﻿#############################
## Garden Quarters Upgrades
#############
pavilion_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = garden_quarters_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		stress_loss_mult = 0.05
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
pavilion_02 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = pavilion_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		stress_loss_mult = 0.05
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
pavilion_03 = {
	construction_time = 1240
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = pavilion_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		stress_loss_mult = 0.05
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
pavilion_04 = {
	construction_time = 1640
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = pavilion_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		stress_loss_mult = 0.05
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_leisure_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
dovecote_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = garden_quarters_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		diplomatic_range_mult = 0.1
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_ransom_cages.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
dovecote_02 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = dovecote_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		diplomatic_range_mult = 0.05
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_ransom_cages.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
dovecote_03 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = dovecote_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		diplomatic_range_mult = 0.05
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_ransom_cages.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
menagerie_01 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = garden_quarters_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		court_grandeur_baseline_add = 1
		domicile_monthly_prestige_add = 0.1
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_trackers.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
menagerie_02 = {
	construction_time = 1240
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = menagerie_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		court_grandeur_baseline_add = 1
		domicile_monthly_prestige_add = 0.1
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_trackers.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
menagerie_03 = {
	construction_time = 1640
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = menagerie_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		court_grandeur_baseline_add = 1
		domicile_monthly_prestige_add = 0.1
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_camel_run.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
menagerie_04 = {
	construction_time = 2000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = menagerie_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		court_grandeur_baseline_add = 1
		domicile_monthly_prestige_add = 0.1
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_elephantry_reserves.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
fishing_pond_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = garden_quarters_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		stress_loss_mult = 0.05
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
fishing_pond_02 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = fishing_pond_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
	}

	parameters = {
		quarters_increase_keeper_of_swans_aptitude_1 = yes
		quarters_unlocks_keeper_of_swans_court_position = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
fishing_pond_03 = {
	construction_time = 1240
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = fishing_pond_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
	}

	parameters = {
		quarters_increase_keeper_of_swans_aptitude_2 = yes
		quarters_unlocks_keeper_of_swans_court_position = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
fishing_pond_04 = {
	construction_time = 1640
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = fishing_pond_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
	}

	parameters = {
		quarters_increase_keeper_of_swans_aptitude_3 = yes
		quarters_unlocks_keeper_of_swans_court_position = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_reserve_water.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
maze_01 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = garden_quarters_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_prestige_add = 0.1
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_maze.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
maze_02 = {
	construction_time = 1240
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = maze_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_prestige_add = 0.1
	}

	parameters = {
		increased_gardener_aptitude_1 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_maze.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
maze_03 = {
	construction_time = 1640
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = maze_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_prestige_add = 0.1
	}

	parameters = {
		increased_gardener_aptitude_1 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_maze.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
maze_04 = {
	construction_time = 2000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = maze_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_prestige_add = 0.1
	}

	parameters = {
		increased_gardener_aptitude_1 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_maze.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
apiary_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = garden_quarters_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_gold_add = 0.25
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
apiary_02 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = apiary_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_gold_add = 0.25
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
apiary_03 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = apiary_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_gold_add = 0.25
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
apiary_04 = {
	construction_time = 1240
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = apiary_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_gold_add = 0.25
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_church.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
orchard_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = garden_quarters_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_gold_add = 0.5
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
orchard_02 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = orchard_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_gold_add = 0.5
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
orchard_03 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = orchard_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_gold_add = 0.5
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
orchard_04 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = orchard_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_gold_add = 0.5
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_fruit_garden.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
greenhouse_01 = {
	construction_time = 1240
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = garden_quarters_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_prestige_add = 0.1
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_olive.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
greenhouse_02 = {
	construction_time = 1640
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = greenhouse_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_prestige_add = 0.1
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_olive.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
greenhouse_03 = {
	construction_time = 2000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = greenhouse_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_prestige_add = 0.1
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_olive.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
greenhouse_04 = {
	construction_time = 2000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = greenhouse_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_prestige_add = 0.1
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_olive.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}