﻿namespace = gpt_negotiate

gpt_negotiate.0001 = {
	type = character_event
	title = gpt_craven_ruler_mercenary_title_1
	desc = gpt_craven_ruler_mercenary_desc_1
	theme = war
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness > 20 } animation = aggressive_sword }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = disapproval }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = thinking }
	}
	
	right_portrait = {
		character = scope:saved_mercenary
		animation = idle
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_already_negotiated years = 6 }
		}
	}

	option = {
		trigger = { stewardship >= 16 }
		name = gpt_craven_ruler_mercenary_option_1
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}	
		
	option = {
		trigger = { diplomacy >= 16 }
		name = gpt_craven_ruler_mercenary_option_2
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = diplomacy }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { intrigue >= 16 }
		name = gpt_craven_ruler_mercenary_option_3
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = intrigue }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { learning >= 16 }
		name = gpt_craven_ruler_mercenary_option_4
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = learning }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { martial >= 16 }
		name = gpt_craven_ruler_mercenary_option_5
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = martial }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_craven_ruler_mercenary_option_6
		gpt_tied_negotiation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_negotiate.0002 = {
	type = character_event
	title = gpt_craven_ruler_mercenary_title_2
	desc = gpt_craven_ruler_mercenary_desc_2
	theme = war
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness > 20 } animation = aggressive_sword }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = disapproval }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = thinking }
	}
	
	right_portrait = {
		character = scope:saved_mercenary
		animation = idle
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_already_negotiated years = 6 }
		}
	}
		
	option = {
		trigger = { stewardship >= 16 }
		name = gpt_craven_ruler_mercenary_option_1
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}	
		
	option = {
		trigger = { diplomacy >= 16 }
		name = gpt_craven_ruler_mercenary_option_2
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = diplomacy }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { intrigue >= 16 }
		name = gpt_craven_ruler_mercenary_option_3
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = intrigue }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { learning >= 16 }
		name = gpt_craven_ruler_mercenary_option_4
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = learning }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { martial >= 16 }
		name = gpt_craven_ruler_mercenary_option_5
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = martial }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_craven_ruler_mercenary_option_6
		gpt_tied_negotiation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_negotiate.0003 = {
	type = character_event
	title = gpt_craven_ruler_mercenary_title_3
	desc = gpt_craven_ruler_mercenary_desc_3
	theme = war
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness > 20 } animation = aggressive_sword }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = disapproval }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = thinking }
	}
	
	right_portrait = {
		character = scope:saved_mercenary
		animation = idle
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_already_negotiated years = 6 }
		}
	}
		
	option = {
		trigger = { stewardship >= 16 }
		name = gpt_craven_ruler_mercenary_option_1
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}	
		
	option = {
		trigger = { diplomacy >= 16 }
		name = gpt_craven_ruler_mercenary_option_2
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = diplomacy }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { intrigue >= 16 }
		name = gpt_craven_ruler_mercenary_option_3
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = intrigue }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { learning >= 16 }
		name = gpt_craven_ruler_mercenary_option_4
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = learning }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { martial >= 16 }
		name = gpt_craven_ruler_mercenary_option_5
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = martial }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_craven_ruler_mercenary_option_6
		gpt_tied_negotiation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}

gpt_negotiate.0004 = {
	type = character_event
	title = gpt_pragmatic_ruler_mercenary_title_1
	desc = gpt_pragmatic_ruler_mercenary_desc_1
	theme = war
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness > 20 } animation = aggressive_sword }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = disapproval }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = thinking }
	}
	
	right_portrait = {
		character = scope:saved_mercenary
		animation = idle
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_already_negotiated years = 6 }
		}
	}
		
	option = {
		trigger = { stewardship >= 16 }
		name = gpt_pragmatic_ruler_mercenary_option_1
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}	
		
	option = {
		trigger = { diplomacy >= 16 }
		name = gpt_pragmatic_ruler_mercenary_option_2
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = diplomacy }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { intrigue >= 16 }
		name = gpt_pragmatic_ruler_mercenary_option_3
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = intrigue }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { learning >= 16 }
		name = gpt_pragmatic_ruler_mercenary_option_4
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = learning }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { martial >= 16 }
		name = gpt_pragmatic_ruler_mercenary_option_5
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = martial }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_pragmatic_ruler_mercenary_option_6
		gpt_tied_negotiation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_negotiate.0005 = {
	type = character_event
	title = gpt_pragmatic_ruler_mercenary_title_2
	desc = gpt_pragmatic_ruler_mercenary_desc_2
	theme = war
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness > 20 } animation = aggressive_sword }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = disapproval }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = thinking }
	}
	
	right_portrait = {
		character = scope:saved_mercenary
		animation = idle
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_already_negotiated years = 6 }
		}
	}
		
	option = {
		trigger = { stewardship >= 16 }
		name = gpt_pragmatic_ruler_mercenary_option_1
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}	
		
	option = {
		trigger = { diplomacy >= 16 }
		name = gpt_pragmatic_ruler_mercenary_option_2
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = diplomacy }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { intrigue >= 16 }
		name = gpt_pragmatic_ruler_mercenary_option_3
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = intrigue }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { learning >= 16 }
		name = gpt_pragmatic_ruler_mercenary_option_4
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = learning }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { martial >= 16 }
		name = gpt_pragmatic_ruler_mercenary_option_5
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = martial }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_pragmatic_ruler_mercenary_option_6
		gpt_tied_negotiation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_negotiate.0006 = {
	type = character_event
	title = gpt_pragmatic_ruler_mercenary_title_3
	desc = gpt_pragmatic_ruler_mercenary_desc_3
	theme = war
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness > 20 } animation = aggressive_sword }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = disapproval }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = thinking }
	}
	
