﻿namespace = gpt_raid_complete

gpt_raid_complete.0001 = {
	type = character_event
	title = gpt_cruel_raider_hostage_title_1
	desc = gpt_cruel_raider_hostage_desc_1
	theme = battle
	override_background = { reference = burning_building }
	right_portrait = {
		character = scope:saved_raider
		animation = menacing
	}

	immediate = {
		add_character_flag = { flag = gpt_already_raided years = 1 }
		add_opinion = {
			target = scope:saved_raider
			modifier = raided_me_opinion
		}
	}

	option = {
		name = gpt_raider_hostage_option_1
		stress_impact = {
			compassionate = -12
			generous = -8
		}
		stress_impact = {
			greedy = 12
			callous = 8
			sadistic = 8
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -7
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -7
				multiply = highest_held_title_tier
			}
		}
	}

	option = {
		name = gpt_raider_hostage_option_2
		stress_impact = {
			compassionate = 12
			generous = 8
		}
		stress_impact = {
			greedy = -6
			callous = -6
			sadistic = -6
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
				divide = 2
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -14
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -14
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -10
			change_development_progress_with_overflow = -50
		}
	}	
		
	option = {
		name = gpt_raider_hostage_option_3
		stress_impact = {
			greedy = -12
			callous = -8
			sadistic = -8
		}
		stress_impact = {
			compassionate = 24
			generous = 12
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -21
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -21
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -30
			change_development_progress_with_overflow = -100
		}
	}	
}
gpt_raid_complete.0002 = {
	type = character_event
	title = gpt_cruel_arsonist_raider_title_1
	desc = gpt_cruel_arsonist_raider_desc_1
	theme = battle
	override_background = { reference = burning_building }
	right_portrait = {
		character = scope:saved_raider
		animation = menacing
	}

	immediate = {
		add_character_flag = { flag = gpt_already_raided years = 1 }
		add_opinion = {
			target = scope:saved_raider
			modifier = raided_me_opinion
		}
	}

	option = {
		name = gpt_raider_arsonist_option_1
		stress_impact = {
			compassionate = -12
			generous = -8
		}
		stress_impact = {
			greedy = 12
			callous = 8
			sadistic = 8
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -7
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -7
				multiply = highest_held_title_tier
			}
		}
	}

	option = {
		name = gpt_raider_arsonist_option_2
		stress_impact = {
			compassionate = 12
			generous = 8
		}
		stress_impact = {
			greedy = -6
			callous = -6
			sadistic = -6
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
				divide = 2
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -14
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -14
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -10
			change_development_progress_with_overflow = -50
		}
	}	
		
	option = {
		name = gpt_raider_arsonist_option_3
		stress_impact = {
			greedy = -12
			callous = -8
			sadistic = -8
		}
		stress_impact = {
			compassionate = 24
			generous = 12
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -21
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -21
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -30
			change_development_progress_with_overflow = -100
		}
	}	
}
gpt_raid_complete.0003 = {
	type = character_event
	title = gpt_cruel_plague_raider_title_1
	desc = gpt_cruel_plague_raider_desc_1
	theme = battle
	override_background = { reference = burning_building }
	right_portrait = {
		character = scope:saved_raider
		animation = menacing
	}

	immediate = {
		add_character_flag = { flag = gpt_already_raided years = 1 }
		add_opinion = {
			target = scope:saved_raider
			modifier = raided_me_opinion
		}
	}

	option = {
		name = gpt_raider_plague_option_1
		stress_impact = {
			compassionate = -12
			generous = -8
		}
		stress_impact = {
			greedy = 12
			callous = 8
			sadistic = 8
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -7
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -7
				multiply = highest_held_title_tier
			}
		}
	}

	option = {
		name = gpt_raider_plague_option_2
		stress_impact = {
			compassionate = 12
			generous = 8
		}
		stress_impact = {
			greedy = -6
			callous = -6
			sadistic = -6
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
				divide = 2
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -14
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -14
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -10
			change_development_progress_with_overflow = -50
		}
	}	
		
	option = {
		name = gpt_raider_plague_option_3
		stress_impact = {
			greedy = -12
			callous = -8
			sadistic = -8
		}
		stress_impact = {
			compassionate = 24
			generous = 12
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -21
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -21
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -30
			change_development_progress_with_overflow = -100
		}
	}	
}
gpt_raid_complete.0004 = {
	type = character_event
	title = gpt_cruel_crop_raider_title_1
	desc = gpt_cruel_crop_raider_desc_1
	theme = battle
	override_background = { reference = burning_building }
	right_portrait = {
		character = scope:saved_raider
		animation = menacing
	}

	immediate = {
		add_character_flag = { flag = gpt_already_raided years = 1 }
		add_opinion = {
			target = scope:saved_raider
			modifier = raided_me_opinion
		}
	}

	option = {
		name = gpt_raider_crops_option_1
		stress_impact = {
			compassionate = -12
			generous = -8
		}
		stress_impact = {
			greedy = 12
			callous = 8
			sadistic = 8
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -7
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -7
				multiply = highest_held_title_tier
			}
		}
	}

