﻿#############################
## Royal Quarters Upgrades
#############
private_study_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = royal_quarters_main_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		cultural_head_fascination_mult = 0.05
		monthly_lifestyle_xp_gain_mult = 0.03
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
private_study_02 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = private_study_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		cultural_head_fascination_mult = 0.05
		monthly_lifestyle_xp_gain_mult = 0.02
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
private_study_03 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = private_study_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		cultural_head_fascination_mult = 0.05
		monthly_lifestyle_xp_gain_mult = 0.03
		max_learn_language_schemes_add = 1
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
private_study_04 = {
	construction_time = 1200
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = private_study_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		cultural_head_fascination_mult = 0.05
		monthly_lifestyle_xp_gain_mult = 0.02
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_office.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
personal_chambers_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = royal_quarters_main_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		close_relative_opinion = 5
		spouse_opinion = 5
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
personal_chambers_02 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = personal_chambers_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		close_relative_opinion = 5
		spouse_opinion = 5
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
personal_chambers_03 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = personal_chambers_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		close_relative_opinion = 5
		spouse_opinion = 5
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
personal_chambers_04 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = personal_chambers_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		close_relative_opinion = 5
		spouse_opinion = 5
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_living_quarters.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
kitchen_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = royal_quarters_main_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		health = 0.01
		court_grandeur_baseline_add = 1.25
	}

	parameters = {
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_bakers.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
kitchen_02 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = kitchen_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		health = 0.02
		court_grandeur_baseline_add = 1.25
	}

	parameters = {
		quarters_increase_food_taster_aptitude_1 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_bakers.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
kitchen_03 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = kitchen_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		health = 0.02
		court_grandeur_baseline_add = 1.25
	}

	parameters = {
		quarters_increase_food_taster_aptitude_2 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_bakers.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
kitchen_04 = {
	construction_time = 1240
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = kitchen_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		health = 0.02
		court_grandeur_baseline_add = 1.25
	}

	parameters = {
		quarters_increase_food_taster_aptitude_3 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_bakers.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
fumoir_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = royal_quarters_main_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		health = -0.05
		stress_loss_mult = 0.05
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
fumoir_02 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = fumoir_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		health = -0.10
		stress_loss_mult = 0.02
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
fumoir_03 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = fumoir_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		health = -0.15
		stress_loss_mult = 0.03
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
fumoir_04 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = fumoir_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		health = -0.25
		stress_loss_mult = 0.05
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_shrine.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
lavatory_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = royal_quarters_main_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		negate_health_penalty_add = 0.05
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_camp_hygiene.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
lavatory_02 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = lavatory_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		negate_health_penalty_add = 0.05
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_camp_hygiene.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
lavatory_03 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = lavatory_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		negate_health_penalty_add = 0.05
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_camp_hygiene.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
lavatory_04 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = lavatory_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		negate_health_penalty_add = 0.05
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_camp_hygiene.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
personal_bath_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = royal_quarters_main_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		attraction_opinion = 2
		health = 0.05
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_bath.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
personal_bath_02 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = personal_bath_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		attraction_opinion = 2
		health = 0.05
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_bath.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
personal_bath_03 = {
	construction_time = 1240
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = personal_bath_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		attraction_opinion = 2
		health = 0.07
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_bath.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
personal_bath_04 = {
	construction_time = 1240
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = personal_bath_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		attraction_opinion = 2
		health = 0.07
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_bath.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
hypocaust_01 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = royal_quarters_main_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		health = 0.02
		monthly_dynasty_prestige = 0.05
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_solar.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
hypocaust_02 = {
	construction_time = 1240
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = hypocaust_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		health = 0.03
		monthly_dynasty_prestige = 0.05
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_solar.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
hypocaust_03 = {
	construction_time = 1640
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = hypocaust_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		health = 0.04
		monthly_dynasty_prestige = 0.05
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_solar.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
hypocaust_04 = {
	construction_time = 2000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = hypocaust_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		health = 0.05
		monthly_dynasty_prestige = 0.05
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_solar.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
bower_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = royal_quarters_main_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		monthly_court_grandeur_change_add = 0.05
		#number_of_consorts = 1
	}

	parameters = {
		quarters_increase_lady_in_waiting_aptitude_1 = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
bower_02 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = bower_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		monthly_court_grandeur_change_add = 0.05

