﻿namespace = el_landed_contract_tutor_child

#choice of adventurer
el_landed_contract_tutor_child.0001 = {
	hidden = yes
	type = character_event
	trigger = {
		scope:el_employer = { is_alive = yes }
		scope:el_adventurer_fin = { is_alive = yes }
		scope:el_child_fin = { is_alive = yes }
	}
	on_trigger_fail = {
		trigger_event = el_landed_contract_tutor_child.0006 
	}
	immediate = {
		if = {
			limit = { 
				NOT = { exists = scope:el_adventurer_fin.var:contractstate }
				NOT = { exists = scope:el_adventurer_fin.var:contractfin }
			}
			scope:el_adventurer_fin = {
				set_variable = {
					name = contractfin
					value = 0 
				}
				set_variable = {
					name = contractstate
					value = 0 
				}
			}
			scope:el_employer = {
				if = { 
					limit = { is_alive = yes }
					add_character_flag = {
						flag = el_is_employing_adventurer
						days = 365
					}
				}				
			}
		}
	}
	# adventurer try to train next knight
	option = {
		duel = {
			skills = { learning }
			value = high_skill_rating
			#succed
			50 = {
				compare_modifier = {
					value = scope:duel_value
					multiplier = 3.5
				}
				el_landed_camp_purpose_bonus_more_modifier = { CAMP_PURPOSE = camp_purpose_scholars }
				el_landed_education_bonus_more_modifier = { SKILL = learning }
				el_landed_intelect_bonus_more_modifier = { SCOPE = el_adventurer_fin }
				el_landed_intelect_bonus_more_modifier = { SCOPE = el_child_fin }
				trigger_event = {
					id = el_landed_contract_tutor_child.0007
					days = 7
				}
				if = {
					limit = { scope:el_adventurer_fin.var:contractstate < 3 }
					el_landed_contract_tutor_child_event_choose_effect = yes
					scope:el_employer = {
						trigger_event =  {
							id = el_landed_contract_tutor_child.0002
							days = { 2 4 }
						}
					}
				}
			}
			#fail
			50 = {
				compare_modifier = {
					value = scope:duel_value
					multiplier = -3.5
				}
				el_landed_camp_purpose_bonus_less_modifier = { CAMP_PURPOSE = camp_purpose_scholars }
				el_landed_education_bonus_less_modifier = { SKILL = learning }
				el_landed_intelect_bonus_less_modifier = { SCOPE = el_adventurer_fin }
				el_landed_intelect_bonus_less_modifier = { SCOPE = el_child_fin }
				trigger_event = {
					id = el_landed_contract_tutor_child.0007
					days = 7
				}
				if = {
					limit = { scope:el_adventurer_fin.var:contractstate < 3 }
					el_landed_contract_tutor_child_event_choose_effect = yes
					scope:el_employer = {
						trigger_event =  {
							id = el_landed_contract_tutor_child.0003
							days = { 2 4 }
						}
					}
				}
			}
		}
		ai_chance = {
				base = 100
		}
	}
}