	option = {
		name = gpt_raider_crops_option_2
		stress_impact = {
			compassionate = 12
			generous = 8
		}
		stress_impact = {
			greedy = -6
			callous = -6
			sadistic = -6
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
				divide = 2
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -14
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -14
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -10
			change_development_progress_with_overflow = -50
		}
	}	
		
	option = {
		name = gpt_raider_crops_option_3
		stress_impact = {
			greedy = -12
			callous = -8
			sadistic = -8
		}
		stress_impact = {
			compassionate = 24
			generous = 12
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -21
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -21
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -30
			change_development_progress_with_overflow = -100
		}
	}	
}
gpt_raid_complete.0005 = {
	type = character_event
	title = gpt_cruel_blockade_raider_title_1
	desc = gpt_cruel_blockade_raider_desc_1
	theme = battle
	override_background = { reference = burning_building }
	right_portrait = {
		character = scope:saved_raider
		animation = menacing
	}

	immediate = {
		add_character_flag = { flag = gpt_already_raided years = 1 }
		add_opinion = {
			target = scope:saved_raider
			modifier = raided_me_opinion
		}
	}

	option = {
		name = gpt_raider_blockade_option_1
		stress_impact = {
			compassionate = -12
			generous = -8
		}
		stress_impact = {
			greedy = 12
			callous = 8
			sadistic = 8
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -7
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -7
				multiply = highest_held_title_tier
			}
		}
	}

	option = {
		name = gpt_raider_blockade_option_2
		stress_impact = {
			compassionate = 12
			generous = 8
		}
		stress_impact = {
			greedy = -6
			callous = -6
			sadistic = -6
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
				divide = 2
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -14
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -14
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -10
			change_development_progress_with_overflow = -50
		}
	}	
		
	option = {
		name = gpt_raider_blockade_option_3
		stress_impact = {
			greedy = -12
			callous = -8
			sadistic = -8
		}
		stress_impact = {
			compassionate = 24
			generous = 12
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -21
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -21
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -30
			change_development_progress_with_overflow = -100
		}
	}	
}
gpt_raid_complete.0006 = {
	type = character_event
	title = gpt_cruel_relic_raider_title_1
	desc = gpt_cruel_relic_raider_desc_1
	theme = battle
	override_background = { reference = burning_building }
	right_portrait = {
		character = scope:saved_raider
		animation = menacing
	}

	immediate = {
		add_character_flag = { flag = gpt_already_raided years = 1 }
		add_opinion = {
			target = scope:saved_raider
			modifier = raided_me_opinion
		}
	}

	option = {
		name = gpt_raider_relic_option_1
		stress_impact = {
			compassionate = -12
			generous = -8
		}
		stress_impact = {
			greedy = 12
			callous = 8
			sadistic = 8
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -7
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -7
				multiply = highest_held_title_tier
			}
		}
	}

	option = {
		name = gpt_raider_relic_option_2
		stress_impact = {
			compassionate = 12
			generous = 8
		}
		stress_impact = {
			greedy = -6
			callous = -6
			sadistic = -6
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
				divide = 2
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -14
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -14
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -10
			change_development_progress_with_overflow = -50
		}
	}	
		
	option = {
		name = gpt_raider_relic_option_3
		stress_impact = {
			greedy = -12
			callous = -8
			sadistic = -8
		}
		stress_impact = {
			compassionate = 24
			generous = 12
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -21
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -21
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -30
			change_development_progress_with_overflow = -100
		}
	}	
}



gpt_raid_complete.0011 = {
	type = character_event
	title = gpt_pragmatic_raider_hostage_title_1
	desc = gpt_pragmatic_raider_hostage_desc_1
	theme = battle
	override_background = { reference = burning_building }
	right_portrait = {
		character = scope:saved_raider
		animation = marshal_axe
	}

	immediate = {
		add_character_flag = { flag = gpt_already_raided years = 1 }
		add_opinion = {
			target = scope:saved_raider
			modifier = raided_me_opinion
		}
	}

	option = {
		name = gpt_raider_hostage_option_1
		stress_impact = {
			compassionate = -12
			generous = -8
		}
		stress_impact = {
			greedy = 12
			callous = 8
			sadistic = 8
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -6
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -6
				multiply = highest_held_title_tier
			}
		}
	}

	option = {
		name = gpt_raider_hostage_option_2
		stress_impact = {
			compassionate = 12
			generous = 8
		}
		stress_impact = {
			greedy = -6
			callous = -6
			sadistic = -6
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
				divide = 2
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -12
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -12
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -5
			change_development_progress_with_overflow = -25
		}
	}	
		
	option = {
		name = gpt_raider_hostage_option_3
		stress_impact = {
			greedy = -12
			callous = -8
			sadistic = -8
		}
		stress_impact = {
			compassionate = 24
			generous = 12
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -18
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -18
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -15
			change_development_progress_with_overflow = -50
		}
	}	
}
gpt_raid_complete.0012 = {
	type = character_event
	title = gpt_pragmatic_arsonist_raider_title_1
	desc = gpt_pragmatic_arsonist_raider_desc_1
	theme = battle
	override_background = { reference = burning_building }
	right_portrait = {
		character = scope:saved_raider
		animation = marshal_axe
	}

