# 因为目前只在胜利时会调用此数值，故弃用

# 需要此数值 < 2，才计算军力收益
gbf_army_size_I_compare_enemy = {
    value = 0
    add = root.enemy_side.side_max_army_size
    divide = root.side_max_army_size
}

# 计算经验
gbf_xp = {
    value = 0
    if = {
        limit = { gbf_army_size_I_compare_enemy < 2 }
        add = root.side_max_army_size
        divide = 8000
        max = 5
        min = 1
    }
    else = {
        min = 1
    }
}