	right_portrait = {
		character = scope:saved_mercenary
		animation = idle
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_already_negotiated years = 6 }
		}
	}
		
	option = {
		trigger = { stewardship >= 16 }
		name = gpt_pragmatic_ruler_mercenary_option_1
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}	
		
	option = {
		trigger = { diplomacy >= 16 }
		name = gpt_pragmatic_ruler_mercenary_option_2
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = diplomacy }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { intrigue >= 16 }
		name = gpt_pragmatic_ruler_mercenary_option_3
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = intrigue }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { learning >= 16 }
		name = gpt_pragmatic_ruler_mercenary_option_4
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = learning }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { martial >= 16 }
		name = gpt_pragmatic_ruler_mercenary_option_5
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = martial }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_pragmatic_ruler_mercenary_option_6
		gpt_tied_negotiation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}

gpt_negotiate.0007 = {
	type = character_event
	title = gpt_bold_ruler_mercenary_title_1
	desc = gpt_bold_ruler_mercenary_desc_1
	theme = war
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness > 20 } animation = aggressive_sword }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = disapproval }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = thinking }
	}
	
	right_portrait = {
		character = scope:saved_mercenary
		animation = idle
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_already_negotiated years = 6 }
		}
	}
		
	option = {
		trigger = { stewardship >= 16 }
		name = gpt_bold_ruler_mercenary_option_1
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}	
		
	option = {
		trigger = { diplomacy >= 16 }
		name = gpt_bold_ruler_mercenary_option_2
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = diplomacy }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { intrigue >= 16 }
		name = gpt_bold_ruler_mercenary_option_3
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = intrigue }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { learning >= 16 }
		name = gpt_bold_ruler_mercenary_option_4
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = learning }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { martial >= 16 }
		name = gpt_bold_ruler_mercenary_option_5
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = martial }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_bold_ruler_mercenary_option_6
		gpt_tied_negotiation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_negotiate.0008 = {
	type = character_event
	title = gpt_bold_ruler_mercenary_title_2
	desc = gpt_bold_ruler_mercenary_desc_2
	theme = war
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness > 20 } animation = aggressive_sword }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = disapproval }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = thinking }
	}
	
	right_portrait = {
		character = scope:saved_mercenary
		animation = idle
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_already_negotiated years = 6 }
		}
	}
		
	option = {
		trigger = { stewardship >= 16 }
		name = gpt_bold_ruler_mercenary_option_1
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}	
		
	option = {
		trigger = { diplomacy >= 16 }
		name = gpt_bold_ruler_mercenary_option_2
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = diplomacy }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { intrigue >= 16 }
		name = gpt_bold_ruler_mercenary_option_3
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = intrigue }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { learning >= 16 }
		name = gpt_bold_ruler_mercenary_option_4
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = learning }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { martial >= 16 }
		name = gpt_bold_ruler_mercenary_option_5
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = martial }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_bold_ruler_mercenary_option_6
		gpt_tied_negotiation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}
gpt_negotiate.0009 = {
	type = character_event
	title = gpt_bold_ruler_mercenary_title_3
	desc = gpt_bold_ruler_mercenary_desc_3
	theme = war
	left_portrait = {
		character = root
		triggered_animation = { trigger = { ai_boldness > 20 } animation = aggressive_sword }
		triggered_animation = { trigger = { ai_boldness > -20 } animation = disapproval }
		triggered_animation = { trigger = { ai_boldness <= -20 } animation = thinking }
	}
	
	right_portrait = {
		character = scope:saved_mercenary
		animation = idle
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_already_negotiated years = 6 }
		}
	}
		
	option = {
		trigger = { stewardship >= 16 }
		name = gpt_bold_ruler_mercenary_option_1
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}	
		
	option = {
		trigger = { diplomacy >= 16 }
		name = gpt_bold_ruler_mercenary_option_2
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = diplomacy }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed > 70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { intrigue >= 16 }
		name = gpt_bold_ruler_mercenary_option_3
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = intrigue }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_sociability > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_sociability < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_compassion > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_compassion < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { learning >= 16 }
		name = gpt_bold_ruler_mercenary_option_4
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = learning }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_zeal > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_zeal < -70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_rationality > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_rationality < -70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		trigger = { martial >= 16 }
		name = gpt_bold_ruler_mercenary_option_5
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = martial }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_boldness < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_boldness > 70 } }
				gpt_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				gpt_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}

	option = {
		name = gpt_bold_ruler_mercenary_option_6
		gpt_tied_negotiation_effect = yes
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}
}




#High Greed
gpt_negotiate.0041 = {
	type = character_event
	title = gpt_mercenary_pillage_title_1
	desc = gpt_mercenary_pillage_desc_1
	theme = war
 #	window = big_event_window

	right_portrait = {
		character = scope:saved_mercenary
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > 20 } animation = menacing }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > -20 } animation = steward }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed <= -20 } animation = wedding_drunk }
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_merc_riot_cd years = 4 }
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_1
		stress_impact = {
			craven = 12
			shy = 8
			trusting = 8
		}
		stress_impact = {
			brave = -6
			honest = -6
		}
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_merc_riot_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_merc_riot_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_merc_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}		

	option = {
		name = gpt_mercenary_pillage_option_2
		stress_impact = {
			greedy = 12
			zealous = 8
			brave = 8
		}
		stress_impact = {
			craven = -6
			content = -6
		}
		pay_short_term_gold = {
			target = scope:saved_mercenary
			gold = gpt_merc_riot_gold
		}
	}

