﻿dml_event_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
	}
	sort_order = 1

	is_shown = {
		NOT = {
			has_character_flag = dml_traits_active
		}
	}

	effect = {
		trigger_event = dml.01
	}

	ai_potential = {
		always = no
	}

	ai_check_interval = 0
}