﻿beards = {

    wizard_beard = {
        dna_modifiers = {
            accessory = {
                mode = add
                gene = beards
                template = rtt_beards
                range = { 0 1 } # For the randomness to work correctly
            }
        }  
        weight = {
            base = 0
            modifier = {
                add = 2000
                exists = this
               	portrait_wizard_beard_trigger = yes
            }
        }
    }

}
