﻿plc_tradition = {
    category = regional

    layers = {
        0 = diplo1.dds
        1 = mena3.dds
        2 = rec3 copy 2.dds
        3 = 5.dds
        4 = polish_crown_flag.dds
    }

    is_shown = { has_cultural_pillar = heritage_west_slavic }
    can_pick = { has_cultural_pillar = heritage_west_slavic }

    cost = { prestige = 3500 }

    parameters = {
        other_cultures_more_likely_to_hybridize = yes
        allows_noble_family_adoption = yes
    }

    character_modifier = {
        vassal_opinion = 10
        monthly_prestige_gain_mult = 0.10
        domain_limit = -1
    }

    county_modifier = {
        county_opinion_add = 5
        monthly_county_control_growth_add = -0.05
        development_growth_factor = 0.03
    }

    ai_will_do = { value = 80 }
}

plc_army_traditions = {
    category = regional

    layers = {
        0 = martial1.dds
        1 = mena1.dds
        2 = rec1 copy 2.dds
        3 = 3.dds
        4 = crown_military_service.dds
    }

    is_shown = { has_cultural_pillar = heritage_west_slavic }
    can_pick = { has_cultural_pillar = heritage_west_slavic }

    cost = { prestige = 3500 }

    parameters = {
        resistant_to_mountain_attrition = yes
        rough_terrain_expert_trait_more_common = yes
        hill_trait_bonuses = yes
        minimum_prowess_for_knights = yes
        prowess_from_martial_education = yes
        unlock_panceri = yes
    }

    character_modifier = {
        knight_effectiveness_mult = 0.15
        monthly_prestige_gain_per_knight_add = 0.03
        defender_advantage = 2
        heavy_cavalry_damage_mult = 0.10
        heavy_cavalry_toughness_mult = 0.05
        levy_reinforcement_rate = 0.05
        movement_speed = 0.03
    }

    ai_will_do = { value = 90 }
}

plc_sejmik_tradition = {
    category = regional

    layers = {
        0 = diplo1.dds
        1 = medi1.dds
        2 = rec3_copy_2.dds
        3 = 6.dds
        4 = sejmik_culture.dds
    }

    is_shown = { has_cultural_pillar = heritage_west_slavic }
    can_pick = { has_cultural_pillar = heritage_west_slavic }

    cost = { prestige = 3000 }

    character_modifier = {
        vassal_opinion = 5
        monthly_prestige_gain_mult = 0.05
        domain_tax_mult = -0.05
    }

    county_modifier = {
        county_opinion_add = 10
        monthly_county_control_growth_add = -0.05
    }

    ai_will_do = { value = 70 }
}

plc_borderland_tradition = {
    category = regional

    layers = {
        0 = martial1.dds
        1 = western1.dds
        2 = rec1 copy 2.dds
        3 = 6.dds
        4 = kresy_borderland.dds
    }

    is_shown = { has_cultural_pillar = heritage_west_slavic }
    can_pick = { has_cultural_pillar = heritage_west_slavic }

    cost = { prestige = 3000 }

    character_modifier = {
        defender_advantage = 2
        movement_speed = 0.03
        hostile_county_attrition = 1
    }

    county_modifier = {
        monthly_county_control_growth_add = 0.10
        development_growth_factor = 0.04
        supply_limit = 500
        defender_holding_advantage = 2
    }

    ai_will_do = { value = 70 }
}

plc_confederation_tradition = {
    category = regional

    layers = {
        0 = diplo1.dds
        1 = western2.dds
        2 = rec3 copy 2.dds
        3 = 1.dds
        4 = confederation_tolerance.dds
    }

    is_shown = { has_cultural_pillar = heritage_west_slavic }
    can_pick = { has_cultural_pillar = heritage_west_slavic }

    cost = { prestige = 3000 }

    character_modifier = {
        different_faith_opinion = 10
        different_culture_opinion = 5
        monthly_prestige_gain_mult = 0.03
    }

    county_modifier = {
        county_opinion_add = 5
        development_growth_factor = 0.03
    }

    ai_will_do = { value = 65 }
}

plc_grain_trade_tradition = {
    category = regional

    layers = {
        0 = steward1.dds
        1 = medi2.dds
        2 = rec2_copy_2.dds
        3 = 1.dds
        4 = vistula_trade.dds
    }

    is_shown = { has_cultural_pillar = heritage_west_slavic }
    can_pick = { has_cultural_pillar = heritage_west_slavic }

    cost = { prestige = 3000 }

    character_modifier = {
        stewardship = 1
        domain_tax_mult = 0.03
    }

    county_modifier = {
        tax_mult = 0.08
        development_growth_factor = 0.04
        build_gold_cost = -0.05
        supply_limit = 250
    }

    ai_will_do = { value = 60 }
}