	option = {
		trigger = { dread >= 40 }
		name = gpt_mercenary_pillage_option_3
		stress_impact = {
			compassionate = 12
			forgiving = 16
			lazy = 12
		}
		stress_impact = {
			sadistic = -6
			vengeful = -8
		}
		add_dread = 10
		add_tyranny = 12
		scope:saved_mercenary = {
			add_opinion = {
				modifier = irritated_opinion
				target = root
				opinion = -20
			}
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_4
		stress_impact = {
			vengeful = 12
			wrathful = 8
			paranoid = 6
		}
		stress_impact = {
			lazy = -6
			arbitrary = -6
		}
		gpt_merc_riot_negative_effect = yes
	}
}
gpt_negotiate.0042 = {
	type = character_event
	title = gpt_mercenary_pillage_title_2
	desc = gpt_mercenary_pillage_desc_2
	theme = war
 #	window = big_event_window

	right_portrait = {
		character = scope:saved_mercenary
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > 20 } animation = menacing }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > -20 } animation = steward }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed <= -20 } animation = wedding_drunk }
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_merc_riot_cd years = 4 }
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_1
		stress_impact = {
			craven = 12
			shy = 8
			trusting = 8
		}
		stress_impact = {
			brave = -6
			honest = -6
		}
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_merc_riot_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_merc_riot_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_merc_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}		

	option = {
		name = gpt_mercenary_pillage_option_2
		stress_impact = {
			greedy = 12
			zealous = 8
			brave = 8
		}
		stress_impact = {
			craven = -6
			content = -6
		}
		pay_short_term_gold = {
			target = scope:saved_mercenary
			gold = gpt_merc_riot_gold
		}
	}

	option = {
		trigger = { dread >= 40 }
		name = gpt_mercenary_pillage_option_3
		stress_impact = {
			compassionate = 12
			forgiving = 16
			lazy = 12
		}
		stress_impact = {
			sadistic = -6
			vengeful = -8
		}
		add_dread = 10
		add_tyranny = 12
		scope:saved_mercenary = {
			add_opinion = {
				modifier = irritated_opinion
				target = root
				opinion = -20
			}
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_4
		stress_impact = {
			vengeful = 12
			wrathful = 8
			paranoid = 6
		}
		stress_impact = {
			lazy = -6
			arbitrary = -6
		}
		gpt_merc_riot_negative_effect = yes
	}
}
gpt_negotiate.0043 = {
	type = character_event
	title = gpt_mercenary_pillage_title_3
	desc = gpt_mercenary_pillage_desc_3
	theme = war
 #	window = big_event_window

	right_portrait = {
		character = scope:saved_mercenary
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > 20 } animation = menacing }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > -20 } animation = steward }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed <= -20 } animation = wedding_drunk }
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_merc_riot_cd years = 4 }
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_1
		stress_impact = {
			craven = 12
			shy = 8
			trusting = 8
		}
		stress_impact = {
			brave = -6
			honest = -6
		}
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_merc_riot_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_merc_riot_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_merc_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}		

	option = {
		name = gpt_mercenary_pillage_option_2
		stress_impact = {
			greedy = 12
			zealous = 8
			brave = 8
		}
		stress_impact = {
			craven = -6
			content = -6
		}
		pay_short_term_gold = {
			target = scope:saved_mercenary
			gold = gpt_merc_riot_gold
		}
	}

	option = {
		trigger = { dread >= 40 }
		name = gpt_mercenary_pillage_option_3
		stress_impact = {
			compassionate = 12
			forgiving = 16
			lazy = 12
		}
		stress_impact = {
			sadistic = -6
			vengeful = -8
		}
		add_dread = 10
		add_tyranny = 12
		scope:saved_mercenary = {
			add_opinion = {
				modifier = irritated_opinion
				target = root
				opinion = -20
			}
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_4
		stress_impact = {
			vengeful = 12
			wrathful = 8
			paranoid = 6
		}
		stress_impact = {
			lazy = -6
			arbitrary = -6
		}
		gpt_merc_riot_negative_effect = yes
	}
}
gpt_negotiate.0044 = {
	type = character_event
	title = gpt_mercenary_trade_title_1
	desc = gpt_mercenary_trade_desc_1
	theme = war
 #	window = big_event_window

	right_portrait = {
		character = scope:saved_mercenary
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > 20 } animation = menacing }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > -20 } animation = steward }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed <= -20 } animation = wedding_drunk }
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_merc_riot_cd years = 4 }
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_1
		stress_impact = {
			craven = 12
			shy = 8
			trusting = 8
		}
		stress_impact = {
			brave = -6
			honest = -6
		}
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_merc_riot_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_merc_riot_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_merc_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}		

	option = {
		name = gpt_mercenary_pillage_option_2
		stress_impact = {
			greedy = 12
			zealous = 8
			brave = 8
		}
		stress_impact = {
			craven = -6
			content = -6
		}
		pay_short_term_gold = {
			target = scope:saved_mercenary
			gold = gpt_merc_riot_gold
		}
	}

	option = {
		trigger = { dread >= 40 }
		name = gpt_mercenary_pillage_option_3
		stress_impact = {
			compassionate = 12
			forgiving = 16
			lazy = 12
		}
		stress_impact = {
			sadistic = -6
			vengeful = -8
		}
		add_dread = 10
		add_tyranny = 12
		scope:saved_mercenary = {
			add_opinion = {
				modifier = irritated_opinion
				target = root
				opinion = -20
			}
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_4
		stress_impact = {
			vengeful = 12
			wrathful = 8
			paranoid = 6
		}
		stress_impact = {
			lazy = -6
			arbitrary = -6
		}
		gpt_merc_riot_negative_effect = yes
	}
}
gpt_negotiate.0045 = {
	type = character_event
	title = gpt_mercenary_trade_title_2
	desc = gpt_mercenary_trade_desc_2
	theme = war
 #	window = big_event_window