#tutor succeed
el_landed_contract_tutor_child.0002 = {
	type = character_event
	theme = landless_adventurer
	title = {
		first_valid = {
			#diplomacy
			triggered_desc = {
				trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 1 }
				desc = el_landed_contract_tutor_child.0002.t.diplomacy
			}
			#martial
			triggered_desc = {
				trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 2 }
				desc = el_landed_contract_tutor_child.0002.t.martial
			}
			#stewardship
			triggered_desc = {
				trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 3 }
				desc = el_landed_contract_tutor_child.0002.t.stewardship
			}
			#intrigue
			triggered_desc = {
				trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 4 }
				desc = el_landed_contract_tutor_child.0002.t.intrigue
			}
			#learning
			triggered_desc = {
				trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 5 }
				desc = el_landed_contract_tutor_child.0002.t.learning
			}
		}
	}
	desc = { 
		first_valid = {
			#diplomacy
			triggered_desc = {
				trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 1 }
				desc = el_landed_contract_tutor_child.0002.desc.diplomacy
			}
			#martial
			triggered_desc = {
				trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 2 }
				desc = el_landed_contract_tutor_child.0002.desc.martial
			}
			#stewardship
			triggered_desc = {
				trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 3 }
				desc = el_landed_contract_tutor_child.0002.desc.stewardship
			}
			#intrigue
			triggered_desc = {
				trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 4 }
				desc = el_landed_contract_tutor_child.0002.desc.intrigue
			}
			#learning
			triggered_desc = {
				trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 5 }
				desc = el_landed_contract_tutor_child.0002.desc.learning
			}
		}
	}
	override_background = { 
		trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 1 }
		reference = tavern
	}
	override_background = {
		trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 2 }
		reference = courtyard
	}
	override_background = {
		trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 3 }
		reference = market
	}
	override_background = {
		trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 4 }
		reference = corridor_night
	}
	override_background = {
		trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 5 }
		reference = study
	}
	window = big_event_window
	left_portrait = {
		trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 1 }		
		character = scope:el_musician
		animation = instrument_active  
	}
	#success
	center_portrait = {
		character = scope:el_adventurer_fin
		triggered_animation = {
			trigger = { 
				scope:el_adventurer_fin.var:el_child_event_trigger = 1		
			}
			animation = toast_goblet
		}
		triggered_animation = {
			trigger = { 
				scope:el_adventurer_fin.var:el_child_event_trigger = 2			
			}
			animation = marshal_wooden_sword
		}
		triggered_animation = {
			trigger = { 
				scope:el_adventurer_fin.var:el_child_event_trigger = 3			
			}
			animation = steward
		}
		triggered_animation = {
			trigger = { 
				scope:el_adventurer_fin.var:el_child_event_trigger = 4				
			}
			animation = lantern
		}
		triggered_animation = {
			trigger = { 
				scope:el_adventurer_fin.var:el_child_event_trigger = 5			
			}
			animation = happy_teacher
		}
	}
	#success
	right_portrait = {
		character = scope:el_child_fin
		triggered_animation = {
			trigger = { 
				scope:el_adventurer_fin.var:el_child_event_trigger = 1		
			}
			animation = laugh
		}
		triggered_animation = {
			trigger = { 
				scope:el_adventurer_fin.var:el_child_event_trigger = 2			
			}
			animation = wooden_sword_coup_degrace
		}
		triggered_animation = {
			trigger = { 
				scope:el_adventurer_fin.var:el_child_event_trigger = 3			
			}
			animation = interested
		}
		triggered_animation = {
			trigger = { 
				scope:el_adventurer_fin.var:el_child_event_trigger = 4			
			}
			animation = eccentric
		}
		triggered_animation = {
			trigger = { 
				scope:el_adventurer_fin.var:el_child_event_trigger = 5			
			}
			animation = reading
		}
	}
	trigger = {
		scope:el_employer = { is_alive = yes }
		scope:el_adventurer_fin = { is_alive = yes }
	}
	on_trigger_fail = {
		trigger_event = el_landed_contract_tutor_child.0006
	}	
	immediate = {
		if = {
			limit = { scope:el_adventurer_fin.var:el_child_event_trigger = 1 }
			create_character = {
				template = el_musician_template
				gender = male
				location = scope:el_employer.location
				faith = scope:el_employer.location.faith
				culture = scope:el_employer.location.culture
				save_scope_as = el_musician
			}
		}
		scope:el_adventurer_fin = {
			change_variable = {
					name = contractfin
					add = 1
			}
		}		
	}
	option = {
		name = el_landed_contract_tutor_child.0002.a
		scope:el_child_fin = {
			el_landed_contract_tutor_child_event_gain_effect = yes	
		}			
	}
	after = {
		if = {
			limit = { scope:el_employer = { is_alive = no } }
			scope:el_adventurer_fin = {
				current_travel_plan ?= { resume_travel_plan = yes }
			}
		}
		if = {
			limit = {
				scope:el_adventurer_fin.var:contractstate < 2
			}
			scope:el_adventurer_fin = {
				change_variable = {
					name = contractstate
					add = 1
				}
				trigger_event = el_landed_contract_tutor_child.0001
			}
		}
		else = {
			scope:el_employer = {
				if = {
					limit = {
						scope:el_adventurer_fin.var:contractfin > 1
					}
					trigger_event = {
						id = el_landed_contract_tutor_child.0004
						days =  2
					}
				}
				else = {
					trigger_event = {
						id = el_landed_contract_tutor_child.0005
						days =  2
					}
				}
			}
		}
		hidden_effect = {
			if = {
				limit = { exists = scope:el_musician }
				scope:el_musician = {
					if = {
						limit = { is_alive = yes }
						death = {
							death_reason = death_vanished 
						}
					}
				}
			}
		}
	}			
}