	immediate = {
		add_character_flag = { flag = gpt_already_raided years = 1 }
		add_opinion = {
			target = scope:saved_raider
			modifier = raided_me_opinion
		}
	}

	option = {
		name = gpt_raider_arsonist_option_1
		stress_impact = {
			compassionate = -12
			generous = -8
		}
		stress_impact = {
			greedy = 12
			callous = 8
			sadistic = 8
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -6
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -6
				multiply = highest_held_title_tier
			}
		}
	}

	option = {
		name = gpt_raider_arsonist_option_2
		stress_impact = {
			compassionate = 12
			generous = 8
		}
		stress_impact = {
			greedy = -6
			callous = -6
			sadistic = -6
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
				divide = 2
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -12
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -12
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -5
			change_development_progress_with_overflow = -25
		}
	}	
		
	option = {
		name = gpt_raider_arsonist_option_3
		stress_impact = {
			greedy = -12
			callous = -8
			sadistic = -8
		}
		stress_impact = {
			compassionate = 24
			generous = 12
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -18
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -18
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -15
			change_development_progress_with_overflow = -50
		}
	}	
}
gpt_raid_complete.0013 = {
	type = character_event
	title = gpt_pragmatic_plague_raider_title_1
	desc = gpt_pragmatic_plague_raider_desc_1
	theme = battle
	override_background = { reference = burning_building }
	right_portrait = {
		character = scope:saved_raider
		animation = marshal_axe
	}

	immediate = {
		add_character_flag = { flag = gpt_already_raided years = 1 }
		add_opinion = {
			target = scope:saved_raider
			modifier = raided_me_opinion
		}
	}

	option = {
		name = gpt_raider_plague_option_1
		stress_impact = {
			compassionate = -12
			generous = -8
		}
		stress_impact = {
			greedy = 12
			callous = 8
			sadistic = 8
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -6
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -6
				multiply = highest_held_title_tier
			}
		}
	}

	option = {
		name = gpt_raider_plague_option_2
		stress_impact = {
			compassionate = 12
			generous = 8
		}
		stress_impact = {
			greedy = -6
			callous = -6
			sadistic = -6
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
				divide = 2
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -12
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -12
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -5
			change_development_progress_with_overflow = -25
		}
	}	
		
	option = {
		name = gpt_raider_plague_option_3
		stress_impact = {
			greedy = -12
			callous = -8
			sadistic = -8
		}
		stress_impact = {
			compassionate = 24
			generous = 12
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -18
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -18
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -15
			change_development_progress_with_overflow = -50
		}
	}	
}
gpt_raid_complete.0014 = {
	type = character_event
	title = gpt_pragmatic_crop_raider_title_1
	desc = gpt_pragmatic_crop_raider_desc_1
	theme = battle
	override_background = { reference = burning_building }
	right_portrait = {
		character = scope:saved_raider
		animation = marshal_axe
	}

	immediate = {
		add_character_flag = { flag = gpt_already_raided years = 1 }
		add_opinion = {
			target = scope:saved_raider
			modifier = raided_me_opinion
		}
	}

	option = {
		name = gpt_raider_crops_option_1
		stress_impact = {
			compassionate = -12
			generous = -8
		}
		stress_impact = {
			greedy = 12
			callous = 8
			sadistic = 8
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -6
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -6
				multiply = highest_held_title_tier
			}
		}
	}

	option = {
		name = gpt_raider_crops_option_2
		stress_impact = {
			compassionate = 12
			generous = 8
		}
		stress_impact = {
			greedy = -6
			callous = -6
			sadistic = -6
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
				divide = 2
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -12
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -12
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -5
			change_development_progress_with_overflow = -25
		}
	}	
		
	option = {
		name = gpt_raider_crops_option_3
		stress_impact = {
			greedy = -12
			callous = -8
			sadistic = -8
		}
		stress_impact = {
			compassionate = 24
			generous = 12
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -18
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -18
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -15
			change_development_progress_with_overflow = -50
		}
	}	
}
gpt_raid_complete.0015 = {
	type = character_event
	title = gpt_pragmatic_blockade_raider_title_1
	desc = gpt_pragmatic_blockade_raider_desc_1
	theme = battle
	override_background = { reference = burning_building }
	right_portrait = {
		character = scope:saved_raider
		animation = marshal_axe
	}

	immediate = {
		add_character_flag = { flag = gpt_already_raided years = 1 }
		add_opinion = {
			target = scope:saved_raider
			modifier = raided_me_opinion
		}
	}

	option = {
		name = gpt_raider_blockade_option_1
		stress_impact = {
			compassionate = -12
			generous = -8
		}
		stress_impact = {
			greedy = 12
			callous = 8
			sadistic = 8
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -6
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -6
				multiply = highest_held_title_tier
			}
		}
	}

	option = {
		name = gpt_raider_blockade_option_2
		stress_impact = {
			compassionate = 12
			generous = 8
		}
		stress_impact = {
			greedy = -6
			callous = -6
			sadistic = -6
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
				divide = 2
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -12
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -12
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -5
			change_development_progress_with_overflow = -25
		}
	}	
		
