﻿namespace = break_oath_events


break_oath_events.0001 = { # An Oath Sworn - from landless perspective
	type = character_event
	title = break_oath_events.0001.t
	desc = break_oath_events.0001.desc
	theme = crown

	override_background = {
		reference = throne_room
	}

	left_portrait = {
		character = root
		animation = spymaster
	}

	right_portrait = {
		character = var:val_oathholder
		animation = shock
	}

	is_triggered_only = yes

	immediate = {
		var:val_oathholder = {
			save_scope_as = scope_oathholder
		}
	}

	option = { # "Break the Oath"
		name = break_oath_events.0001.a
        custom_tooltip = {
			text = break_oath_events.0001.a.desc
		}

        remove_trait = oathkeeper
		remove_trait = loyal
		add_trait = oathbreaker
		add_trait = disloyal

		remove_relation_oathholder = var:val_oathholder

		break_alliance = var:val_oathholder

		remove_character_modifier = permanent_oath
		
		var:val_oathholder = {
			remove_character_modifier = oathholder_life 
        }
	}

    option = { # "I have reconsidered."
		name = oath_events.0001.b
        custom_tooltip = {
			text = oath_events.0001.b.desc
		}
	}
}