#train fail
el_landed_contract_tutor_child.0003 = {
	type = character_event
	theme = landless_adventurer
	title = {
		first_valid = {
			#diplomacy
			triggered_desc = {
				trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 1 }
				desc = el_landed_contract_tutor_child.0003.t.diplomacy
			}
			#martial
			triggered_desc = {
				trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 2 }
				desc = el_landed_contract_tutor_child.0003.t.martial
			}
			#stewardship
			triggered_desc = {
				trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 3 }
				desc = el_landed_contract_tutor_child.0003.t.stewardship
			}
			#intrigue
			triggered_desc = {
				trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 4 }
				desc = el_landed_contract_tutor_child.0003.t.intrigue
			}
			#learning
			triggered_desc = {
				trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 5 }
				desc = el_landed_contract_tutor_child.0003.t.learning
			}
		}
	}
	desc = { 
		first_valid = {
			#diplomacy
			triggered_desc = {
				trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 1 }
				desc = el_landed_contract_tutor_child.0003.desc.diplomacy
			}
			#martial
			triggered_desc = {
				trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 2 }
				desc = el_landed_contract_tutor_child.0003.desc.martial
			}
			#stewardship
			triggered_desc = {
				trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 3 }
				desc = el_landed_contract_tutor_child.0003.desc.stewardship
			}
			#intrigue
			triggered_desc = {
				trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 4 }
				desc = el_landed_contract_tutor_child.0003.desc.intrigue
			}
			#learning
			triggered_desc = {
				trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 5 }
				desc = el_landed_contract_tutor_child.0003.desc.learning
			}
		}
	}
	override_background = { 
		trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 1 }
		reference = tavern
	}
	override_background = {
		trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 2 }
		reference = courtyard
	}
	override_background = {
		trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 3 }
		reference = market
	}
	override_background = {
		trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 4 }
		reference = corridor_night
	}
	override_background = {
		trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 5 }
		reference = study
	}
	window = big_event_window
	left_portrait = {
		trigger = { scope:el_adventurer_fin.var:el_child_event_trigger = 1 }		
		character = scope:el_musician
		animation = instrument_active  
	}
		#fail
	center_portrait = {
		character = scope:el_adventurer_fin
		triggered_animation = {
			trigger = { 
				scope:el_adventurer_fin.var:el_child_event_trigger = 1				
			}
			animation = sadness
		}
		triggered_animation = {
			trigger = { 
				scope:el_adventurer_fin.var:el_child_event_trigger = 2			
			}
			animation = marshal_wooden_sword
		}
		triggered_animation = {
			trigger = { 
				scope:el_adventurer_fin.var:el_child_event_trigger = 3			
			}
			animation = steward
		}
		triggered_animation = {
			trigger = { 
				scope:el_adventurer_fin.var:el_child_event_trigger = 4			
			}
			animation = lantern
		}
		triggered_animation = {
			trigger = { 
				scope:el_adventurer_fin.var:el_child_event_trigger = 5			
			}
			animation = stressed_teacher
		}
	}
	#fail
	right_portrait = {
		character = scope:el_child_fin
		triggered_animation = {
			trigger = { 
				scope:el_adventurer_fin.var:el_child_event_trigger = 1			
			}
			animation = boredom
		}
		triggered_animation = {
			trigger = { 
				scope:el_adventurer_fin.var:el_child_event_trigger = 2			
			}
			animation = wooden_sword_yield_start
		}
		triggered_animation = {
			trigger = { 
				scope:el_adventurer_fin.var:el_child_event_trigger = 3			
			}
			animation = boredom
		}
		triggered_animation = {
			trigger = { 
				scope:el_adventurer_fin.var:el_child_event_trigger = 4			
			}
			animation = worry
		}
		triggered_animation = {
			trigger = { 
				scope:el_adventurer_fin.var:el_child_event_trigger = 5			
			}
			animation = boredom
		}
	}
	trigger = {
		scope:el_employer = { is_alive = yes }
		scope:el_adventurer_fin = { is_alive = yes }
	}
	on_trigger_fail = {
		trigger_event = el_landed_contract_tutor_child.0006
	}	
	immediate = {
		if = {
			limit = { scope:el_adventurer_fin.var:el_child_event_trigger = 1 }
			create_character = {
				template = el_musician_template
				gender = male
				location = scope:el_employer.location
				faith = scope:el_employer.location.faith
				culture = scope:el_employer.location.culture
				save_scope_as = el_musician
			}
		}
	}		
	option = {
		name = el_landed_contract_tutor_child.0003.a