	option = {
		name = gpt_raider_blockade_option_3
		stress_impact = {
			greedy = -12
			callous = -8
			sadistic = -8
		}
		stress_impact = {
			compassionate = 24
			generous = 12
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -18
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -18
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -15
			change_development_progress_with_overflow = -50
		}
	}	
}
gpt_raid_complete.0016 = {
	type = character_event
	title = gpt_pragmatic_relic_raider_title_1
	desc = gpt_pragmatic_relic_raider_desc_1
	theme = battle
	override_background = { reference = burning_building }
	right_portrait = {
		character = scope:saved_raider
		animation = marshal_axe
	}

	immediate = {
		add_character_flag = { flag = gpt_already_raided years = 1 }
		add_opinion = {
			target = scope:saved_raider
			modifier = raided_me_opinion
		}
	}

	option = {
		name = gpt_raider_relic_option_1
		stress_impact = {
			compassionate = -12
			generous = -8
		}
		stress_impact = {
			greedy = 12
			callous = 8
			sadistic = 8
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -6
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -6
				multiply = highest_held_title_tier
			}
		}
	}

	option = {
		name = gpt_raider_relic_option_2
		stress_impact = {
			compassionate = 12
			generous = 8
		}
		stress_impact = {
			greedy = -6
			callous = -6
			sadistic = -6
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
				divide = 2
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -12
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -12
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -5
			change_development_progress_with_overflow = -25
		}
	}	
		
	option = {
		name = gpt_raider_relic_option_3
		stress_impact = {
			greedy = -12
			callous = -8
			sadistic = -8
		}
		stress_impact = {
			compassionate = 24
			generous = 12
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -18
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -18
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -15
			change_development_progress_with_overflow = -50
		}
	}	
}



gpt_raid_complete.0021 = {
	type = character_event
	title = gpt_compassionate_raider_hostage_title_1
	desc = gpt_compassionate_raider_hostage_desc_1
	theme = battle
	override_background = { reference = burning_building }
	right_portrait = {
		character = scope:saved_raider
		animation = writing
	}

	immediate = {
		add_character_flag = { flag = gpt_already_raided years = 1 }
		add_opinion = {
			target = scope:saved_raider
			modifier = raided_me_opinion
		}
	}

	option = {
		name = gpt_raider_hostage_option_1
		stress_impact = {
			compassionate = -12
			generous = -8
		}
		stress_impact = {
			greedy = 12
			callous = 8
			sadistic = 8
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -5
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -5
				multiply = highest_held_title_tier
			}
		}
	}

	option = {
		name = gpt_raider_hostage_option_2
		stress_impact = {
			compassionate = 12
			generous = 8
		}
		stress_impact = {
			greedy = -6
			callous = -6
			sadistic = -6
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
				divide = 2
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -10
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -10
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_development_progress_with_overflow = -25
		}
	}	
		
	option = {
		name = gpt_raider_hostage_option_3
		stress_impact = {
			greedy = -12
			callous = -8
			sadistic = -8
		}
		stress_impact = {
			compassionate = 24
			generous = 12
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -15
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -15
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -10
			change_development_progress_with_overflow = -25
		}
	}	
}
gpt_raid_complete.0022 = {
	type = character_event
	title = gpt_compassionate_arsonist_raider_title_1
	desc = gpt_compassionate_arsonist_raider_desc_1
	theme = battle
	override_background = { reference = burning_building }
	right_portrait = {
		character = scope:saved_raider
		animation = writing
	}

	immediate = {
		add_character_flag = { flag = gpt_already_raided years = 1 }
		add_opinion = {
			target = scope:saved_raider
			modifier = raided_me_opinion
		}
	}

	option = {
		name = gpt_raider_arsonist_option_1
		stress_impact = {
			compassionate = -12
			generous = -8
		}
		stress_impact = {
			greedy = 12
			callous = 8
			sadistic = 8
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -5
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -5
				multiply = highest_held_title_tier
			}
		}
	}

	option = {
		name = gpt_raider_arsonist_option_2
		stress_impact = {
			compassionate = 12
			generous = 8
		}
		stress_impact = {
			greedy = -6
			callous = -6
			sadistic = -6
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
				divide = 2
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -10
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -10
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_development_progress_with_overflow = -25
		}
	}	
		
	option = {
		name = gpt_raider_arsonist_option_3
		stress_impact = {
			greedy = -12
			callous = -8
			sadistic = -8
		}
		stress_impact = {
			compassionate = 24
			generous = 12
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -15
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -15
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -10
			change_development_progress_with_overflow = -25
		}
	}	
}
gpt_raid_complete.0023 = {
	type = character_event
	title = gpt_craven_plague_raider_title_1
	desc = gpt_craven_plague_raider_desc_1
	theme = battle
	override_background = { reference = burning_building }
	right_portrait = {
		character = scope:saved_raider
		animation = writing
	}

	immediate = {
		add_character_flag = { flag = gpt_already_raided years = 1 }
		add_opinion = {
			target = scope:saved_raider
			modifier = raided_me_opinion
		}
	}