	}

	parameters = {
		quarters_increase_lady_in_waiting_aptitude_2 = yes
		#domicile_number_of_consorts = 2
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
bower_03 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = bower_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		monthly_court_grandeur_change_add = 0.05

	}

	parameters = {
		quarters_increase_lady_in_waiting_aptitude_3 = yes
		#number_of_spouses = 2
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
bower_04 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = bower_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		monthly_court_grandeur_change_add = 0.05
		#domicile_number_of_spouses = 2

	}

	parameters = {
		quarters_increase_lady_in_waiting_aptitude_4 = yes

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_textile.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
banquet_hall_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = royal_quarters_main_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_prestige_add = 0.01
		monthly_court_grandeur_change_add = 0.05
	}

	parameters = {
		estate_improved_feast_opinion = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
banquet_hall_02 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = banquet_hall_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_prestige_add = 0.01
		monthly_court_grandeur_change_add = 0.05
	}

	parameters = {
		estate_improved_feast_opinion = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
banquet_hall_03 = {
	construction_time = 1240
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = banquet_hall_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_prestige_add = 0.01
		monthly_court_grandeur_change_add = 0.05
	}

	parameters = {
		estate_improved_feast_opinion = yes
		estate_cheaper_feast_cost = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
banquet_hall_04 = {
	construction_time = 1240
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = banquet_hall_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_prestige_add = 0.01
		monthly_court_grandeur_change_add = 0.05
	}

	parameters = {
		estate_improved_feast_opinion = yes
		estate_cheaper_feast_cost = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
banquet_hall_05 = {
	construction_time = 1640
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = banquet_hall_04

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		domicile_monthly_prestige_add = 0.01
		monthly_court_grandeur_change_add = 0.05
	}

	parameters = {
		estate_improved_feast_opinion = yes
		estate_cheaper_feast_cost = yes
	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_reception_hall.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
guest_suite_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = royal_quarters_main_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		guest_opinion = 5
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
guest_suite_02 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = guest_suite_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		guest_opinion = 5
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
guest_suite_03 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = guest_suite_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		guest_opinion = 5
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
guest_suite_04 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = guest_suite_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		guest_opinion = 5
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
guest_suite_05 = {
	construction_time = 1240
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = guest_suite_04

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		guest_opinion = 5
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
guest_suite_06 = {
	construction_time = 1240
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = guest_suite_05

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		guest_opinion = 5
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_guest.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
trophy_chamber_01 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = royal_quarters_main_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		monthly_martial_lifestyle_xp_gain_mult = 0.05
		powerful_vassal_opinion = 5
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
trophy_chamber_02 = {
	construction_time = 730
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = trophy_chamber_01

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		monthly_martial_lifestyle_xp_gain_mult = 0.05
		powerful_vassal_opinion = 5
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
trophy_chamber_03 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = trophy_chamber_02

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		monthly_martial_lifestyle_xp_gain_mult = 0.05
		powerful_vassal_opinion = 5
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}
trophy_chamber_04 = {
	construction_time = 1000
	allowed_domicile_types = { quarters }
	slot_type = internal
	previous_building = trophy_chamber_03

	cost = { gold = supply_tent_03_domicile_building_gold_cost_value }

	character_modifier = {
		monthly_martial_lifestyle_xp_gain_mult = 0.05
		powerful_vassal_opinion = 5
	}

	parameters = {

	}

	ai_value = {
		value = 0
		add = quarters_building_ai_modifier_value
	}

	asset = {
		icon = "gfx/interface/icons/domicile_building/domicile_building_trophy.dds"
		texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine.dds"
		intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_villa_byzantine_mask.dds"
	}
}