	}
	after = {
		if = {
			limit = {
				scope:el_adventurer_fin.var:contractstate < 2
			}
			scope:el_adventurer_fin = {
				change_variable = {
					name = contractstate
					add = 1
				}
				trigger_event = el_landed_contract_tutor_child.0001
			}
		}
		else = {
			scope:el_employer = {
				if = {
					limit = {
						scope:el_adventurer_fin.var:contractfin > 1
					}
					trigger_event = {
						id = el_landed_contract_tutor_child.0004
						days =  2
					}
				}
				else = {
					trigger_event = {
						id = el_landed_contract_tutor_child.0005
						days =  2
					}
				}
			}
		}
		hidden_effect = {
			if = {
				limit = { exists = scope:el_musician }
				scope:el_musician = {
					if = {
						limit = { is_alive = yes }
						death = {
							death_reason = death_vanished 
						}
					}
				}
			}
		}		
	}		
}

#succeed contract
el_landed_contract_tutor_child.0004 = {
	type = character_event
	theme = landless_adventurer
	title = el_landed_contract_tutor_child.0004.t
	desc = el_landed_contract_tutor_child.0004.desc
	override_background = { reference = throne_room }
	#window = big_event_window
	left_portrait = {
		character = scope:el_employer
		animation = admiration 
		}
	right_portrait = {
		character = scope:el_adventurer_fin
		animation = idle 
		}
		
	immediate = {
	}		
	option = {
		name = el_landed_contract_tutor_child.0004.a
		pay_short_term_gold = {
			target = scope:el_adventurer_fin
			gold = medium_gold_value
		}
		scope:el_adventurer_fin = {
			#add_contact = scope:el_employer
			add_prestige = medium_prestige_gain
			domicile = { change_provisions = minor_provisions_value }
		}
		el_landed_contract_tutor_child_event_gain_contract_succeed_effect = yes

