﻿on_title_gain = {
    on_actions = {
        on_make_gentry
    }
}

on_make_gentry = {
    trigger = {
        has_character_modifier = veteran_modifier
    }
    effect = {
            add_trait = gentry
            remove_character_modifier = veteran_modifier
    }
}

#prevent inhereting heir from getting gentry
# on_title_gain_inheritance = {
#     on_remove_gentry
# }

# on_remove_gentry = {
#     trigger = {
#         has_trait = gentry
#     }

#     effect = {
#         remove_trait = gentry
#     }
# }