﻿#############################
## Courtly Quarters Upgrades
#############
servants_rooms_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = courtly_quarters_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		courtier_opinion = 5
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
servants_rooms_02 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = servants_rooms_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		courtier_opinion = 5
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
servants_rooms_03 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = servants_rooms_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		courtier_opinion = 5
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
servants_rooms_04 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = servants_rooms_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		courtier_opinion = 5
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
inner_courtyard_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = courtly_quarters_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		political_scheme_phase_duration_add = -3
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_courtyard.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
inner_courtyard_02 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = inner_courtyard_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		political_scheme_phase_duration_add = -3
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_courtyard.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
inner_courtyard_03 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = inner_courtyard_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		political_scheme_phase_duration_add = -3
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_courtyard.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
inner_courtyard_04 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = inner_courtyard_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		political_scheme_phase_duration_add = -3
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_courtyard.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
theater_01 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = courtly_quarters_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {

	}

	parameters = {
		camp_more_likely_to_become_poet = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_trailing_musicians.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
theater_02 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = theater_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {

	}

	parameters = {
		camp_more_likely_to_become_poet = yes
		quarters_increase_court_musician_aptitude_1 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_trailing_musicians.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
theater_03 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = theater_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {

	}

	parameters = {
		camp_more_likely_to_become_poet = yes
		quarters_increase_court_musician_aptitude_2 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_trailing_musicians.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
theater_04 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = theater_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {

	}

	parameters = {
		camp_more_likely_to_become_poet = yes
		quarters_increase_court_musician_aptitude_3 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_trailing_musicians.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
playroom_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = courtly_quarters_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		stress_gain_mult = -0.05
	}

	parameters = {
		quarters_increase_wet_nurse_aptitude_1 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
playroom_02 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = playroom_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {

	}

	parameters = {
		estate_reduced_tutor_cost = yes
		quarters_increase_wet_nurse_aptitude_1 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
playroom_03 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = playroom_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {

	}

	parameters = {
		estate_reduced_tutor_cost = yes
		estate_increased_tutor_aptitude = yes
		quarters_increase_wet_nurse_aptitude_1 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
playroom_04 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = playroom_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {

	}

	parameters = {
		estate_reduced_tutor_cost = yes
		estate_unlock_tier_5_education = yes
		estate_increased_tutor_aptitude = yes
		quarters_increase_wet_nurse_aptitude_1 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_servant.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
storage_house_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = courtly_quarters_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		supply_capacity_mult = 0.05
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
storage_house_02 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = storage_house_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		supply_capacity_mult = 0.05
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
storage_house_03 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = storage_house_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		supply_capacity_mult = 0.05
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
storage_house_04 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = storage_house_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_gold_add = 0.25
		domicile_build_gold_cost = -0.05
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_storage.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
pleasure_house_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = courtly_quarters_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	can_construct = {
		NOT = { ROOT = { faith = { AND = { has_doctrine = doctrine_adultery_women_accepted has_doctrine = doctrine_adultery_men_accepted } } } }
		NOT = { domicile ?= { has_domicile_building_or_higher = accepted_pleasure_house_01 } }
	}

	character_modifier = {
		stress_loss_mult = 0.05
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_pleasure_tents.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
pleasure_house_02 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = pleasure_house_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	can_construct = {
		NOT = { ROOT = { faith = { AND = { has_doctrine = doctrine_adultery_women_accepted has_doctrine = doctrine_adultery_men_accepted } } } }
		NOT = { domicile ?= { has_domicile_building_or_higher = accepted_pleasure_house_01 } }
	}

	character_modifier = {
		stress_loss_mult = 0.05
		domicile_monthly_piety_add = -0.10
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_pleasure_tents.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
pleasure_house_03 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = pleasure_house_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	can_construct = {
		NOT = { ROOT = { faith = { AND = { has_doctrine = doctrine_adultery_women_accepted has_doctrine = doctrine_adultery_men_accepted } } } }
		NOT = { domicile ?= { has_domicile_building_or_higher = accepted_pleasure_house_01 } }
	}

	character_modifier = {
		stress_loss_mult = 0.05
		domicile_monthly_piety_add = -0.15
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_pleasure_tents.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
pleasure_house_04 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = pleasure_house_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	can_construct = {
		NOT = { ROOT = { faith = { AND = { has_doctrine = doctrine_adultery_women_accepted has_doctrine = doctrine_adultery_men_accepted } } } }
		NOT = { domicile ?= { has_domicile_building_or_higher = accepted_pleasure_house_01 } }
	}

	character_modifier = {
		stress_loss_mult = 0.05
		domicile_monthly_piety_add = -0.25
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_pleasure_tents.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
accepted_pleasure_house_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = pleasure_house_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	can_construct = {
		ROOT = { faith = { AND = { has_doctrine = doctrine_adultery_women_accepted has_doctrine = doctrine_adultery_men_accepted } } }
		#NOT = { domicile ?= { has_domicile_building_or_higher = pleasure_house_02 } }
	}