	right_portrait = {
		character = scope:saved_mercenary
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > 20 } animation = menacing }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > -20 } animation = steward }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed <= -20 } animation = wedding_drunk }
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_merc_riot_cd years = 4 }
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_1
		stress_impact = {
			craven = 12
			shy = 8
			trusting = 8
		}
		stress_impact = {
			brave = -6
			honest = -6
		}
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_merc_riot_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_merc_riot_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_merc_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}		

	option = {
		name = gpt_mercenary_pillage_option_2
		stress_impact = {
			greedy = 12
			zealous = 8
			brave = 8
		}
		stress_impact = {
			craven = -6
			content = -6
		}
		pay_short_term_gold = {
			target = scope:saved_mercenary
			gold = gpt_merc_riot_gold
		}
	}

	option = {
		trigger = { dread >= 40 }
		name = gpt_mercenary_pillage_option_3
		stress_impact = {
			compassionate = 12
			forgiving = 16
			lazy = 12
		}
		stress_impact = {
			sadistic = -6
			vengeful = -8
		}
		add_dread = 10
		add_tyranny = 12
		scope:saved_mercenary = {
			add_opinion = {
				modifier = irritated_opinion
				target = root
				opinion = -20
			}
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_4
		stress_impact = {
			vengeful = 12
			wrathful = 8
			paranoid = 6
		}
		stress_impact = {
			lazy = -6
			arbitrary = -6
		}
		gpt_merc_riot_negative_effect = yes
	}
}
gpt_negotiate.0046 = {
	type = character_event
	title = gpt_mercenary_trade_title_3
	desc = gpt_mercenary_trade_desc_3
	theme = war
 #	window = big_event_window

	right_portrait = {
		character = scope:saved_mercenary
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > 20 } animation = menacing }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > -20 } animation = steward }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed <= -20 } animation = wedding_drunk }
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_merc_riot_cd years = 4 }
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_1
		stress_impact = {
			craven = 12
			shy = 8
			trusting = 8
		}
		stress_impact = {
			brave = -6
			honest = -6
		}
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_merc_riot_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_merc_riot_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_merc_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}		

	option = {
		name = gpt_mercenary_pillage_option_2
		stress_impact = {
			greedy = 12
			zealous = 8
			brave = 8
		}
		stress_impact = {
			craven = -6
			content = -6
		}
		pay_short_term_gold = {
			target = scope:saved_mercenary
			gold = gpt_merc_riot_gold
		}
	}

	option = {
		trigger = { dread >= 40 }
		name = gpt_mercenary_pillage_option_3
		stress_impact = {
			compassionate = 12
			forgiving = 16
			lazy = 12
		}
		stress_impact = {
			sadistic = -6
			vengeful = -8
		}
		add_dread = 10
		add_tyranny = 12
		scope:saved_mercenary = {
			add_opinion = {
				modifier = irritated_opinion
				target = root
				opinion = -20
			}
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_4
		stress_impact = {
			vengeful = 12
			wrathful = 8
			paranoid = 6
		}
		stress_impact = {
			lazy = -6
			arbitrary = -6
		}
		gpt_merc_riot_negative_effect = yes
	}
}

#Mid Greed
gpt_negotiate.0051 = {
	type = character_event
	title = gpt_mercenary_diplomatic_title_1
	desc = gpt_mercenary_diplomatic_desc_1
	theme = war
 #	window = big_event_window

	right_portrait = {
		character = scope:saved_mercenary
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > 20 } animation = menacing }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > -20 } animation = steward }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed <= -20 } animation = wedding_drunk }
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_merc_riot_cd years = 4 }
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_1
		stress_impact = {
			craven = 12
			shy = 8
			trusting = 8
		}
		stress_impact = {
			brave = -6
			honest = -6
		}
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_merc_riot_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_merc_riot_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_merc_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}		

	option = {
		name = gpt_mercenary_pillage_option_2
		stress_impact = {
			greedy = 12
			zealous = 8
			brave = 8
		}
		stress_impact = {
			craven = -6
			content = -6
		}
		pay_short_term_gold = {
			target = scope:saved_mercenary
			gold = gpt_merc_riot_gold
		}
	}

	option = {
		trigger = { dread >= 40 }
		name = gpt_mercenary_pillage_option_3
		stress_impact = {
			compassionate = 12
			forgiving = 16
			lazy = 12
		}
		stress_impact = {
			sadistic = -6
			vengeful = -8
		}
		add_dread = 10
		add_tyranny = 12
		scope:saved_mercenary = {
			add_opinion = {
				modifier = irritated_opinion
				target = root
				opinion = -20
			}
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_4
		stress_impact = {
			vengeful = 12
			wrathful = 8
			paranoid = 6
		}
		stress_impact = {
			lazy = -6
			arbitrary = -6
		}
		gpt_merc_riot_negative_effect = yes
	}
}
gpt_negotiate.0052 = {
	type = character_event
	title = gpt_mercenary_diplomatic_title_2
	desc = gpt_mercenary_diplomatic_desc_2
	theme = war
 #	window = big_event_window

	right_portrait = {
		character = scope:saved_mercenary
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > 20 } animation = menacing }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > -20 } animation = steward }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed <= -20 } animation = wedding_drunk }
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_merc_riot_cd years = 4 }
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_1
		stress_impact = {
			craven = 12
			shy = 8
			trusting = 8
		}
		stress_impact = {
			brave = -6
			honest = -6
		}
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_merc_riot_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_merc_riot_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_merc_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}		

