﻿# gentry_heir = {
# 	icon = gentry.dds
# 	category = fame
# 	ruler_designer_cost = 20
# 	shown_in_ruler_designer = yes
# 	stewardship = 3
# 	martial = 2
# 	negate_prowess_penalty_add = 3
# 	monthly_prestige = 1
# 	men_at_arms_maintenance = -0.5
# 	opinion_of_liege = 20
# 	same_opinion = 5
# 	fellow_vassal_opinion = -15	

# 	monthly_county_control_growth_add = 1

# 	desc = {
# 		first_valid = {
# 			triggered_desc = {
# 				trigger = {
# 					NOT = { exists = this }
# 				}
# 				desc = trait_gentry_heir_desc
# 			}
# 			desc = trait_gentry_heir_character_desc
# 		}
# 	}

# 	# AI Values
# 	ai_honor = 35
# 	ai_boldness = 35
# 	ai_greed = 35

# 	compatibility = {
# 		gallant = @pos_compat_medium
# 		ambitious = @pos_compat_low
# 		greedy = @pos_compat_low
# 		diligent = @pos_compat_low
# 		brave = @pos_compat_low
# 		arrogant = @pos_compat_low
# 		rowdy = @pos_compat_low
# 		content = @neg_compat_medium
# 		lazy = @neg_compat_medium
# 		craven = @neg_compat_medium
# 	}
# }