pq_get_quarters = {
	ai_check_interval = 0
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
	}
	desc = pq_get_quarters_desc

	selection_tooltip = pq_get_quarters_tooltip
	decision_group_type = major
	cooldown = { days = 1 }

	is_shown = {
		is_ai = no
		has_domicile = no
		has_government = feudal_government
	}

	is_valid_showing_failures_only = {
	}

	is_valid = {
	}

	effect = {
		create_nomad_title = {
			name = quarters_title_name
			holder = root
			government = feudal_government
			save_scope_as = new_quarters_title
		}
		hidden_effect = {
			domicile = { remove_domicile_building = herd_welfare_yurt_03 }
			domicile = { remove_domicile_building = character_warfare_yurt_03 }
			domicile = { remove_domicile_building = mass_warfare_yurt_03 }
			domicile = { remove_domicile_building = court_yurt_03 }
			domicile = { remove_domicile_building = family_yurt_03 }
			domicile = { remove_domicile_building = mystical_yurt_03 }
			domicile = { remove_domicile_building = trade_yurt_03 }
		}
	}

	ai_potential = {
		always = no
	}

	ai_will_do = {
		base = 0
	}
}