﻿@maa_buy_cost = 150
@maa_low_maintenance_cost = 1.0
@maa_high_maintenance_cost = 5.0

@provisions_cost_infantry_cheap = 3
@provisions_cost_infantry_moderate = 7
@provisions_cost_infantry_expensive = 12
@provisions_cost_infantry_bankrupting = 15

@provisions_cost_cavalry_cheap = 7
@provisions_cost_cavalry_moderate = 15
@provisions_cost_cavalry_expensive = 21
@provisions_cost_cavalry_bankrupting = 30

@provisions_cost_special_cheap = 6
@provisions_cost_special_moderate = 12
@provisions_cost_special_expensive = 18
@provisions_cost_special_bankrupting = 24

mazoviy_warror = {
    type = pikemen
    damage = 20
    toughness = 15
    pursuit = 0
    screen = 0

    terrain_bonus = {
        plains = { damage = 20 }
        hills = { damage = 10 }
        desert_mountains = { damage = 1 }
    }

    buy_cost = { gold = 35 }
    low_maintenance_cost = { gold = 0.3 }
    high_maintenance_cost = { gold = 1 }
    provision_cost = @provisions_cost_infantry_cheap

    stack = 200

    counters = {
        light_cavalry = 1
        heavy_cavalry = 1
        camel_cavalry = 1
        elephant_cavalry = 1
    }

    can_recruit = {
        valid_for_maa_trigger = { PARAMETER = unlock_panceri }
    }

    icon = "mazovia"
}

panceri = {
    type = heavy_infantry
    damage = 25
    toughness = 50
    pursuit = 0
    screen = 5
    # maintenance = 5  <-- удалено

    terrain_bonus = {
        plains = { damage = 10 }
    }

    buy_cost = { gold = 80 }
    low_maintenance_cost = { gold = 0.50 }
    high_maintenance_cost = { gold = 1.4 }
    provision_cost = @provisions_cost_infantry_moderate

    stack = 100

    counters = {
        pikemen = 1
    }

    can_recruit = {
        valid_for_maa_trigger = { PARAMETER = unlock_panceri }
    }

    icon = "panceri"
}

winged_hussars = {
    type = heavy_cavalry

    damage = 110
    toughness = 70
    pursuit = 40
    screen = 0

    # maintenance = 5       <-- удалено
    # culture = polish      <-- удалено
    # required_era = early_medieval  <-- удалено

    terrain_bonus = {
        plains = { damage = 30 toughness = 5 }
        drylands = { damage = 30 }
        hills = { damage = 2 }
        mountains = { damage = -50 }
        desert_mountains = { damage = -50 }
        wetlands = { damage = -80 toughness = -15 pursuit = -10 }
    }

    buy_cost = { gold = gendarme_recruitment_cost }
    low_maintenance_cost = { gold = gendarme_low_maint_cost }
    high_maintenance_cost = { gold = gendarme_high_maint_cost }
    provision_cost = @provisions_cost_cavalry_expensive

    stack = 50

    counters = {
        skirmishers = 1
    }

    can_recruit = {
        valid_for_maa_trigger = { PARAMETER = unlock_winged_hussars_innovation }
    }

    icon = "wing_hussars"
}
