﻿plc_tradition = {
    category = regional

    layers = {
        0 = martial
        1 = plc_western.dds
        2 = rec1 copy 2
        4 = golden_liberty.dds
    }

    is_shown = {
        has_cultural_pillar = polska
    }

    can_pick = {
        has_cultural_pillar = polska
    }

    cost = {
        prestige = 3000
    }

    parameters = {
        next_level_stables = yes
        winter_trait_bonuses = yes
        knight_errant_trait_bonuses = yes
        other_cultures_more_likely_to_hybridize = yes
        estate_building_upgrade_development_gain = yes
        allows_noble_family_adoption = yes
    }

    character_modifier = {
        domain_limit = -1 
        monthly_prestige_gain_mult = 0.15
        diplomacy = 2
    }

    # Модификаторы для вассалов
    county_modifier = {
        development_growth_factor = 0.05
        county_opinion_add = 15
        monthly_county_control_growth_add = 0.2
        fort_level = 1
        supply_limit = 1000
    }
    
    ai_will_do = {
        value = 200
    }

    description = "plc_tradition_desc"
}


plc_army_traditions = {
    category = regional

    layers = {
        0 = martial
        1 = plc_western.dds
        2 = rec1 copy 2
        4 = plc_battle_warrior.dds
    }

    is_shown = {
        has_cultural_pillar = name_list_polish
    }

    can_pick = {
        has_cultural_pillar = name_list_polish
    }

    cost = {
        prestige = 3000
    }

    parameters = {
        resistant_to_mountain_privation = yes
        rough_terrain_expert_trait_more_common = yes
        hill_trait_bonuses = yes
        minimum_prowess_for_knights = yes
        blademaster_trait_bonuses = yes
        prowess_from_martial_education = yes
        unlock_panceri = yes
        unlock_wingind_hussars = yes
    }

    character_modifier = {
        knight_effectiveness_mult = 0.25
        martial_per_prestige_level = 1
        monthly_prestige_gain_per_knight_add = 0.05
        defender_advantage = 6
        vassal_levy_contribution_mult = 0.1
        heavy_cavalry_damage_mult = 0.2
        heavy_cavalry_toughness_mult = 0.2
        levy_reinforcement_rate = 0.15
        movement_speed = 0.1
    }

    ai_will_do = {
        value = 200
    }

    description = "plc_army_traditions_desc"
}