	option = {
		name = gpt_mercenary_pillage_option_2
		stress_impact = {
			greedy = 12
			zealous = 8
			brave = 8
		}
		stress_impact = {
			craven = -6
			content = -6
		}
		pay_short_term_gold = {
			target = scope:saved_mercenary
			gold = gpt_merc_riot_gold
		}
	}

	option = {
		trigger = { dread >= 40 }
		name = gpt_mercenary_pillage_option_3
		stress_impact = {
			compassionate = 12
			forgiving = 16
			lazy = 12
		}
		stress_impact = {
			sadistic = -6
			vengeful = -8
		}
		add_dread = 10
		add_tyranny = 12
		scope:saved_mercenary = {
			add_opinion = {
				modifier = irritated_opinion
				target = root
				opinion = -20
			}
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_4
		stress_impact = {
			vengeful = 12
			wrathful = 8
			paranoid = 6
		}
		stress_impact = {
			lazy = -6
			arbitrary = -6
		}
		gpt_merc_riot_negative_effect = yes
	}
}
gpt_negotiate.0053 = {
	type = character_event
	title = gpt_mercenary_smuggling_title_1
	desc = gpt_mercenary_smuggling_desc_1
	theme = war
 #	window = big_event_window

	right_portrait = {
		character = scope:saved_mercenary
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > 20 } animation = menacing }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > -20 } animation = steward }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed <= -20 } animation = wedding_drunk }
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_merc_riot_cd years = 4 }
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_1
		stress_impact = {
			craven = 12
			shy = 8
			trusting = 8
		}
		stress_impact = {
			brave = -6
			honest = -6
		}
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_merc_riot_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_merc_riot_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_merc_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}		

	option = {
		name = gpt_mercenary_pillage_option_2
		stress_impact = {
			greedy = 12
			zealous = 8
			brave = 8
		}
		stress_impact = {
			craven = -6
			content = -6
		}
		pay_short_term_gold = {
			target = scope:saved_mercenary
			gold = gpt_merc_riot_gold
		}
	}

	option = {
		trigger = { dread >= 40 }
		name = gpt_mercenary_pillage_option_3
		stress_impact = {
			compassionate = 12
			forgiving = 16
			lazy = 12
		}
		stress_impact = {
			sadistic = -6
			vengeful = -8
		}
		add_dread = 10
		add_tyranny = 12
		scope:saved_mercenary = {
			add_opinion = {
				modifier = irritated_opinion
				target = root
				opinion = -20
			}
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_4
		stress_impact = {
			vengeful = 12
			wrathful = 8
			paranoid = 6
		}
		stress_impact = {
			lazy = -6
			arbitrary = -6
		}
		gpt_merc_riot_negative_effect = yes
	}
}
gpt_negotiate.0054 = {
	type = character_event
	title = gpt_mercenary_smuggling_title_2
	desc = gpt_mercenary_smuggling_desc_2
	theme = war
 #	window = big_event_window

	right_portrait = {
		character = scope:saved_mercenary
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > 20 } animation = menacing }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > -20 } animation = steward }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed <= -20 } animation = wedding_drunk }
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_merc_riot_cd years = 4 }
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_1
		stress_impact = {
			craven = 12
			shy = 8
			trusting = 8
		}
		stress_impact = {
			brave = -6
			honest = -6
		}
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_merc_riot_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_merc_riot_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_merc_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}		

	option = {
		name = gpt_mercenary_pillage_option_2
		stress_impact = {
			greedy = 12
			zealous = 8
			brave = 8
		}
		stress_impact = {
			craven = -6
			content = -6
		}
		pay_short_term_gold = {
			target = scope:saved_mercenary
			gold = gpt_merc_riot_gold
		}
	}

	option = {
		trigger = { dread >= 40 }
		name = gpt_mercenary_pillage_option_3
		stress_impact = {
			compassionate = 12
			forgiving = 16
			lazy = 12
		}
		stress_impact = {
			sadistic = -6
			vengeful = -8
		}
		add_dread = 10
		add_tyranny = 12
		scope:saved_mercenary = {
			add_opinion = {
				modifier = irritated_opinion
				target = root
				opinion = -20
			}
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_4
		stress_impact = {
			vengeful = 12
			wrathful = 8
			paranoid = 6
		}
		stress_impact = {
			lazy = -6
			arbitrary = -6
		}
		gpt_merc_riot_negative_effect = yes
	}
}
gpt_negotiate.0055 = {
	type = character_event
	title = gpt_mercenary_smuggling_title_3
	desc = gpt_mercenary_smuggling_desc_3
	theme = war
 #	window = big_event_window

	right_portrait = {
		character = scope:saved_mercenary
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > 20 } animation = menacing }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > -20 } animation = steward }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed <= -20 } animation = wedding_drunk }
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_merc_riot_cd years = 4 }
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_1
		stress_impact = {
			craven = 12
			shy = 8
			trusting = 8
		}
		stress_impact = {
			brave = -6
			honest = -6
		}
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_merc_riot_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_merc_riot_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_merc_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}		

	option = {
		name = gpt_mercenary_pillage_option_2
		stress_impact = {
			greedy = 12
			zealous = 8
			brave = 8
		}
		stress_impact = {
			craven = -6
			content = -6
		}
		pay_short_term_gold = {
			target = scope:saved_mercenary
			gold = gpt_merc_riot_gold
		}
	}

	option = {
		trigger = { dread >= 40 }
		name = gpt_mercenary_pillage_option_3
		stress_impact = {
			compassionate = 12
			forgiving = 16
			lazy = 12
		}
		stress_impact = {
			sadistic = -6
			vengeful = -8
		}
		add_dread = 10
		add_tyranny = 12
		scope:saved_mercenary = {
			add_opinion = {
				modifier = irritated_opinion
				target = root
				opinion = -20
			}
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_4
		stress_impact = {
			vengeful = 12
			wrathful = 8
			paranoid = 6
		}
		stress_impact = {
			lazy = -6
			arbitrary = -6
		}
		gpt_merc_riot_negative_effect = yes
	}
}