	}
	option = {
		name = el_landed_contract_tutor_child.0004.b
		add_prestige = medium_prestige_loss
		scope:el_adventurer_fin = {
			add_prestige = medium_prestige_gain		
			add_opinion = {
				target = scope:el_employer
				modifier = el_landed_refuse_payment
			}
			if = {
			limit = {
				NOT = { has_relation_rival = scope:el_employer }
			}
			set_relation_rival = {
				target = scope:el_employer
				reason = el_landed_refuse_payment_rival
			}
			}
			else_if = {
				limit = {
					has_relation_rival = scope:el_employer
					NOT = { has_relation_nemesis = scope:el_employer }
				}
				set_relation_nemesis = {
					target = scope:el_employer 
					reason = el_landed_refuse_payment_rival
				}
			}
		}
	}
	after = {
		scope:el_child_fin = {
			add_character_flag = el_landed_child_had_tutor
		}
		scope:el_adventurer_fin = {
			remove_variable = contractfin
			remove_variable = contractstate
			remove_variable = el_child_event_trigger
			remove_variable = el_child_event_1
			remove_variable = el_child_event_2
			remove_variable = el_child_event_3
			remove_variable = el_child_event_4
			remove_variable = el_child_event_5
			remove_character_flag = is_in_task_contract_event_chain
			every_in_list = {
				list = el_child_event_list
				remove_from_list = el_child_event_list
			}
			current_travel_plan ?= { resume_travel_plan = yes }
		}
		scope:el_employer = {
			remove_character_flag = el_is_employing_adventurer
		}
	}		
}

#fail contract
el_landed_contract_tutor_child.0005 = {
	type = character_event
	theme = landless_adventurer
	title = el_landed_contract_tutor_child.0005.t
	desc = el_landed_contract_tutor_child.0005.desc
	#window = big_event_window
	override_background = { reference = throne_room }
	left_portrait = {
		character = scope:el_employer
		animation = disapproval 
		}
	right_portrait = {
		character = scope:el_adventurer_fin
		animation = disbelief 
		}
		
	immediate = {
	}		
	option = {
		name = el_landed_contract_tutor_child.0005.a
		scope:el_adventurer_fin = {
			if = {
				limit = { has_personality_dominant_trigger = yes }
				add_stress = medium_stress_impact_gain
			}	
		}
		scope:el_employer = {
			if = {
				limit = { has_personality_dominant_trigger = yes }
				add_stress = medium_stress_impact_gain
			}	
		}
	}
	
	after = {
		scope:el_child_fin = {
			add_character_flag = el_landed_child_had_tutor
		}
		scope:el_adventurer_fin = {
			remove_variable = contractfin
			remove_variable = contractstate
			remove_variable = el_child_event_trigger
			remove_variable = el_child_event_1
			remove_variable = el_child_event_2
			remove_variable = el_child_event_3
			remove_variable = el_child_event_4
			remove_variable = el_child_event_5
			every_in_list = {
				list = el_child_event_list
				remove_from_list = el_child_event_list
			}
			remove_character_flag = is_in_task_contract_event_chain
			current_travel_plan ?= { resume_travel_plan = yes }
		}
		scope:el_employer = {
			remove_character_flag = el_is_employing_adventurer
		}
	}
}

#clear if dead
el_landed_contract_tutor_child.0006 = {
	hidden = yes
		immediate = {		
		scope:el_employer = {
			remove_character_flag = el_is_employing_adventurer
			clear_variable_list = el_landed_target_list 
			remove_variable = el_landed_target
		}
		scope:el_adventurer_fin = {
			if = {
				limit = { is_alive = yes }
				remove_variable = contractfin
				remove_variable = contractstate
				remove_variable = el_child_event_trigger
				remove_variable = el_child_event_1
				remove_variable = el_child_event_2
				remove_variable = el_child_event_3
				remove_variable = el_child_event_4
				remove_variable = el_child_event_5
				every_in_list = {
					list = el_child_event_list
					remove_from_list = el_child_event_list
				}
				remove_character_flag = is_in_task_contract_event_chain
				if = {
					limit = { current_travel_plan ?= { is_paused  = yes } }
					current_travel_plan ?= { resume_travel_plan = yes }
				}
			}
		}
	}
}

