﻿ttk_bandit_character = {
	age = { 20 40 }
	random_traits = yes
	dynasty = none
	trait = gallowsbait
	random_traits_list = {
		count = 1
		clubfooted = {}
		hunchbacked = {}
		dwarf = {}
		one_eyed = {}
		scarred = {}
		giant = {}
		beauty_bad_1 = {}
		beauty_bad_2 = {}
		drunkard = {}
	}
	random_traits_list = {
		count = 1
		education_intrigue_1 = {}
		education_intrigue_2 = {}
		education_intrigue_3 = {}
	}
	random_traits_list = {
		count = 3
		ambitious = {}
		gregarious = {}
		impatient = {}
		wrathful = {}
		callous = {}
		stubborn = {}
		vengeful = {}
		greedy = {}
		zealous = {}
		diligent = {}
		deceitful = {}
		arrogant = {}
		brave = {}
		sadistic = {}
	}
	diplomacy = {
		min_template_low_skill
		max_template_low_skill
	}
	martial = {
		min_template_low_skill
		max_template_low_skill
	}
	stewardship = {
		min_template_low_skill
		max_template_low_skill
	}
	intrigue = {
		min_template_low_skill
		max_template_low_skill
	}
	learning = {
		min_template_low_skill
		max_template_low_skill
	}
	prowess = {
		min_template_medium_skill
		max_template_medium_skill
	}
	after_creation = {
		if = {
			limit = {
				OR = {
					culture = { has_cultural_pillar = heritage_north_germanic }
					religion = religion:germanic_religion
				}
			}
			random = {
				chance = 25
				add_trait = berserker
			}
			random = {
				chance = 10
				add_trait = viking 
			}
		}
	}
}



