﻿el_landed_select_scripted_gui = {
	scope = character
	saved_scopes = { selected_character }
 	is_shown = {
		var:el_landed_target ?= scope:selected_character
	}
	effect = { 
		set_variable = { name = el_landed_target value = scope:selected_character } 
	}
}

el_landed_select_faction_scripted_gui = {
	scope = faction
	saved_scopes = { selected_character }
 	is_shown = {
		var:el_landed_target ?= scope:selected_character
	}
	effect = { 
		set_variable = { name = el_landed_target value = scope:selected_character } 
	}
}


el_landed_select_scripted_gui_mercenaries = {
	scope = character
 	is_shown = {
		has_realm_law = camp_purpose_mercenaries
	}
}

el_landed_select_scripted_gui_scholars = {
	scope = character
 	is_shown = {
		has_realm_law = camp_purpose_scholars
	}
}
el_landed_select_scripted_gui_explorers = {
	scope = character
 	is_shown = {
		has_realm_law = camp_purpose_explorers
	}
}
el_landed_select_scripted_gui_brigands = {
	scope = character
 	is_shown = {
		has_realm_law = camp_purpose_brigands
	}
}
el_landed_select_scripted_gui_legitimists = {
	scope = character
 	is_shown = {
		has_realm_law = camp_purpose_legitimists
	}
}
el_landed_select_scripted_gui_wanderers = {
	scope = character
 	is_shown = {
		has_realm_law = camp_purpose_wanderers
	}
}

el_landed_select_scripted_gui_military_strenght = {
	scope = character
 	is_shown = {
		max_military_strength > 2000
	}
}


el_landed_child_focus_scripted_gui = {
	scope = character
	saved_scopes = { character_child }
	is_shown = {
		exists = var:el_landed_adventurer_var
		var:el_landed_adventurer_var = { el_landed_tutor_education_trigger = no }
	}
}