	option = {
		name = gpt_raider_plague_option_1
		stress_impact = {
			compassionate = -12
			generous = -8
		}
		stress_impact = {
			greedy = 12
			callous = 8
			sadistic = 8
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -5
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -5
				multiply = highest_held_title_tier
			}
		}
	}

	option = {
		name = gpt_raider_plague_option_2
		stress_impact = {
			compassionate = 12
			generous = 8
		}
		stress_impact = {
			greedy = -6
			callous = -6
			sadistic = -6
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
				divide = 2
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -10
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -10
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_development_progress_with_overflow = -25
		}
	}	
		
	option = {
		name = gpt_raider_plague_option_3
		stress_impact = {
			greedy = -12
			callous = -8
			sadistic = -8
		}
		stress_impact = {
			compassionate = 24
			generous = 12
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -15
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -15
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -10
			change_development_progress_with_overflow = -25
		}
	}	
}
gpt_raid_complete.0024 = {
	type = character_event
	title = gpt_compassionate_crop_raider_title_1
	desc = gpt_compassionate_crop_raider_desc_1
	theme = battle
	override_background = { reference = burning_building }
	right_portrait = {
		character = scope:saved_raider
		animation = writing
	}

	immediate = {
		add_character_flag = { flag = gpt_already_raided years = 1 }
		add_opinion = {
			target = scope:saved_raider
			modifier = raided_me_opinion
		}
	}

	option = {
		name = gpt_raider_crops_option_1
		stress_impact = {
			compassionate = -12
			generous = -8
		}
		stress_impact = {
			greedy = 12
			callous = 8
			sadistic = 8
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -5
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -5
				multiply = highest_held_title_tier
			}
		}
	}

	option = {
		name = gpt_raider_crops_option_2
		stress_impact = {
			compassionate = 12
			generous = 8
		}
		stress_impact = {
			greedy = -6
			callous = -6
			sadistic = -6
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
				divide = 2
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -10
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -10
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_development_progress_with_overflow = -25
		}
	}	
		
	option = {
		name = gpt_raider_crops_option_3
		stress_impact = {
			greedy = -12
			callous = -8
			sadistic = -8
		}
		stress_impact = {
			compassionate = 24
			generous = 12
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -15
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -15
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -10
			change_development_progress_with_overflow = -25
		}
	}	
}
gpt_raid_complete.0025 = {
	type = character_event
	title = gpt_compassionate_blockade_raider_title_1
	desc = gpt_compassionate_blockade_raider_desc_1
	theme = battle
	override_background = { reference = burning_building }
	right_portrait = {
		character = scope:saved_raider
		animation = writing
	}

	immediate = {
		add_character_flag = { flag = gpt_already_raided years = 1 }
		add_opinion = {
			target = scope:saved_raider
			modifier = raided_me_opinion
		}
	}

	option = {
		name = gpt_raider_blockade_option_1
		stress_impact = {
			compassionate = -12
			generous = -8
		}
		stress_impact = {
			greedy = 12
			callous = 8
			sadistic = 8
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -5
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -5
				multiply = highest_held_title_tier
			}
		}
	}

	option = {
		name = gpt_raider_blockade_option_2
		stress_impact = {
			compassionate = 12
			generous = 8
		}
		stress_impact = {
			greedy = -6
			callous = -6
			sadistic = -6
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
				divide = 2
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -10
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -10
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_development_progress_with_overflow = -25
		}
	}	
		
	option = {
		name = gpt_raider_blockade_option_3
		stress_impact = {
			greedy = -12
			callous = -8
			sadistic = -8
		}
		stress_impact = {
			compassionate = 24
			generous = 12
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -15
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -15
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -10
			change_development_progress_with_overflow = -25
		}
	}	
}
gpt_raid_complete.0026 = {
	type = character_event
	title = gpt_compassionate_relic_raider_title_1
	desc = gpt_compassionate_relic_raider_desc_1
	theme = battle
	override_background = { reference = burning_building }
	right_portrait = {
		character = scope:saved_raider
		animation = writing
	}

	immediate = {
		add_character_flag = { flag = gpt_already_raided years = 1 }
		add_opinion = {
			target = scope:saved_raider
			modifier = raided_me_opinion
		}
	}

	option = {
		name = gpt_raider_relic_option_1
		stress_impact = {
			compassionate = -12
			generous = -8
		}
		stress_impact = {
			greedy = 12
			callous = 8
			sadistic = 8
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -5
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -5
				multiply = highest_held_title_tier
			}
		}
	}

	option = {
		name = gpt_raider_relic_option_2
		stress_impact = {
			compassionate = 12
			generous = 8
		}
		stress_impact = {
			greedy = -6
			callous = -6
			sadistic = -6
		}
		pay_short_term_gold = {
			gold = {
				value = capital_province.available_loot
				multiply = 0.5
				min = {
					value = monthly_character_income
					multiply = 4
					min = 12
				}
				multiply = 1.5
				divide = 2
			}
			target = scope:saved_raider
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -10
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -10
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_development_progress_with_overflow = -25
		}
	}	
		
