﻿# AGOT compat
wld_agot_is_loaded = { exists = global_var:AGOT_is_loaded }
is_current_dragonrider_warfare = {}
can_be_warrior_trigger_no_dragon = { exists = $ARMY_OWNER$ }
is_human = {}

# PoW compat
PoW_is_loaded = { always = no }
PoW_can_be_commander_now_trigger = {}
PoW_can_be_knight_trigger = {}

# KM compat
KM_is_loaded = { always = no }
KM_can_be_knight_trigger = { exists = $ARMY_OWNER$ }

# MSC compat
msc_is_loaded = { always = no }
