﻿
embattle_side_commander_advantage_modifier = {
	icon = martial_positive

	advantage = 1

	scale = {
		value = embattle_side_commander_advantage_value
		desc = MODIFIER_DEFINITION_VALUE_PER_SIDE_ADVANTAGE
		display_mode = scaled
	}
}

# 齐射
embattle_volly_tactic_modifier = {
	icon = prowess_positive

	stationed_archers_damage_mult = 0.1
}

# 冲锋
embattle_charge_tactic_modifier = {
	icon = prowess_positive

	stationed_heavy_cavalry_damage_mult = 0.1
	stationed_light_cavalry_damage_mult = 0.2
}

# 固守
embattle_stand_fast_tactic_modifier = {
	icon = prowess_positive

	stationed_pikemen_toughness_mult = 0.3
	stationed_heavy_infantry_toughness_mult = 0.3
}

# 推进
embattle_advance_tactic_modifier = {
	icon = prowess_positive

	stationed_heavy_infantry_damage_mult = 0.3
	stationed_heavy_infantry_toughness_mult = 0.3
	stationed_skirmishers_damage_mult = 0.3
	stationed_skirmishers_toughness_mult = 0.4
}

# 骚扰
embattle_harass_tactic_modifier = {
	icon = prowess_positive

	stationed_light_cavalry_damage_mult = 0.1
	stationed_light_cavalry_toughness_mult = 0.1
	stationed_archer_cavalry_damage_mult = 0.2
}

# 胡乱射击
embattle_potshots_tactic_modifier = {
	icon = prowess_negative
	
	enemy_hard_casualty_modifier = -0.2
}

# 鲁莽冲锋
embattle_reckless_charge_tactic_modifier = {
	icon = prowess_negative

	max_combat_roll = 2
	min_combat_roll = -5
}

# 军令费解
embattle_confused_orders_tactic_modifier = {
	icon = prowess_negative

	attacker_advantage = -5
	defender_advantage = -2
}

# 胆怯推进
embattle_timid_advance_tactic_modifier = {
	icon = prowess_negative

	max_combat_roll = -5
	min_combat_roll = 2
}

# 无组织骚扰
embattle_disorganised_harass_tactic_modifier = {
	icon = prowess_negative

	advantage = -5
	hard_casualty_modifier = 0.1
}

# 战术多样性
embattle_tactic_diversity_modifier = {
	icon = martial_positive

	advantage = 5
}

# 战术克制
embattle_tactic_counter_modifier = {
	icon = martial_negative

	advantage = -5
}