#Low Greed
gpt_negotiate.0061 = {
	type = character_event
	title = gpt_mercenary_damage_title_1
	desc = gpt_mercenary_damage_desc_1
	theme = war
 #	window = big_event_window

	right_portrait = {
		character = scope:saved_mercenary
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > 20 } animation = menacing }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > -20 } animation = steward }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed <= -20 } animation = wedding_drunk }
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_merc_riot_cd years = 4 }
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_1
		stress_impact = {
			craven = 12
			shy = 8
			trusting = 8
		}
		stress_impact = {
			brave = -6
			honest = -6
		}
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_merc_riot_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_merc_riot_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_merc_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}		

	option = {
		name = gpt_mercenary_pillage_option_2
		stress_impact = {
			greedy = 12
			zealous = 8
			brave = 8
		}
		stress_impact = {
			craven = -6
			content = -6
		}
		pay_short_term_gold = {
			target = scope:saved_mercenary
			gold = gpt_merc_riot_gold
		}
	}

	option = {
		trigger = { dread >= 40 }
		name = gpt_mercenary_pillage_option_3
		stress_impact = {
			compassionate = 12
			forgiving = 16
			lazy = 12
		}
		stress_impact = {
			sadistic = -6
			vengeful = -8
		}
		add_dread = 10
		add_tyranny = 12
		scope:saved_mercenary = {
			add_opinion = {
				modifier = irritated_opinion
				target = root
				opinion = -20
			}
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_4
		stress_impact = {
			vengeful = 12
			wrathful = 8
			paranoid = 6
		}
		stress_impact = {
			lazy = -6
			arbitrary = -6
		}
		gpt_merc_riot_negative_effect = yes
	}
}
gpt_negotiate.0062 = {
	type = character_event
	title = gpt_mercenary_damage_title_2
	desc = gpt_mercenary_damage_desc_2
	theme = war
 #	window = big_event_window

	right_portrait = {
		character = scope:saved_mercenary
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > 20 } animation = menacing }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > -20 } animation = steward }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed <= -20 } animation = wedding_drunk }
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_merc_riot_cd years = 4 }
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_1
		stress_impact = {
			craven = 12
			shy = 8
			trusting = 8
		}
		stress_impact = {
			brave = -6
			honest = -6
		}
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_merc_riot_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_merc_riot_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_merc_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}		

	option = {
		name = gpt_mercenary_pillage_option_2
		stress_impact = {
			greedy = 12
			zealous = 8
			brave = 8
		}
		stress_impact = {
			craven = -6
			content = -6
		}
		pay_short_term_gold = {
			target = scope:saved_mercenary
			gold = gpt_merc_riot_gold
		}
	}

	option = {
		trigger = { dread >= 40 }
		name = gpt_mercenary_pillage_option_3
		stress_impact = {
			compassionate = 12
			forgiving = 16
			lazy = 12
		}
		stress_impact = {
			sadistic = -6
			vengeful = -8
		}
		add_dread = 10
		add_tyranny = 12
		scope:saved_mercenary = {
			add_opinion = {
				modifier = irritated_opinion
				target = root
				opinion = -20
			}
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_4
		stress_impact = {
			vengeful = 12
			wrathful = 8
			paranoid = 6
		}
		stress_impact = {
			lazy = -6
			arbitrary = -6
		}
		gpt_merc_riot_negative_effect = yes
	}
}
gpt_negotiate.0063 = {
	type = character_event
	title = gpt_mercenary_damage_title_3
	desc = gpt_mercenary_damage_desc_3
	theme = war
 #	window = big_event_window

	right_portrait = {
		character = scope:saved_mercenary
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > 20 } animation = menacing }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > -20 } animation = steward }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed <= -20 } animation = wedding_drunk }
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_merc_riot_cd years = 4 }
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_1
		stress_impact = {
			craven = 12
			shy = 8
			trusting = 8
		}
		stress_impact = {
			brave = -6
			honest = -6
		}
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_merc_riot_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_merc_riot_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_merc_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}		

	option = {
		name = gpt_mercenary_pillage_option_2
		stress_impact = {
			greedy = 12
			zealous = 8
			brave = 8
		}
		stress_impact = {
			craven = -6
			content = -6
		}
		pay_short_term_gold = {
			target = scope:saved_mercenary
			gold = gpt_merc_riot_gold
		}
	}

	option = {
		trigger = { dread >= 40 }
		name = gpt_mercenary_pillage_option_3
		stress_impact = {
			compassionate = 12
			forgiving = 16
			lazy = 12
		}
		stress_impact = {
			sadistic = -6
			vengeful = -8
		}
		add_dread = 10
		add_tyranny = 12
		scope:saved_mercenary = {
			add_opinion = {
				modifier = irritated_opinion
				target = root
				opinion = -20
			}
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_4
		stress_impact = {
			vengeful = 12
			wrathful = 8
			paranoid = 6
		}
		stress_impact = {
			lazy = -6
			arbitrary = -6
		}
		gpt_merc_riot_negative_effect = yes
	}
}
gpt_negotiate.0064 = {
	type = character_event
	title = gpt_mercenary_disorder_title_1
	desc = gpt_mercenary_disorder_desc_1
	theme = war
 #	window = big_event_window

