﻿namespace = invite_young_ladies
invite_young_ladies.0001 = {
	type = character_event
	title = invite_young_ladies.title
	desc = invite_young_ladies.desc
	theme = dynasty
	override_background = {
		reference = throne_room
	}
	left_portrait = {
		character = scope:new_target_1
		animation = idle_entry
	}
	right_portrait = {
		character = scope:new_target_2
		animation = idle_entry
	}
	lower_center_portrait = {
		character = scope:new_target_3
		animation = idle_entry
	}
	immediate = {
		if = {
			limit = {
				has_game_rule = iyl_easy
			}
			create_character = {
				gender = female
				save_scope_as = new_target_1
				age = { 17 19 }
				location = root.location

				random_traits_list = {
					count = 1
					beauty_good_1 = {
						weight = {
							base = 10
						}
					}
					beauty_good_2 = {
						weight = {
							base = 30
						}
					}					
					beauty_good_3 = {
						weight = {
							base = 60
						}
					}					
				}
				dynasty = generate
				random_traits = yes
				faith = root.faith
				culture = root.culture
			}
			create_character = {
				gender = female
				save_scope_as = new_target_2
				age = { 17 19 }
				location = root.location

				random_traits_list = {
					count = 1
					intellect_good_1 = {
						weight = {
							base = 10
						}
					}
					intellect_good_2 = {
						weight = {
							base = 30
						}
					}				
					intellect_good_3 = {
						weight = {
							base = 60
						}
					}					
				}
				dynasty = generate
				random_traits = yes
				faith = root.faith
				culture = root.culture
			}
			create_character = {
				gender = female
				save_scope_as = new_target_3
				age = { 17 19 }
				location = root.location

				random_traits_list = {
					count = 1
					physique_good_1 = {
						weight = {
							base = 10
						}
					}
					physique_good_2 = {
						weight = {
							base = 30
						}
					}
					physique_good_3 = {
						weight = {
							base = 60
						}
					}										
				}
				dynasty = generate
				random_traits = yes
				faith = root.faith
				culture = root.culture
			}
		}
		if = {
			limit = {
				has_game_rule = iyl_balanced
			}
			create_character = {
				gender = female
				save_scope_as = new_target_1
				age = { 17 19 }
				location = root.location

				random_traits_list = {
					count = 1
					beauty_good_1 = {
						weight = {
							base = 30
						}
					}
					beauty_good_2 = {
						weight = {
							base = 60
						}
					}					
					beauty_good_3 = {
						weight = {
							base = 10
						}
					}					
				}
				dynasty = generate
				random_traits = yes
				faith = root.faith
				culture = root.culture
			}
			create_character = {
				gender = female
				save_scope_as = new_target_2
				age = { 17 19 }
				location = root.location

				random_traits_list = {
					count = 1
					intellect_good_1 = {
						weight = {
							base = 30
						}
					}
					intellect_good_2 = {
						weight = {
							base = 60
						}
					}				
					intellect_good_3 = {
						weight = {
							base = 10
						}
					}					
				}
				dynasty = generate
				random_traits = yes
				faith = root.faith
				culture = root.culture
			}
			create_character = {
				gender = female
				save_scope_as = new_target_3
				age = { 17 19 }
				location = root.location

				random_traits_list = {
					count = 1
					physique_good_1 = {
						weight = {
							base = 30
						}
					}
					physique_good_2 = {
						weight = {
							base = 60
						}
					}
					physique_good_3 = {
						weight = {
							base = 10
						}
					}					
				}
				dynasty = generate
				random_traits = yes
				faith = root.faith
				culture = root.culture
			}
		}
		if = {
			limit = {
				has_game_rule = iyl_hard
			}
			create_character = {
				gender = female
				save_scope_as = new_target_1
				age = { 17 19 }
				location = root.location

				random_traits_list = {
					count = 1
					beauty_good_1 = {
						weight = {
							base = 60
						}
					}
					beauty_good_2 = {
						weight = {
							base = 30
						}
					}					
					beauty_good_3 = {
						weight = {
							base = 10
						}
					}					
				}
				dynasty = generate
				random_traits = yes
				faith = root.faith
				culture = root.culture
			}
			create_character = {
				gender = female
				save_scope_as = new_target_2
				age = { 17 19 }
				location = root.location

				random_traits_list = {
					count = 1
					intellect_good_1 = {
						weight = {
							base = 60
						}
					}
					intellect_good_2 = {
						weight = {
							base = 30
						}
					}				
					intellect_good_3 = {
						weight = {
							base = 10
						}
					}					
				}
				dynasty = generate
				random_traits = yes
				faith = root.faith
				culture = root.culture
			}
			create_character = {
				gender = female
				save_scope_as = new_target_3
				age = { 17 19 }
				location = root.location

