﻿seasons_noble_tax = {
	monthly_income_mult = 0.10
	vassal_opinion = -35
	vassal_tax_contribution_mult = 0.05
	county_opinion_add = 10
}
seasons_peasant_tax = {
	monthly_income_mult = 0.20
	county_opinion_add = -35
	vassal_opinion = 5
}
seasons_all_tax = {
	monthly_income_mult = 0.40
	vassal_opinion = -25
	vassal_tax_contribution_mult = 0.075
	county_opinion_add = -25
}

##WINTER
winter_normal_modifier_1 = {
	icon = winter_normal
	supply_loss_winter = -3
	#movement_speed = -0.20
	provisions_use_mult = 0.2
	supply_limit_mult = -0.5
	tax_mult = -0.50
	development_growth_factor = -0.2
	build_speed = 0.80	
}
winter_light_modifier = {
	icon = winter_light
	supply_limit_mult = -0.4
	tax_mult = -0.25
	supply_loss_winter = -2
	#movement_speed = -0.15
	development_growth_factor = -0.10
	build_speed = 0.3
	provisions_use_mult = 0.10
}
winter_north_modifier = {
	icon = winter_north
	supply_loss_winter = -6
	fort_level = 2
	#movement_speed = -0.20
	tax_mult = -0.35
	build_speed = 0.65
	supply_limit_mult = -0.55
	development_growth_factor = -0.2
	defender_winter_advantage = 5
	provisions_use_mult = 0.2
}
winter_cold_modifier = {
	icon = winter_cold
	fort_level = 1
	tax_mult = -0.60
	supply_loss_winter = -4
	build_speed = 0.80
	#movement_speed = -0.33
	supply_limit_mult = -0.50
	provisions_use_mult = 0.33
	development_growth_factor = -0.20
}
winter_southern_modifier = {
	icon = winter_south
	tax_mult = -0.25
	supply_limit_mult = -0.15
	#movement_speed = -20.10
	provisions_use_mult = 0.10
	build_speed = 0.30
	development_growth_factor = -0.10	
}
##SPRING
spring_modifier = {
	icon = spring_modifier
	tax_mult = 0.20
	supply_limit_mult = 0.05
	#movement_speed = -0.05
	development_growth_factor = 0.05
	supply_limit_mult = 0.15
}
spring_modifier_s = {
	icon = spring_modifier
	supply_limit_mult = 0.10
}
wet_spring_modifier = {
	icon = wet_spring
	#movement_speed = -0.10
	development_growth_factor = 0.03
	tax_mult = 0.17
	supply_limit_mult = 0.25
}
wet_spring_modifier_s = {
	icon = wet_spring
	supply_limit_mult = 0.25
}
cool_spring_modifier = {
	icon = cool_spring
	#movement_speed = -0.07
	development_growth_factor = 0.02
	tax_mult = 0.10
	supply_limit_mult = 0.10
}
cool_spring_modifier_s = {
	icon = cool_spring
	supply_limit_mult = 0.075
}
cold_spring_modifier = {
	icon = cold_spring
	#movement_speed = -0.12
	development_growth_factor = 0.02
	tax_mult = 0.07
	supply_limit_mult = 0.05
}
cold_spring_modifier_s = {
	icon = cold_spring
	supply_limit_mult = 0.025
}
hot_spring_modifier = {
	icon = hot_spring
	#movement_speed = -0.10
	development_growth_factor = 0.02
	tax_mult = 0.22
	supply_limit_mult = 0.12
}
hot_spring_modifier_s = {
	icon = hot_spring
	supply_limit_mult = 0.10
}
dry_spring_modifier = {
	icon = dry_spring
	#movement_speed = 0.05
	development_growth_factor = 0.015
	tax_mult = 0.125
	supply_limit_mult = 0.05
}
dry_spring_modifier_s = {
	icon = dry_spring
	supply_limit_mult = 0.025
}
##SUMMER
dry_summer_modifier = {
	icon = dry_summer
	#movement_speed = 0.25
	supply_limit_mult = -0.15
	church_holding_build_gold_cost = -0.05
	castle_holding_build_gold_cost = -0.05
	city_holding_build_gold_cost = -0.05
	build_speed = -0.05	
	tax_mult = 0.15
	development_growth_factor = 0.10

