﻿bosmer = {
	color = { 0.33 0.53 0.12 }
		
	created = 350.1.1
	history_loc_override = bosmer_history_loc
	
	head_determination = head_determination_domain
	ethos = ethos_communal
	heritage = heritage_bosmeri
	language = language_bosmeris
	martial_custom = martial_custom_equal
	traditions = {
		tradition_bosmer_core
		tradition_jungle_dwellers
		tradition_large_families
		tradition_storytellers
	}	
	
	name_list = name_list_bosmer
	
	coa_gfx = { bosmer_group_coa_gfx }
	building_gfx = { ek_bosmer_building_gfx }
	clothing_gfx = { ek_bosmeri_clothing_gfx }
	unit_gfx = { mongol_unit_gfx }
	
	ethnicities = {
		10 = race_bosmer
	}
}

altmeribosmer = {
	color = { 0.53 0.53 0.12 }
		
	created = 2400.1.1 #Late 1E after Thrassian Plague
	parents = { auridon }
	history_loc_override = altmeribosmer_history_loc
	
	head_determination = head_determination_domain
	ethos = ethos_egalitarian
	heritage = heritage_bosmeri
	language = language_bosmeris
	martial_custom = martial_custom_equal
	traditions = {
		tradition_bosmer_core
		tradition_jungle_dwellers
		tradition_parochialism
		tradition_attuned_to_magicka
		tradition_maritime_mercantilism
	}	
	
	name_list = name_list_bosmer
	
	coa_gfx = { bosmer_group_coa_gfx }
	building_gfx = { ek_bosmer_building_gfx }
	clothing_gfx = { ek_bosmeri_clothing_gfx }
	unit_gfx = { mongol_unit_gfx }
	
	ethnicities = {
		10 = race_bosmer
	}
}

cyrobosmer = {
	color = { 0.43 0.63 0.26 }
		
	created = 2714.1.1 #Reman conquest of Valenwood
	parents = { strident }
	history_loc_override = cyrobosmer_history_loc
	
	head_determination = head_determination_domain
	ethos = ethos_egalitarian
	heritage = heritage_bosmeri
	language = language_cyrodiilic
	martial_custom = martial_custom_equal
	traditions = {
		tradition_bosmer_core
		tradition_jungle_dwellers
		tradition_swords_for_hire
		tradition_cyrodiilic_subject
	}	
	
	name_list = name_list_bosmer
	
	coa_gfx = { bosmer_group_coa_gfx }
	building_gfx = { ek_bosmer_building_gfx }
	clothing_gfx = { ek_bosmeri_clothing_gfx }
	unit_gfx = { mongol_unit_gfx }
	
	ethnicities = {
		10 = race_bosmer
	}
}

arenthi = {
	color = { 0.82 0.89 0.44 }
		
	created = 2714.1.1 #Reman conquest of Valenwood
	history_loc_override = arenthi_history_loc
	
	head_determination = head_determination_domain
	ethos = ethos_bellicose
	heritage = heritage_bosmeri
	language = language_bosmeris
	martial_custom = martial_custom_equal
	traditions = {
		tradition_bosmer_core
		tradition_dryland_dwellers
		tradition_large_families
		tradition_deep_strike
		tradition_eye_for_an_eye
	}	
	
	name_list = name_list_bosmer
	
	coa_gfx = { bosmer_group_coa_gfx }
	building_gfx = { ek_bosmer_building_gfx }
	clothing_gfx = { ek_bosmeri_clothing_gfx }
	unit_gfx = { mongol_unit_gfx }
	
	ethnicities = {
		10 = race_bosmer
	}
}

silvenari = {
	color = { 60 100 60 }
		
	created = 360.1.1 #Forms after a century of intermingling with ayleids
	history_loc_override = silvenar_history_loc
	
	head_determination = head_determination_domain
	ethos = ethos_communal
	heritage = heritage_bosmeri
	language = language_bosmeris
	martial_custom = martial_custom_equal
	traditions = {
		tradition_bosmer_core
		tradition_jungle_dwellers
		tradition_wedding_ceremonies
		tradition_forbearing
		tradition_esteemed_hospitality
	}	
	
	name_list = name_list_bosmer
	
	coa_gfx = { bosmer_group_coa_gfx }
	building_gfx = { ek_bosmer_building_gfx }
	clothing_gfx = { ek_bosmeri_clothing_gfx }
	unit_gfx = { mongol_unit_gfx }
	
	ethnicities = {
		10 = race_bosmer
		1 = race_ayleid_1
		1 = race_ayleid_2
		1 = race_ayleid_3
	}
}

grahtwood = {
	color = { 50 130 45 }
		
	created = 600.1.1 #Forms after several centuries of unified Valenwood
	history_loc_override = grath_history_loc
	
	head_determination = head_determination_domain
	ethos = ethos_communal
	heritage = heritage_bosmeri
	language = language_bosmeris
	martial_custom = martial_custom_equal
	traditions = {
		tradition_bosmer_core
		tradition_etarani_core
		tradition_jungle_dwellers
		tradition_sacred_hunts
	}

	dlc_tradition = {
		trait = tradition_fp2_state_ransoming
		requires_dlc_flag = the_fate_of_iberia
	}
	
	name_list = name_list_bosmer
	
	coa_gfx = { bosmer_group_coa_gfx }
	building_gfx = { ek_bosmer_building_gfx }
	clothing_gfx = { ek_bosmeri_clothing_gfx }
	unit_gfx = { mongol_unit_gfx }
	
	ethnicities = {
		10 = race_bosmer
	}
}