﻿namespace = reman_tomb

reman_tomb.0001 = { # amulet of kings event
	type = character_event
	content_source = dlc_ek
	title = reman_tomb.0001.t
	is_triggered_only = yes

	desc = reman_tomb.0001.desc

	theme = diplomacy_foreign_affairs_focus

	override_background = { reference = ce1_catacombs }

	right_portrait = {
		character = character:reman_104
		animation = throne_room_conversation_3
	}

	left_portrait = {
		character = root
		animation = throne_room_conversation_4
	}
	
	option = {
		name = reman_tomb.0001.a
		dynasty = { add_dynasty_prestige = 400 }
		create_artifact_aok_effect = {
			OWNER = root
		}
		hidden_effect = {
			remove_character_flag = flag_ttst
			add_to_global_variable_list = {
				name = unavailable_unique_decisions
				target = flag:reman_tomb_decision
			}
			if = {
				limit = {
					exists = title:d_imperial_isle.holder
				}
				add_pressed_claim = title:d_imperial_isle
			}
			if = {
				limit = {
					exists = title:c_imperial_city.holder
				}
				add_pressed_claim = title:c_imperial_city
			}
			if = {
				limit = {
					exists = title:k_heartlands.holder
				}
				add_pressed_claim = title:k_heartlands
			}
		}
	}
}

reman_tomb.0002 = {
	type = character_event
	content_source = dlc_ek
	title = reman_tomb.0002.t
	is_triggered_only = yes

	desc = reman_tomb.0002.desc

	theme = diplomacy_foreign_affairs_focus

	override_background = { reference = heartlands }

	right_portrait = {
		character = root
		animation = throne_room_conversation_4
	}
	
	option = {
		name = reman_tomb.0002.a
		add_prestige = 500
		add_piety = 1000
		hidden_effect = {
			remove_character_flag = flag_ttst
		}
	}
}

reman_tomb.0003 = {
	type = character_event
	content_source = dlc_ek
	title = reman_tomb.0003.t
	is_triggered_only = yes

	desc = reman_tomb.0003.desc

	theme = diplomacy_foreign_affairs_focus

	override_background = { reference = heartlands }

	right_portrait = {
		character = root
		animation = throne_room_conversation_4
	}
	
	option = {
		name = reman_tomb.0003.a
		add_gold = 400
		add_prestige = 1000
		add_piety = 1000
		hidden_effect = {
			remove_character_flag = flag_ttst
		}
	}
}