	right_portrait = {
		character = scope:saved_mercenary
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > 20 } animation = menacing }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > -20 } animation = steward }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed <= -20 } animation = wedding_drunk }
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_merc_riot_cd years = 4 }
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_1
		stress_impact = {
			craven = 12
			shy = 8
			trusting = 8
		}
		stress_impact = {
			brave = -6
			honest = -6
		}
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_merc_riot_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_merc_riot_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_merc_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}		

	option = {
		name = gpt_mercenary_pillage_option_2
		stress_impact = {
			greedy = 12
			zealous = 8
			brave = 8
		}
		stress_impact = {
			craven = -6
			content = -6
		}
		pay_short_term_gold = {
			target = scope:saved_mercenary
			gold = gpt_merc_riot_gold
		}
	}

	option = {
		trigger = { dread >= 40 }
		name = gpt_mercenary_pillage_option_3
		stress_impact = {
			compassionate = 12
			forgiving = 16
			lazy = 12
		}
		stress_impact = {
			sadistic = -6
			vengeful = -8
		}
		add_dread = 10
		add_tyranny = 12
		scope:saved_mercenary = {
			add_opinion = {
				modifier = irritated_opinion
				target = root
				opinion = -20
			}
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_4
		stress_impact = {
			vengeful = 12
			wrathful = 8
			paranoid = 6
		}
		stress_impact = {
			lazy = -6
			arbitrary = -6
		}
		gpt_merc_riot_negative_effect = yes
	}
}
gpt_negotiate.0065 = {
	type = character_event
	title = gpt_mercenary_disorder_title_2
	desc = gpt_mercenary_disorder_desc_2
	theme = war
 #	window = big_event_window

	right_portrait = {
		character = scope:saved_mercenary
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > 20 } animation = menacing }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > -20 } animation = steward }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed <= -20 } animation = wedding_drunk }
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_merc_riot_cd years = 4 }
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_1
		stress_impact = {
			craven = 12
			shy = 8
			trusting = 8
		}
		stress_impact = {
			brave = -6
			honest = -6
		}
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_merc_riot_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_merc_riot_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_merc_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}		

	option = {
		name = gpt_mercenary_pillage_option_2
		stress_impact = {
			greedy = 12
			zealous = 8
			brave = 8
		}
		stress_impact = {
			craven = -6
			content = -6
		}
		pay_short_term_gold = {
			target = scope:saved_mercenary
			gold = gpt_merc_riot_gold
		}
	}

	option = {
		trigger = { dread >= 40 }
		name = gpt_mercenary_pillage_option_3
		stress_impact = {
			compassionate = 12
			forgiving = 16
			lazy = 12
		}
		stress_impact = {
			sadistic = -6
			vengeful = -8
		}
		add_dread = 10
		add_tyranny = 12
		scope:saved_mercenary = {
			add_opinion = {
				modifier = irritated_opinion
				target = root
				opinion = -20
			}
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_4
		stress_impact = {
			vengeful = 12
			wrathful = 8
			paranoid = 6
		}
		stress_impact = {
			lazy = -6
			arbitrary = -6
		}
		gpt_merc_riot_negative_effect = yes
	}
}

#Hostile Faith
gpt_negotiate.0071 = {
	type = character_event
	title = gpt_mercenary_diplomatic_title_3
	desc = gpt_mercenary_diplomatic_desc_3
	theme = war
 #	window = big_event_window

	right_portrait = {
		character = scope:saved_mercenary
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > 20 } animation = menacing }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > -20 } animation = steward }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed <= -20 } animation = wedding_drunk }
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_merc_riot_cd years = 4 }
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_1
		stress_impact = {
			craven = 12
			shy = 8
			trusting = 8
		}
		stress_impact = {
			brave = -6
			honest = -6
		}
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_merc_riot_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_merc_riot_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_merc_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}		

	option = {
		name = gpt_mercenary_pillage_option_2
		stress_impact = {
			greedy = 12
			zealous = 8
			brave = 8
		}
		stress_impact = {
			craven = -6
			content = -6
		}
		pay_short_term_gold = {
			target = scope:saved_mercenary
			gold = gpt_merc_riot_gold
		}
	}

	option = {
		trigger = { dread >= 40 }
		name = gpt_mercenary_pillage_option_3
		stress_impact = {
			compassionate = 12
			forgiving = 16
			lazy = 12
		}
		stress_impact = {
			sadistic = -6
			vengeful = -8
		}
		add_dread = 10
		add_tyranny = 12
		scope:saved_mercenary = {
			add_opinion = {
				modifier = irritated_opinion
				target = root
				opinion = -20
			}
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_4
		stress_impact = {
			vengeful = 12
			wrathful = 8
			paranoid = 6
		}
		stress_impact = {
			lazy = -6
			arbitrary = -6
		}
		gpt_merc_riot_negative_effect = yes
	}
}
gpt_negotiate.0072 = {
	type = character_event
	title = gpt_mercenary_desecration_title_1
	desc = gpt_mercenary_desecration_desc_1
	theme = war
 #	window = big_event_window

	right_portrait = {
		character = scope:saved_mercenary
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > 20 } animation = menacing }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > -20 } animation = steward }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed <= -20 } animation = wedding_drunk }
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_merc_riot_cd years = 4 }
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_1
		stress_impact = {
			craven = 12
			shy = 8
			trusting = 8
		}
		stress_impact = {
			brave = -6
			honest = -6
		}
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_merc_riot_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_merc_riot_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_merc_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}		

