OR = {
					geographical_region = graphical_mena
					geographical_region = graphical_india
					culture ?= { has_building_gfx = iranian_building_gfx }
					#EK DISABLED
					#AND = {
			 		#	geographical_region = world_europe_west_iberia
			 		#	faith ?= { religion = religion:islam_religion }
			 		#}
				}
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/market_east.dds"
		environment = "environment_event_market_east"
		ambience = "event:/SFX/Events/Backgrounds/town_market_middleeastern_day"
	}
	background = { #Western (standard/fallback)
		trigger = {
			has_current_phase = tour_phase_cultural_festival
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_village_festival_western.dds"
		environment = "environment_village_festival"
		ambience = "event:/SFX/Events/Backgrounds/corner_of_tavern"
	}
	
	# Tour end/conclusion
	background = {	#FP2
		trigger = {
			always = yes
			#OR = {
			#	activity_location.culture ?= { has_building_gfx = iberian_building_gfx }
			#	activity_location = { geographical_region = world_europe_west_iberia }
			#}
		}
		reference = "gfx/interface/illustrations/event_scenes/fp2_throneroom.dds"
		environment = "environment_event_fp2_throneroom"
		ambience = "event:/DLC/FP2/SFX/Events/throneroom" 
	}	

	background = { #FP1 Tribal
		trigger = {
			activity_location.culture ?= { has_building_gfx = ek_nordic_building_gfx } #EK EDIT
			activity_location.barony.holder = { government_has_flag = government_is_tribal }
		}
		reference = "gfx/interface/illustrations/event_scenes/fp1_throneroom_tribal.dds"
		environment = "environment_event_fp1_throneroom_tribal"
		ambience = "event:/DLC/FP1/SFX/Events/event_throneroom"
	}

	background = { #Tribal
		trigger = { activity_location.barony.holder = { should_use_tribal_realm_palace_graphics_trigger = yes } }
		reference = "gfx/interface/illustrations/event_scenes/throneroom_tribal.dds"
		environment = "environment_frontend_tribal_main"
		ambience = "event:/SFX/Events/Backgrounds/throneroom_tribal_pagan"
	}

	background = {	#FP1 Non-Tribal
		trigger = {
			activity_location.culture ?= { has_building_gfx = ek_nordic_building_gfx } #EK EDIT
			activity_location.barony.holder = { NOT = { government_has_flag = government_is_tribal } }
		}
		reference = "gfx/interface/illustrations/event_scenes/fp1_throneroom_nontribal.dds"
		environment = "environment_event_fp1_throneroom_nontribal"
		ambience = "event:/DLC/FP1/SFX/Events/event_throneroom_nontribal"
	}

	background = {
		trigger = {
			OR = {
				activity_location.culture ?= { has_graphical_mena_culture_group_trigger = yes }
				activity_location.culture ?= { has_building_gfx = iranian_building_gfx }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/throneroom_east.dds"
		environment = "environment_frontend_east_main"
		ambience = "event:/SFX/Events/Backgrounds/throneroom_middleeastern_african"
	}

	background = {
		trigger = {
			activity_location.culture ?= { has_graphical_india_culture_group_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/throneroom_india.dds"
		environment = "environment_frontend_india_main"
		ambience = "event:/SFX/Events/Backgrounds/throneroom_middleeastern_african"
	}

	background = {
		trigger = {
			activity_location.culture ?= { has_graphical_mediterranean_culture_group_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/throneroom_mediterranean.dds"
		environment = "environment_frontend_mediterranean_main"
		ambience = "event:/SFX/Events/Backgrounds/throneroom_mediterranean"
	}

	background = {
		reference = "gfx/interface/illustrations/event_scenes/throneroom_west.dds"
		environment = "environment_frontend_west_main"
		ambience = "event:/SFX/Events/Backgrounds/throneroom_western"
	}
}

activity_wedding = {
	# Travel
	background = { # Bridge
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				is_riverside_province = yes
				# EK EDIT: Swapped europe with our own regions
				geographical_region = ek_graphical_europe_like
				# EK EDIT END
				OR = {
					terrain = farmlands
					terrain = plains
					terrain = mountains
					terrain = hills
				}
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_bridge.dds"
		environment = "environment_travel_bridge"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}
	
	background = { # Farmland, settled
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				terrain = farmlands
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_farm.dds"
		environment = "environment_travel_farmlands"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { # Farmland, unsettled
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				terrain = farmlands
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/farms.dds"
		environment = "environment_event_farms"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}

	background = { #Desert, settled
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_desert_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_desert.dds"
		environment = "environment_travel_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}
	background = { #Desert, unsettled
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_desert_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/desert.dds"
		environment = "environment_event_bp1_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}

	background = { #forest snowy
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location ?= { hunt_snowy_forest_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_hunt_snowy_forest.dds"
		environment = "environment_hunt_snowy_forest" 
		ambience = "event:/SFX/Events/Backgrounds/mountains_day" 
	}

	background = { #forest_pine
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_forest_pine_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/forest_pine.dds"
		environment = "environment_event_forest_pine"
		ambience = "event:/SFX/Events/Backgrounds/coniferous_forest_day"
	}

