on_combat_end_winner = {
	on_actions = {
		gbf_random_commander_events
		gbf_random_knight_events
	}
	events = {
	    gbf_event.0001 # 满足条件，触发绰号“不败者”事件
	    gbf_event.0002 # 打赢战斗后玩家指挥官指挥官特质经验，保底获得1xp
	    gbf_event.0004 # 战斗后，骑士获得战斗骑士特质经验
	}
}

on_combat_end_loser = {
	on_actions = {
		# gbf_random_knight_events 每场战斗只调用一次，胜利者调用过
	}
	events = {
	    gbf_event.0004 # 战斗后，骑士获得战斗骑士特质经验
	}
}

gbf_random_commander_events = {
	random_events = {
		1000 = 0

		20 = gbf_event.0003 # 随机获得一个将领特质
	}
}

gbf_random_knight_events = {
	random_events = {
		1000 = 0

		60 = gbf_event.0005 # 获得或升级一个勇士特质
	}
}