	option = {
		name = gpt_raider_relic_option_3
		stress_impact = {
			greedy = -12
			callous = -8
			sadistic = -8
		}
		stress_impact = {
			compassionate = 24
			generous = 12
		}
		if = {
			limit = {
				has_legitimacy = yes
			}
			add_legitimacy = {
				value = -15
				multiply = highest_held_title_tier
			}
		}
		if = {
			limit = {
				government_has_flag = government_has_influence
			}
			change_influence = {
				value = -15
				multiply = highest_held_title_tier
			}
		}
		scope:county = {
			change_county_control = -10
			change_development_progress_with_overflow = -25
		}
	}	
}





gpt_raid_complete.0031 = {
	type = character_event
	title = gpt_zealous_ruler_demand_title
	desc = gpt_zealous_ruler_demand_desc
	theme = battle
	override_background = { reference = burning_building }
	right_portrait = {
		character = scope:saved_holder
		animation = personality_zealous
	}

	immediate = {
		add_character_flag = { flag = gpt_already_warned years = 3 }
		stress_impact = {
			zealous = 20
		}
		stress_impact = {
			cynical = -10
		}
	}

	option = {
		name = gpt_zealous_ruler_demand_option
		custom_tooltip = gpt_raid_correlig_warning_tt
		add_piety = -50
		add_piety_experience = -100
	}	
}

gpt_raid_complete.0032 = {
	type = character_event
	title = gpt_pragmatic_ruler_demand_title
	desc = gpt_pragmatic_ruler_demand_desc
	theme = battle
	override_background = { reference = burning_building }
	right_portrait = {
		character = scope:saved_holder
		animation = throne_room_conversation_3
	}

	immediate = {
		add_character_flag = { flag = gpt_already_warned years = 3 }
		stress_impact = {
			zealous = 20
		}
		stress_impact = {
			cynical = -10
		}
	}

	option = {
		name = gpt_zealous_ruler_demand_option
		custom_tooltip = gpt_raid_correlig_warning_tt
		add_piety = -50
		add_piety_experience = -100
	}	
}

gpt_raid_complete.0033 = {
	type = character_event
	title = gpt_cynical_ruler_demand_title
	desc = gpt_cynical_ruler_demand_desc
	theme = battle
	override_background = { reference = burning_building }
	right_portrait = {
		character = scope:saved_holder
		animation = personality_cynical
	}

	immediate = {
		add_character_flag = { flag = gpt_already_warned years = 3 }
		stress_impact = {
			zealous = 20
		}
		stress_impact = {
			cynical = -10
		}
	}

	option = {
		name = gpt_zealous_ruler_demand_option
		custom_tooltip = gpt_raid_correlig_warning_tt
		add_piety = -50
		add_piety_experience = -100
	}	
}




gpt_raid_complete.0041 = {
	type = character_event
	title = gpt_greedy_ruler_loot_title
	desc = gpt_greedy_ruler_loot_desc
	theme = stewardship_wealth_focus
	right_portrait = {
		character = root
		animation = personality_greedy
	}

	immediate = {
		add_character_flag = { flag = gpt_already_surplus years = 2 }
	}

	option = {
		name = gpt_ruler_loot_option_1
		stress_impact = {
			greedy = -10
			arbitrary = -6
			cynical = -6
		}
		stress_impact = {
			generous = 10
			zealous = 10
			just = 10
		}
	}
	option = {
		stress_impact = {
			greedy = 10
			arbitrary = 10
			cynical = 10
		}
		stress_impact = {
			generous = -8
			zealous = -8
		}
		name = gpt_ruler_loot_option_2
		remove_short_term_gold = {
			value = global_var:gpt_raid_loot_value
			divide = 2
		}
		add_piety = {
			value = global_var:gpt_raid_loot_value
			multiply = 1.5
		}
	}	
	option = {
		stress_impact = {
			greedy = 10
			arbitrary = 10
			cynical = 10
		}
		stress_impact = {
			generous = -8
			just = -8
		}
		name = gpt_ruler_loot_option_3
		remove_short_term_gold = {
			value = global_var:gpt_raid_loot_value
			divide = 2
		}
		add_prestige = {
			value = global_var:gpt_raid_loot_value
			multiply = 1.5
		}
	}	
}

gpt_raid_complete.0042 = {
	type = character_event
	title = gpt_pragmatic_ruler_loot_title
	desc = gpt_pragmatic_ruler_loot_desc
	theme = stewardship_wealth_focus
	right_portrait = {
		character = root
		animation = page_flipping
	}

	immediate = {
		add_character_flag = { flag = gpt_already_surplus years = 2 }
	}

	option = {
		name = gpt_ruler_loot_option_1
		stress_impact = {
			greedy = -10
			arbitrary = -6
			cynical = -6
		}
		stress_impact = {
			generous = 10
			zealous = 10
			just = 10
		}
	}
	option = {
		stress_impact = {
			greedy = 10
			arbitrary = 10
			cynical = 10
		}
		stress_impact = {
			generous = -8
			zealous = -8
		}
		name = gpt_ruler_loot_option_2
		remove_short_term_gold = {
			value = global_var:gpt_raid_loot_value
			divide = 2
		}
		add_piety = {
			value = global_var:gpt_raid_loot_value
			multiply = 1.5
		}
	}	
	option = {
		stress_impact = {
			greedy = 10
			arbitrary = 10
			cynical = 10
		}
		stress_impact = {
			generous = -8
			just = -8
		}
		name = gpt_ruler_loot_option_3
		remove_short_term_gold = {
			value = global_var:gpt_raid_loot_value
			divide = 2
		}
		add_prestige = {
			value = global_var:gpt_raid_loot_value
			multiply = 1.5
		}
	}	
}