	background = { #forest
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_forest_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/forest.dds"
		environment = "environment_event_forest"
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #mountains, settled
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_mountains_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_mountains.dds"
		environment = "environment_travel_mountain_settlement"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}
	background = { #mountains, unsettled
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_mountains_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/mountains.dds"
		environment = "environment_event_mountains"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}

	background = { #steppe, settled
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_steppe_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_steppe.dds"
		environment = "environment_travel_steppe_settlement"
		ambience = "event:/SFX/Events/Backgrounds/steppe_day"
	}
	background = { #steppe, unsettled
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_steppe_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/steppe.dds"
		environment = "environment_event_steppe"
		ambience = "event:/SFX/Events/Backgrounds/steppe_day"
	}

	background = { #drylands (formerly desert)
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_drylands_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/drylands.dds"
		environment = "environment_event_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}

	background = { #wetlands
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_wetlands_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_wetlands.dds"
		environment = "environment_event_bp1_wetlands" 
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #jungle
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_jungle_trigger = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_jungle.dds"
		environment = "environment_event_bp1_jungle"
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #plains, settled
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_plains_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_hills.dds"
		environment = "environment_travel_hills_settlement"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { #plains, unsettled
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_plains_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_plains.dds"
		environment = "environment_event_bp1_plains"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}

	background = { #hills, settled
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_hills_trigger = yes
				exists = province_owner
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_travel_hills.dds"
		environment = "environment_travel_hills_settlement"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { #hills, unsettled
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_hills_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/bp1_hills.dds"
		environment = "environment_event_bp1_hills"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	# EK ADDITION
	background = { #sea
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				is_sea_province = yes
				geographical_region = sea_inner_sea
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ocean_inner_sea.dds"
		environment = "environment_event_fp1_ocean"
		ambience = "event:/DLC/FP1/SFX/Events/event_ocean_longship"
	}
	# EK ADDITION END
	background = { #sea
		trigger = {
			OR = {
				NOT = {
					scope:host.location = scope:activity.activity_location
				}
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				is_sea_province = yes
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/fp1_ocean.dds"
		environment = "environment_event_fp1_ocean"
		ambience = "event:/DLC/FP1/SFX/Events/event_ocean_longship"
	}
	# End Travel
	background = {	 #Indian
		trigger = {
			activity_location.culture = { has_graphical_india_culture_group_trigger = yes }
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_wedding_ceremony_indian.dds"
		environment = "environment_indian_wedding" 
		ambience = "event:/DLC/EP2/MX/Cuetracks/mx_cuetrack_11_wedding_india"
	}
	background = {	 #MENA (also steppes and African )
		trigger = {
			OR = {
				activity_location.culture = { has_graphical_mena_culture_group_trigger = yes }
				activity_location.culture = { has_graphical_steppe_culture_group_trigger = yes }
				activity_location.culture = { has_graphical_african_culture_group_trigger = yes }
				activity_location.culture = { has_building_gfx = iranian_building_gfx }
			}
		}
		reference = "gfx/interface/illustrations/event_scenes/ep2_wedding_ceremony_mena.dds"
		environment = "environment_mena_wedding" 
		ambience = "event:/DLC/EP2/MX/Cuetracks/mx_cuetrack_10_wedding_mena"
	}
	background = {	 # Western - Fallback
		reference = "gfx/interface/illustrations/event_scenes/ep2_wedding_ceremony_western.dds"
		environment = "environment_western_wedding" 
		ambience = "event:/DLC/EP2/SFX/Events/Grand_Activities/Weddings/ep2_event_grand_wedding"
	}
}

activity_tournament = {
	background = { #Desert Background
		trigger = {
			activity_location = {
				OR = {
					terrain = desert
					terrain = desert_mountains
					terrain = drylands
					terrain = oasis
				}
			}
		}
		reference = "gfx/interface/illustrations/activity_backgrounds/tournament_terrain_mena.dds"
		environment = "environment_event_forest_pine" 
		ambience = "event:/DLC/EP2/SFX/Ambience/2D/ep2_amb_2d_tournament_locale"
	}

	background = { #Jungle background
		trigger = {
			activity_location = {
				terrain = jungle
			}
		}
		reference = "gfx/interface/illustrations/activity_backgrounds/tournament_terrain_jungle.dds"
		environment = "environment_event_forest_pine" 
		ambience = "event:/DLC/EP2/SFX/Ambience/2D/ep2_amb_2d_tournament_locale"
	}

	background = { #Grassy Background
		trigger = {
			activity_location = {
				OR = {
					terrain = farmlands
					terrain = floodplains
					terrain = forest
					terrain = hills
					terrain = plains
					terrain = taiga
					terrain = wetlands
					terrain = steppe
				}
			}
		}
		reference = "gfx/interface/illustrations/activity_backgrounds/tournament_terrain_europe_farmland.dds"
		environment = "environment_event_forest_pine" 
		ambience = "event:/DLC/EP2/SFX/Ambience/2D/ep2_amb_2d_tournament_locale"
	}
}