				random_traits_list = {
					count = 1
					physique_good_1 = {
						weight = {
							base = 60
						}
					}
					physique_good_2 = {
						weight = {
							base = 30
						}
					}				
					physique_good_3 = {
						weight = {
							base = 10
						}
					}					
				}
				dynasty = generate
				random_traits = yes
				faith = root.faith
				culture = root.culture
			}
		}
		hidden_effect = {
			scope:new_target_1 = {
			    remove_trait = beauty_bad_1
				remove_trait = beauty_bad_2
				remove_trait = beauty_bad_3
				remove_trait = intellect_bad_1
				remove_trait = intellect_bad_2
				remove_trait = intellect_bad_3
				remove_trait = physique_bad_1
				remove_trait = physique_bad_2
				remove_trait = physique_bad_3
				remove_trait = craven
				remove_trait = lustful
				remove_trait = lazy
				remove_trait = vengeful				
				remove_trait = greedy
				remove_trait = shy
				remove_trait = deceitful
				remove_trait = arrogant
				remove_trait = arbitrary
				remove_trait = impatient
				remove_trait = gluttonous
				remove_trait = paranoid
				remove_trait = cynical
				remove_trait = callous
				remove_trait = sadistic
				remove_trait = stubborn
				remove_trait = depressed_genetic
				remove_trait = lunatic_genetic
				remove_trait = possessed_genetic
				remove_trait = albino
				remove_trait = lisping
				remove_trait = stuttering
				remove_trait = giant
				remove_trait = scaly
				remove_trait = clubfooted
				remove_trait = dwarf
				remove_trait = hunchbacked
				remove_trait = infertile
				remove_trait = wheezing
				remove_trait = spindly
				remove_trait = bleeder
				remove_trait = one_eyed
				remove_trait = one_legged
				remove_trait = weak
				remove_trait = dull
				remove_trait = eunuch_1
				remove_trait = beardless_eunuch
				
				add_character_flag = {
                    flag = no_headgear
                     years = 1
                }
				dynasty = {
					add_dynasty_prestige = 100
				}
			}
			scope:new_target_2 = {
			    remove_trait = beauty_bad_1
				remove_trait = beauty_bad_2
				remove_trait = beauty_bad_3
				remove_trait = intellect_bad_1
				remove_trait = intellect_bad_2
				remove_trait = intellect_bad_3
				remove_trait = physique_bad_1
				remove_trait = physique_bad_2
				remove_trait = physique_bad_3
				remove_trait = craven
				remove_trait = lustful
				remove_trait = lazy
				remove_trait = vengeful				
				remove_trait = greedy
				remove_trait = shy
				remove_trait = deceitful
				remove_trait = arrogant
				remove_trait = arbitrary
				remove_trait = impatient
				remove_trait = gluttonous
				remove_trait = paranoid
				remove_trait = cynical
				remove_trait = callous
				remove_trait = sadistic
				remove_trait = stubborn
				remove_trait = depressed_genetic
				remove_trait = lunatic_genetic
				remove_trait = possessed_genetic
				remove_trait = albino
				remove_trait = lisping
				remove_trait = stuttering
				remove_trait = giant
				remove_trait = scaly
				remove_trait = clubfooted
				remove_trait = dwarf
				remove_trait = hunchbacked
				remove_trait = infertile
				remove_trait = wheezing
				remove_trait = spindly
				remove_trait = bleeder
				remove_trait = one_eyed
				remove_trait = one_legged
				remove_trait = weak
				remove_trait = dull
				remove_trait = eunuch_1
				remove_trait = beardless_eunuch
				
				add_character_flag = {
                    flag = no_headgear
                     years = 1
                }
				dynasty = {
					add_dynasty_prestige = 100
				}
			}
			scope:new_target_3 = {
			    remove_trait = beauty_bad_1
				remove_trait = beauty_bad_2
				remove_trait = beauty_bad_3
				remove_trait = intellect_bad_1
				remove_trait = intellect_bad_2
				remove_trait = intellect_bad_3
				remove_trait = physique_bad_1
				remove_trait = physique_bad_2
				remove_trait = physique_bad_3
				remove_trait = craven
				remove_trait = lustful
				remove_trait = lazy
				remove_trait = vengeful				
				remove_trait = greedy
				remove_trait = shy
				remove_trait = deceitful
				remove_trait = arrogant
				remove_trait = arbitrary
				remove_trait = impatient
				remove_trait = gluttonous
				remove_trait = paranoid
				remove_trait = cynical
				remove_trait = callous
				remove_trait = sadistic
				remove_trait = stubborn
				remove_trait = depressed_genetic
				remove_trait = lunatic_genetic
				remove_trait = possessed_genetic
				remove_trait = albino
				remove_trait = lisping
				remove_trait = stuttering
				remove_trait = giant
				remove_trait = scaly
				remove_trait = clubfooted
				remove_trait = dwarf
				remove_trait = hunchbacked
				remove_trait = infertile
				remove_trait = wheezing
				remove_trait = spindly
				remove_trait = bleeder
				remove_trait = one_eyed
				remove_trait = one_legged
				remove_trait = weak
				remove_trait = dull
				remove_trait = eunuch_1
				remove_trait = beardless_eunuch
				
				add_character_flag = {
                    flag = no_headgear
                     years = 1
                }
				dynasty = {
					add_dynasty_prestige = 100
				}
			}
		}
	}
	option = {
		name = invite_young_ladies.a
		ai_chance = {
			base = 40
		}
		add_courtier = scope:new_target_1
		hidden_effect = {
			scope:new_target_2 = {
				death = {
					death_reason = death_disappearance
				}
			}
			scope:new_target_3 = {
				death = {
					death_reason = death_disappearance
				}
			}
		}
	}
	option = {
		name = invite_young_ladies.b
		ai_chance = {
			base = 25
		}
		add_courtier = scope:new_target_2
		hidden_effect = {
			scope:new_target_1 = {
				death = {
					death_reason = death_disappearance
				}
			}
			scope:new_target_3 = {
				death = {
					death_reason = death_disappearance
				}
			}
		}
	}	
	option = {
		name = invite_young_ladies.c
		ai_chance = {
			base = 35
		}
		add_courtier = scope:new_target_3
		hidden_effect = {
			scope:new_target_1 = {
				death = {
					death_reason = death_disappearance
				}
			}
			scope:new_target_2 = {
				death = {
					death_reason = death_disappearance
				}
			}
		}
	}
}