gpt_raid_complete.0043 = {
	type = character_event
	title = gpt_generous_ruler_loot_title
	desc = gpt_generous_ruler_loot_desc
	theme = stewardship_wealth_focus
	right_portrait = {
		character = root
		animation = drink
	}

	immediate = {
		add_character_flag = { flag = gpt_already_surplus years = 2 }
	}

	option = {
		name = gpt_ruler_loot_option_1
		stress_impact = {
			greedy = -10
			arbitrary = -6
			cynical = -6
		}
		stress_impact = {
			generous = 10
			zealous = 10
			just = 10
		}
	}
	option = {
		stress_impact = {
			greedy = 10
			arbitrary = 10
			cynical = 10
		}
		stress_impact = {
			generous = -8
			zealous = -8
		}
		name = gpt_ruler_loot_option_2
		remove_short_term_gold = {
			value = global_var:gpt_raid_loot_value
			divide = 2
		}
		add_piety = {
			value = global_var:gpt_raid_loot_value
			multiply = 1.5
		}
	}	
	option = {
		stress_impact = {
			greedy = 10
			arbitrary = 10
			cynical = 10
		}
		stress_impact = {
			generous = -8
			just = -8
		}
		name = gpt_ruler_loot_option_3
		remove_short_term_gold = {
			value = global_var:gpt_raid_loot_value
			divide = 2
		}
		add_prestige = {
			value = global_var:gpt_raid_loot_value
			multiply = 1.5
		}
	}		
}




gpt_raid_complete.0051 = {
	type = character_event
	title = gpt_vengeful_ruler_victory_title_1
	desc = gpt_vengeful_ruler_victory_desc_1
	theme = battle
	override_background = { reference = burning_building }
	right_portrait = {
		character = root
		animation = celebrate_sword
	}

	left_portrait = {
		character = scope:saved_marshal
		animation = marshal
	}

	immediate = {
		add_character_flag = { flag = gpt_already_avenged years = 1 }
		add_prestige = {
			value = gpt_raid_pay_short_term_gold
			divide = 4
			min = 100
		}
	}

	option = {
		name = gpt_vengeful_ruler_option_1
		stress_impact = {
			vengeful = -10
			wrathful = -10
		}
		stress_impact = {
			forgiving = 10
			calm = 10
		}
		add_dread = 20
		dynasty = {
			add_dynasty_prestige = {
				value = gpt_raid_pay_short_term_gold
				divide = 16
				min = 25
			}
		}
	}
	option = {
		stress_impact = {
			callous = -10
			greedy = -10
		}
		stress_impact = {
			compassionate = 10
			content = 10
		}
		name = gpt_vengeful_ruler_option_2
		add_short_term_gold = {
			value = gpt_raid_pay_short_term_gold
			divide = 8
			min = 50
		}
	}	
	option = {
		stress_impact = {
			vengeful = 10
			wrathful = 10
		}
		stress_impact = {
			forgiving = -10
			calm = -10
		}
		name = gpt_vengeful_ruler_option_3
		add_piety = {
			value = gpt_raid_pay_short_term_gold
			divide = 4
			min = 100
		}
	}	
}






gpt_raid_complete.0071 = {
	type = character_event
	title = gpt_sociable_ruler_reinforce_title
	desc = gpt_sociable_ruler_reinforce_desc
	theme = alliance
	right_portrait = {
		character = root
		animation = drink
	}

	immediate = {
		add_character_flag = { flag = gpt_already_helped years = 2 }
	}

	option = {
		name = gpt_sociable_ruler_reinforce_option_1
		stress_impact = {
			shy = 10
			arrogant = 10
			brave = 10
		}
		if = {
			limit = {
				any_ally = {
					count >= 5
				}
			}
			add_prestige = {
				value = -35
				multiply = highest_held_title_tier
			}
			add_character_modifier = {
				modifier = gpt_merc_request_aid_lv5
				years = 1
			}
		}
		else_if = {
			limit = {
				any_ally = {
					count >= 4
				}
			}
			add_prestige = {
				value = -35
				multiply = highest_held_title_tier
			}
			add_character_modifier = {
				modifier = gpt_merc_request_aid_lv4
				years = 1
			}
		}
		else_if = {
			limit = {
				any_ally = {
					count >= 3
				}
			}
			add_prestige = {
				value = -35
				multiply = highest_held_title_tier
			}
			add_character_modifier = {
				modifier = gpt_merc_request_aid_lv3
				years = 1
			}
		}
		else_if = {
			limit = {
				any_ally = {
					count >= 2
				}
			}
			add_prestige = {
				value = -35
				multiply = highest_held_title_tier
			}
			add_character_modifier = {
				modifier = gpt_merc_request_aid_lv2
				years = 1
			}
		}
		else_if = {
			limit = {
				any_ally = {
					count >= 1
				}
			}
			add_prestige = {
				value = -35
				multiply = highest_held_title_tier
			}
			add_character_modifier = {
				modifier = gpt_merc_request_aid_lv1
				years = 1
			}
		}
		else = { }
		ai_chance = {
			base = 100
		}
	}
	option = {
		name = gpt_sociable_ruler_reinforce_option_2
		stress_impact = {
			shy = -8
			arrogant = -8
			brave = -8
		}
		add_prestige = {
			value = 25
			multiply = highest_held_title_tier
		}
		ai_chance = {
			base = 0
		}
	}
}

