﻿leading_own_troops_modifier = {
    advantage = 10
}

# NOTE: We're doing marshal advantage bonus as a regular modifier rather than
# a councillor modifier to maintain compatibility with total conversion mods
wld_marshal_modifier_1 = {
    icon = prowess_positive
    max_combat_roll = 1
}
wld_marshal_modifier_2 = {
    icon = prowess_positive
    max_combat_roll = 2
}
wld_marshal_modifier_3 = {
    icon = prowess_positive
    max_combat_roll = 3
}
wld_marshal_modifier_4 = {
    icon = prowess_positive
    max_combat_roll = 4
}