	option = {
		name = gpt_mercenary_pillage_option_2
		stress_impact = {
			greedy = 12
			zealous = 8
			brave = 8
		}
		stress_impact = {
			craven = -6
			content = -6
		}
		pay_short_term_gold = {
			target = scope:saved_mercenary
			gold = gpt_merc_riot_gold
		}
	}

	option = {
		trigger = { dread >= 40 }
		name = gpt_mercenary_pillage_option_3
		stress_impact = {
			compassionate = 12
			forgiving = 16
			lazy = 12
		}
		stress_impact = {
			sadistic = -6
			vengeful = -8
		}
		add_dread = 10
		add_tyranny = 12
		scope:saved_mercenary = {
			add_opinion = {
				modifier = irritated_opinion
				target = root
				opinion = -20
			}
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_4
		stress_impact = {
			vengeful = 12
			wrathful = 8
			paranoid = 6
		}
		stress_impact = {
			lazy = -6
			arbitrary = -6
		}
		gpt_merc_riot_negative_effect = yes
	}
}
gpt_negotiate.0073 = {
	type = character_event
	title = gpt_mercenary_desecration_title_2
	desc = gpt_mercenary_desecration_desc_2
	theme = war
 #	window = big_event_window

	right_portrait = {
		character = scope:saved_mercenary
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > 20 } animation = menacing }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > -20 } animation = steward }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed <= -20 } animation = wedding_drunk }
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_merc_riot_cd years = 4 }
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_1
		stress_impact = {
			craven = 12
			shy = 8
			trusting = 8
		}
		stress_impact = {
			brave = -6
			honest = -6
		}
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_merc_riot_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_merc_riot_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_merc_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}		

	option = {
		name = gpt_mercenary_pillage_option_2
		stress_impact = {
			greedy = 12
			zealous = 8
			brave = 8
		}
		stress_impact = {
			craven = -6
			content = -6
		}
		pay_short_term_gold = {
			target = scope:saved_mercenary
			gold = gpt_merc_riot_gold
		}
	}

	option = {
		trigger = { dread >= 40 }
		name = gpt_mercenary_pillage_option_3
		stress_impact = {
			compassionate = 12
			forgiving = 16
			lazy = 12
		}
		stress_impact = {
			sadistic = -6
			vengeful = -8
		}
		add_dread = 10
		add_tyranny = 12
		scope:saved_mercenary = {
			add_opinion = {
				modifier = irritated_opinion
				target = root
				opinion = -20
			}
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_4
		stress_impact = {
			vengeful = 12
			wrathful = 8
			paranoid = 6
		}
		stress_impact = {
			lazy = -6
			arbitrary = -6
		}
		gpt_merc_riot_negative_effect = yes
	}
}
gpt_negotiate.0074 = {
	type = character_event
	title = gpt_mercenary_desecration_title_3
	desc = gpt_mercenary_desecration_desc_3
	theme = war
 #	window = big_event_window

	right_portrait = {
		character = scope:saved_mercenary
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > 20 } animation = menacing }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed > -20 } animation = steward }
		triggered_animation = { trigger = { scope:saved_mercenary.ai_greed <= -20 } animation = wedding_drunk }
	}

	immediate = {
		scope:saved_mercenary = {
			add_character_flag = { flag = gpt_merc_riot_cd years = 4 }
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_1
		stress_impact = {
			craven = 12
			shy = 8
			trusting = 8
		}
		stress_impact = {
			brave = -6
			honest = -6
		}
		random_list = {
			50 = {
				modifier = { add = 5 ai_boldness > 20 }
				modifier = { add = 5 ai_boldness > 70 }
				modifier = { add = -5 ai_boldness < -20 }
				modifier = { add = -5 ai_boldness < -70 }
				modifier = { add = stewardship }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_greed > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_greed < -70 } }
				gpt_merc_riot_sucessful_negotiation_effect = yes
			}
			50 = {
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_honor > 70 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_honor < -70 } }
				gpt_merc_riot_failed_negotiation_effect = yes
			}
			5 = {
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 20 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 45 } }
				modifier = { add = 5 scope:saved_mercenary = { ai_vengefulness > 70 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -20 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -45 } }
				modifier = { add = -5 scope:saved_mercenary = { ai_vengefulness < -70 } }
				gpt_rivalry_merc_negotiation_effect = yes
			}
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_hook
			}
			remove_character_flag = gpt_confront_hook
		}
		if = {
			limit = {
				has_character_flag = gpt_confront_gift
			}
			remove_character_flag = gpt_confront_gift
		}
	}		

	option = {
		name = gpt_mercenary_pillage_option_2
		stress_impact = {
			greedy = 12
			zealous = 8
			brave = 8
		}
		stress_impact = {
			craven = -6
			content = -6
		}
		pay_short_term_gold = {
			target = scope:saved_mercenary
			gold = gpt_merc_riot_gold
		}
	}

	option = {
		trigger = { dread >= 40 }
		name = gpt_mercenary_pillage_option_3
		stress_impact = {
			compassionate = 12
			forgiving = 16
			lazy = 12
		}
		stress_impact = {
			sadistic = -6
			vengeful = -8
		}
		add_dread = 10
		add_tyranny = 12
		scope:saved_mercenary = {
			add_opinion = {
				modifier = irritated_opinion
				target = root
				opinion = -20
			}
		}
	}

	option = {
		name = gpt_mercenary_pillage_option_4
		stress_impact = {
			vengeful = 12
			wrathful = 8
			paranoid = 6
		}
		stress_impact = {
			lazy = -6
			arbitrary = -6
		}
		gpt_merc_riot_negative_effect = yes
	}
}