#clear if employer dead
el_landed_contract_tutor_child.0007 = {
	hidden = yes
	immediate = {
		if = {
			limit = { scope:el_employer = { is_alive = no }}
			scope:el_employer = {
			clear_variable_list = el_landed_target_list 
			remove_variable = el_landed_target
			}
			scope:el_adventurer_fin = {
				if = {
					limit = { is_alive = yes }
					remove_variable = contractfin
					remove_variable = contractstate
					remove_variable = el_child_event_trigger
					remove_variable = el_child_event_1
					remove_variable = el_child_event_2
					remove_variable = el_child_event_3
					remove_variable = el_child_event_4
					remove_variable = el_child_event_5
					every_in_list = {
						list = el_child_event_list
						remove_from_list = el_child_event_list
					}
					remove_character_flag = is_in_task_contract_event_chain
					if = {
						limit = { current_travel_plan ?= { is_paused  = yes } }
						current_travel_plan ?= { resume_travel_plan = yes }
					}
				}
			}
		}
	}
}

#choice of child
el_landed_contract_tutor_child.0010 = {
	type = character_event
	theme = landless_adventurer
	title = el_landed_contract_tutor_child.0010.t
	desc = el_landed_contract_tutor_child.0010.desc
	#window = big_event_window
	override_background = { reference = throne_room }
	left_portrait = {
		character = scope:el_employer
		animation = thinking
		}
	right_portrait = {
		character = scope:el_adventurer_fin
		animation = idle
		}
	trigger = {
		scope:el_employer = { is_alive = yes }
		scope:el_adventurer_fin = { is_alive = yes }
	}
	on_trigger_fail = {
		trigger_event = el_landed_contract_tutor_child.0006 
	}
	widget = {
		gui = "event_window_el_landed_character_child"
		container = "custom_widgets_container"
	}
	immediate = {
		add_character_flag = {
			flag = el_is_employing_adventurer
			days = 365
		}
		set_variable = {
			name = el_landed_adventurer_var
			value = scope:el_adventurer_fin
		}
		every_child = {
			limit = { 
				age > 6
				age <= 14
				is_courtier_of = scope:el_employer
				is_landed = no
				NOT = { has_character_flag = el_landed_child_had_tutor }
			}
			root = {
				add_to_variable_list = {
					name = el_landed_target_list
					target = prev
				}
			}			
		}
		every_child = {
			every_child = {
				limit = { 
					age > 6
					age <= 14
					is_courtier_of = scope:el_employer
					is_landed = no
					NOT = { has_character_flag = el_landed_child_had_tutor }
				}
				root = {
					add_to_variable_list = {
						name = el_landed_target_list
						target = prev
					}
				}
			}
		}
		every_courtier = {
			limit = {
				age > 6
				age <= 14
				is_hostage_of = scope:el_employer
				NOT = { has_character_flag = el_landed_child_had_tutor }
			}
			root = {
				add_to_variable_list = {
					name = el_landed_target_list
					target = prev
				}
			}
		}
		random_in_list = {
			variable = el_landed_target_list
			save_scope_as = el_child_fin
		}		
	}
	option = {
		name = el_landed_contract_tutor_child.0010.a
		custom_tooltip = el_landed_trigger.0001.a.t.gen
		custom_tooltip = el_landed_trigger.0001.a.tt.gen
		if = {
			limit = { has_variable = el_landed_target  }
			var:el_landed_target = {save_scope_as = el_child_fin }
		}
		clear_variable_list = el_landed_target_list 
		remove_variable = el_landed_target
		remove_variable = el_landed_adventurer_var
		scope:el_adventurer_fin = {
			trigger_event = el_landed_contract_tutor_child.0001
		}
	}
}


el_landed_contract_tutor_child.0020 = {
	hidden = yes
	trigger = {
		scope:el_employer = { is_alive = yes }
		scope:el_adventurer_fin = { is_alive = yes }
	}
	on_trigger_fail = {
		trigger_event = el_landed_contract_tutor_child.0006 
	}
	immediate = {
		scope:el_employer = {
			trigger_event = el_landed_contract_tutor_child.0010
		}
	}
}