gpt_raid_complete.0072 = {
	type = character_event
	title = gpt_pragmatic_ruler_reinforce_title
	desc = gpt_pragmatic_ruler_reinforce_desc
	theme = alliance
	right_portrait = {
		character = root
		animation = thinking
	}

	immediate = {
		add_character_flag = { flag = gpt_already_helped years = 2 }
	}

	option = {
		name = gpt_pragmatic_ruler_reinforce_option_1
		stress_impact = {
			shy = 10
			arrogant = 10
			brave = 10
		}
		if = {
			limit = {
				any_ally = {
					count >= 5
				}
			}
			add_prestige = {
				value = -35
				multiply = highest_held_title_tier
			}
			add_character_modifier = {
				modifier = gpt_merc_request_aid_lv5
				years = 1
			}
		}
		else_if = {
			limit = {
				any_ally = {
					count >= 4
				}
			}
			add_prestige = {
				value = -35
				multiply = highest_held_title_tier
			}
			add_character_modifier = {
				modifier = gpt_merc_request_aid_lv4
				years = 1
			}
		}
		else_if = {
			limit = {
				any_ally = {
					count >= 3
				}
			}
			add_prestige = {
				value = -35
				multiply = highest_held_title_tier
			}
			add_character_modifier = {
				modifier = gpt_merc_request_aid_lv3
				years = 1
			}
		}
		else_if = {
			limit = {
				any_ally = {
					count >= 2
				}
			}
			add_prestige = {
				value = -35
				multiply = highest_held_title_tier
			}
			add_character_modifier = {
				modifier = gpt_merc_request_aid_lv2
				years = 1
			}
		}
		else_if = {
			limit = {
				any_ally = {
					count >= 1
				}
			}
			add_prestige = {
				value = -35
				multiply = highest_held_title_tier
			}
			add_character_modifier = {
				modifier = gpt_merc_request_aid_lv1
				years = 1
			}
		}
		else = { }
		ai_chance = {
			base = 100
		}
	}
	option = {
		name = gpt_pragmatic_ruler_reinforce_option_2
		stress_impact = {
			shy = -8
			arrogant = -8
			brave = -8
		}
		add_prestige = {
			value = 25
			multiply = highest_held_title_tier
		}
		ai_chance = {
			base = 0
		}
	}
}

gpt_raid_complete.0073 = {
	type = character_event
	title = gpt_shy_ruler_reinforce_title
	desc = gpt_shy_ruler_reinforce_desc
	theme = alliance
	right_portrait = {
		character = root
		animation = worry
	}

	immediate = {
		add_character_flag = { flag = gpt_already_helped years = 2 }
	}

	option = {
		name = gpt_shy_ruler_reinforce_option_1
		stress_impact = {
			shy = 10
			arrogant = 10
			brave = 10
		}
		if = {
			limit = {
				any_ally = {
					count >= 5
				}
			}
			add_prestige = {
				value = -35
				multiply = highest_held_title_tier
			}
			add_character_modifier = {
				modifier = gpt_merc_request_aid_lv5
				years = 1
			}
		}
		else_if = {
			limit = {
				any_ally = {
					count >= 4
				}
			}
			add_prestige = {
				value = -35
				multiply = highest_held_title_tier
			}
			add_character_modifier = {
				modifier = gpt_merc_request_aid_lv4
				years = 1
			}
		}
		else_if = {
			limit = {
				any_ally = {
					count >= 3
				}
			}
			add_prestige = {
				value = -35
				multiply = highest_held_title_tier
			}
			add_character_modifier = {
				modifier = gpt_merc_request_aid_lv3
				years = 1
			}
		}
		else_if = {
			limit = {
				any_ally = {
					count >= 2
				}
			}
			add_prestige = {
				value = -35
				multiply = highest_held_title_tier
			}
			add_character_modifier = {
				modifier = gpt_merc_request_aid_lv2
				years = 1
			}
		}
		else_if = {
			limit = {
				any_ally = {
					count >= 1
				}
			}
			add_prestige = {
				value = -35
				multiply = highest_held_title_tier
			}
			add_character_modifier = {
				modifier = gpt_merc_request_aid_lv1
				years = 1
			}
		}
		else = { }
		ai_chance = {
			base = 100
		}
	}
	option = {
		name = gpt_shy_ruler_reinforce_option_2
		stress_impact = {
			shy = -8
			arrogant = -8
			brave = -8
		}
		add_prestige = {
			value = 25
			multiply = highest_held_title_tier
		}
		ai_chance = {
			base = 0
		}
	}
}