	character_modifier = {
		stress_loss_mult = 0.05
		domicile_monthly_prestige_add = 0.1
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_pleasure_tents.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
accepted_pleasure_house_02 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = accepted_pleasure_house_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	can_construct = {
		ROOT = { faith = { AND = { has_doctrine = doctrine_adultery_women_accepted has_doctrine = doctrine_adultery_men_accepted } } }
		#NOT = { domicile ?= { has_domicile_building_or_higher = pleasure_house_02 } }
	}

	character_modifier = {
		stress_loss_mult = 0.05
		domicile_monthly_prestige_add = 0.15
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_pleasure_tents.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
accepted_pleasure_house_03 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = accepted_pleasure_house_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	can_construct = {
		ROOT = { faith = { AND = { has_doctrine = doctrine_adultery_women_accepted has_doctrine = doctrine_adultery_men_accepted } } }
		#NOT = { domicile ?= { has_domicile_building_or_higher = pleasure_house_02 } }
	}

	character_modifier = {
		stress_loss_mult = 0.05
		domicile_monthly_prestige_add = 0.25
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_pleasure_tents.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
arena_01 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = courtly_quarters_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_prestige_add = 0.1
		prowess = 1
	}

	parameters = {
		quarters_increase_champion_aptitude_1 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_personal_bouts.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
arena_02 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = arena_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_prestige_add = 0.1
		prowess = 1
	}

	parameters = {
		quarters_increase_champion_aptitude_1 = yes
		estate_increase_bodyguard_aptitude_1 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_personal_bouts.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
arena_03 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = arena_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_prestige_add = 0.1
		prowess = 2
	}

	parameters = {
		quarters_increase_champion_aptitude_1 = yes
		estate_increase_bodyguard_aptitude_1 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_personal_bouts.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
arena_04 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = arena_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_prestige_add = 0.1
		prowess = 1
	}

	parameters = {
		quarters_increase_champion_aptitude_1 = yes
		estate_increase_bodyguard_aptitude_2 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_personal_bouts.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
workshop_guilds_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = courtly_quarters_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_build_speed = -0.02
		domicile_build_gold_cost = -0.02
		artifact_decay_reduction_mult = -0.02
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_smithy.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
workshop_guilds_02 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = workshop_guilds_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_build_speed = -0.03
		domicile_build_gold_cost = -0.03
		artifact_decay_reduction_mult = -0.01
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_smithy.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
workshop_guilds_03 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = workshop_guilds_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_build_speed = -0.03
		domicile_build_gold_cost = -0.03
		artifact_decay_reduction_mult = -0.01
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_smithy.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
workshop_guilds_04 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = workshop_guilds_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_build_speed = -0.04
		domicile_build_gold_cost = -0.04
		artifact_decay_reduction_mult = -0.01
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_smithy.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
brewhouse_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = courtly_quarters_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {

	}

	parameters = {
		quarters_unlocks_court_brewmaster_court_position = yes
		quarters_increase_court_brewmaster_aptitude_1 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
brewhouse_02 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = brewhouse_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {

	}

	parameters = {
		quarters_unlocks_court_brewmaster_court_position = yes
		quarters_increase_court_brewmaster_aptitude_2 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
brewhouse_03 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = brewhouse_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {

	}

	parameters = {
		quarters_unlocks_court_brewmaster_court_position = yes
		quarters_increase_court_brewmaster_aptitude_3 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
brewhouse_04 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = brewhouse_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {

	}

	parameters = {
		quarters_unlocks_court_brewmaster_court_position = yes
		quarters_increase_court_brewmaster_aptitude_4 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_brewers.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
kennel_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = courtly_quarters_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {

	}

	parameters = {
		kennels_more_successful_hunts_1 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
kennel_02 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = kennel_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {

	}

	parameters = {
		estate_cheaper_hunt_cost = yes
		kennels_more_successful_hunts_1 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
kennel_03 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = kennel_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {

	}

	parameters = {
		estate_unlock_adopt_puppy_decision = yes
		estate_cheaper_hunt_cost = yes
		kennels_more_successful_hunts_1 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_kennel.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
stables_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = courtly_quarters_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		character_travel_speed_mult = 0.02
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_stable.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
stables_02 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = stables_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		character_travel_speed_mult = 0.02
	}

	parameters = {
		quarters_increase_master_of_horse_aptitude_1 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_ample_steeds.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
stables_03 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = stables_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		character_travel_speed_mult = 0.02
	}

	parameters = {
		estate_unlock_mount_travel_option = yes
		quarters_increase_master_of_horse_aptitude_2 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_ample_steeds.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
stables_04 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = stables_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		character_travel_speed_mult = 0.02
	}

	parameters = {
		estate_unlock_mount_travel_option = yes
		quarters_increase_master_of_horse_aptitude_3 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_nightly_barding_drills.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}