}
dry_summer_modifier_s = {
	icon = dry_summer
	supply_limit_mult = -0.15
}
hot_summer_modifier = { 
	icon = hot_summer
	#movement_speed = 0.10
	supply_limit_mult = 0.05
	tax_mult = 0.20	
	church_holding_build_gold_cost = -0.05
	castle_holding_build_gold_cost = -0.05
	city_holding_build_gold_cost = -0.05
	build_speed = -0.05			
	development_growth_factor = 0.07	
}
hot_summer_modifier_s = {
	icon = hot_summer
	supply_limit_mult = 0.05
}
wet_summer_modifier = {
	icon = wet_summer

	supply_limit_mult = 0.3
	#movement_speed = 0.05
	church_holding_build_gold_cost = -0.25
	castle_holding_build_gold_cost = -0.25
	city_holding_build_gold_cost = -0.25
	build_speed = -0.10					
	tax_mult = 0.25
	development_growth_factor = 0.10
}
wet_summer_modifier_s = {
	icon = wet_summer
	supply_limit_mult = 0.25
}
summer_modifier = {
	icon = normal_summer

	supply_limit_mult = 0.42 #Answer to life.
	tax_mult = 0.22
	development_growth_factor = 0.12
	#movement_speed = 0.125
	church_holding_build_gold_cost = -0.20
	castle_holding_build_gold_cost = -0.20
	city_holding_build_gold_cost = -0.20
	build_speed = -0.15	
}
summer_modifier_s = {
	icon = normal_summer
	supply_limit_mult = 0.35
}
northern_summer_modifier = {
	icon = northern_summer

	supply_limit_mult = 0.10
	tax_mult = 0.17
	development_growth_factor = 0.10
	#movement_speed = 0.05
	church_holding_build_gold_cost = -0.20
	castle_holding_build_gold_cost = -0.20
	city_holding_build_gold_cost = -0.20
	build_speed = -0.15	

}
northern_summer_modifier_s = {
	icon = northern_summer
	supply_limit_mult = 0.10
}

#dornish_summer_modifier = {
	


#}
##AUTUMN
autumn_modifier = {
	icon = autumn
	supply_limit_mult = 0.33
	tax_mult = 0.3
	development_growth_factor = 0.12
	church_holding_build_gold_cost = -0.12
	castle_holding_build_gold_cost = -0.12
	city_holding_build_gold_cost = -0.12
	build_speed = -0.10		
	#movement_speed = 0.05

}
autumn_modifier_s = {
	icon = autumn
	supply_limit_mult = 0.33
}
cold_autumn_modifier = {
	icon = cold_autumn
	supply_limit_mult = 0.125
	#movement_speed = -0.10
	tax_mult = 0.15
	development_growth_factor = 0.075
	church_holding_build_gold_cost = -0.12
	castle_holding_build_gold_cost = -0.12
	city_holding_build_gold_cost = -0.12
	build_speed = -0.10	

}
cold_autumn_modifier_s = {
	icon = cold_autumn
	supply_limit_mult = 0.125
}
dry_autumn_modifier = {
	icon = dry_autumn
	supply_limit_mult = -0.05
	#movement_speed = 0.20
	tax_mult = 0.15
	development_growth_factor = 0.025
	church_holding_build_gold_cost = -0.12
	castle_holding_build_gold_cost = -0.12
	city_holding_build_gold_cost = -0.12
	build_speed = -0.10		
}
dry_autumn_modifier_s = {
	icon = dry_autumn
	supply_limit_mult = -0.05
}
wet_autumn_modifier = {
	icon = wet_autumn
	tax_mult = 0.22
	development_growth_factor = 0.07
	church_holding_build_gold_cost = -0.12
	castle_holding_build_gold_cost = -0.12
	city_holding_build_gold_cost = -0.12
	build_speed = -0.10	
}
wet_autumn_modifier_s = {
	icon = wet_autumn
	supply_limit_mult = 0.10
}

#River's Song (River Floods)
#river_flood_mody = {
#	icon = wet_spring
#	tax_mult = 0.10
#	development_growth_factor = -0.15
#	build_speed = 0.4
#}
#river_very_flood = {
#	tax_mult = -0.33
#	development_growth_factor = -0.3
#	build_speed = 0.50
#}