﻿penitus_oculatus = {
	type = heavy_infantry
	
	damage = 80
	toughness = 80
	pursuit = 0
	screen = 60
	
	terrain_bonus = {
		hills = { damage = 5 toughness = 10 }
		mountains = { damage = 5 toughness = 10 }
	}
	
	counters = {
		skirmishers = 3
		archers = 3
	}
	
	buy_cost = { gold = 250 }
	low_maintenance_cost = { gold = 2 }
	high_maintenance_cost = { gold = 6 }
	
	max_sub_regiments = 8
	
	can_recruit = {
		exists = dynasty
		dynasty = {
			has_dynasty_modifier = penitus_oculatus_modifier
		}
	}
		
	stack = 50
	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = penitusoculatus
}

blades_regiment = {
	type = heavy_infantry
	
	damage = 80
	toughness = 80
	pursuit = 0
	screen = 60
	
	terrain_bonus = {
		hills = { damage = 5 toughness = 10 }
		mountains = { damage = 5 toughness = 10 }
	}
	
	counters = {
		skirmishers = 2
		archers = 2
		dragon_maa = 0.5
	}
	
	buy_cost = { gold = 250 }
	low_maintenance_cost = { gold = 2 }
	high_maintenance_cost = { gold = 6 }

	max_sub_regiments = 8
	
	can_recruit = {
		exists = dynasty
		dynasty = {
			has_dynasty_modifier = blades_modifier
		}
	}	
	
	fallback_in_hired_troops_if_unlocked = yes	
		
	stack = 50
	ai_quality = { value = @cultural_maa_extra_ai_score }
	icon = blades_regiment
}