﻿reachfolk = {
	color = { 0.33 0.3 0.15 }
	
	created = 350.1.1
	history_loc_override = karth_history_loc
	
	head_determination = head_determination_domain
	ethos = ethos_stoic
	heritage = heritage_nedic_north
	language = language_reachtongue
	martial_custom = martial_custom_equal
	traditions = {
		tradition_reach_core
		tradition_wild_magic
		tradition_headhunters
		tradition_storytellers
		tradition_hit_and_run
	}
	
	name_list = name_list_reachfolk
	
	coa_gfx = { nedic_group_coa_gfx }
	building_gfx = { ek_nedic_north_building_gfx }
	clothing_gfx = { ek_nedic_reach_clothing_gfx }
	unit_gfx = { northern_unit_gfx }
	
	ethnicities = {
		1 = race_nede_reachfolk_1
		1 = race_nede_reachfolk_2
		1 = race_nede_reachfolk_3
	}
}

galen = {
	color = { 0.5 0.15 0.33 }
	
	created = 350.1.1
	history_loc_override = nedic_history_loc
	
	head_determination = head_determination_domain
	ethos = ethos_egalitarian
	heritage = heritage_nedic_north
	language = language_old_bretic
	martial_custom = martial_custom_equal
	traditions = {
		tradition_hill_dwellers
		tradition_parochialism
		tradition_sorcerer_kings
		tradition_attuned_to_magicka
	}
	
	name_list = name_list_galen
	
	coa_gfx = { ek_old_breton_group_coa_gfx }
	building_gfx = { ek_nedic_north_building_gfx }
	clothing_gfx = { ek_nedic_north_clothing_gfx }
	unit_gfx = { northern_unit_gfx }
	
	ethnicities = {
		1 = race_nede_1
		1 = race_nede_2
		1 = race_nede_3
	}
}

keptu = {
	color = { 0.15 0.33 0.3 }
	
	created = 350.1.1
	history_loc_override = nedic_history_loc
	
	head_determination = head_determination_domain
	ethos = ethos_egalitarian
	heritage = heritage_nedic_north
	language = language_nedic_west
	martial_custom = martial_custom_equal
	traditions = {
		tradition_soulbound_defenders
		tradition_dryland_dwellers
		tradition_sorcerous_metallurgy
		tradition_warriors_of_the_dry
	}

	name_list = name_list_galen
	
	coa_gfx = { nedic_group_coa_gfx }
	building_gfx = { ek_nedic_keptu_building_gfx }
	clothing_gfx = { ek_nedic_keptu_clothing_gfx }
	unit_gfx = { northern_unit_gfx }
	
	ethnicities = {
		1 = race_nede_1_dark
		1 = race_nede_2_dark
		1 = race_nede_3_dark
	}
}

duraki = {
	color = { 0.33 0.15 0.15 }
	
	created = 350.1.1
	history_loc_override = nedic_history_loc
	
	head_determination = head_determination_domain
	ethos = ethos_stoic
	heritage = heritage_nedic_north
	language = language_nedic_west
	martial_custom = martial_custom_equal
	traditions = {
		tradition_soulbound_defenders
		tradition_hill_dwellers
		tradition_stalwart_defenders
		tradition_fervent_temple_builders
	}

	name_list = name_list_duraki
	
	coa_gfx = { nedic_group_coa_gfx }
	building_gfx = { ek_nedic_south_building_gfx }
	clothing_gfx = { ek_nedic_keptu_clothing_gfx }
	unit_gfx = { northern_unit_gfx }
	
	ethnicities = {
		1 = race_nede_1_dark
		1 = race_nede_2_dark
		1 = race_nede_3_dark
	}
}

kreath = {
	color = { 0.3 0.15 0.33 }
	
	created = 350.1.1
	history_loc_override = nedic_history_loc
	
	head_determination = head_determination_domain
	ethos = ethos_communal
	heritage = heritage_nedic_north
	language = language_nedic_west
	martial_custom = martial_custom_equal
	traditions = {
		tradition_mountain_homes
		tradition_sacred_groves
		tradition_hunters
		tradition_storytellers
	}

	name_list = name_list_galen
	
	coa_gfx = { nedic_group_coa_gfx }
	building_gfx = { ek_nedic_north_building_gfx }
	clothing_gfx = { ek_nedic_reach_clothing_gfx }
	unit_gfx = { northern_unit_gfx }
	
	ethnicities = {
		1 = race_nede_1
		1 = race_nede_2
		1 = race_nede_3
	}
}

rontha = {
	color = { 0.1 0.1 0.35 }
	
	created = 350.1.1
	history_loc_override = nedic_history_loc
	
	head_determination = head_determination_domain
	ethos = ethos_bellicose
	heritage = heritage_nedic_north
	language = language_rontha
	martial_custom = martial_custom_equal
	traditions = {
		tradition_pastoralists
		tradition_deep_strike
		tradition_practiced_pirates
		tradition_battlefield_looters
	}

	name_list = name_list_galen
	
	coa_gfx = { nedic_group_coa_gfx }
	building_gfx = { ek_nedic_north_building_gfx }
	clothing_gfx = { ek_bjoule_clothing_gfx }
	unit_gfx = { northern_unit_gfx }
	
	ethnicities = {
		5 = race_nede_1
		5 = race_nede_2
		5 = race_nede_3
		1 = race_nede_1_dark
		1 = race_nede_2_dark
		1 = race_nede_3_dark
	}
}