﻿#el_landed_available_action = {
#   priority = 1000
#
#    check_create_action = {
#    	if = {
#    		limit = {
#    			can_execute_decision = landed_el_decision
#    		}
#    		try_create_important_action = {
#			important_action_type = el_landed_available_action
#			actor = root
#      		}
#      	}
#    }
#    effect = {
#       open_view_data = {
#		view = decision_detail
#		data = decision:landed_el_decision
#		player = root
#	}
#    }
#}