﻿utc_usurpation_cooldown_value = {
	value = 100
	switch = {
		trigger = has_game_rule
		utc_25_years_usurpation_cooldown = { value = 25 }
		utc_50_years_usurpation_cooldown = { value = 50 }
		utc_75_years_usurpation_cooldown = { value = 75 }
		utc_100_years_usurpation_cooldown = { value = 100 }
		utc_125_years_usurpation_cooldown = { value = 125 }
		utc_150_years_usurpation_cooldown = { value = 150 }
		utc_175_years_usurpation_cooldown = { value = 175 }
		utc_200_years_usurpation_cooldown = { value = 200 }
	}
}

utc_usurpation_cooldown_grace_value = {
	value = utc_usurpation_cooldown_value
	multiply = 0.5
}

utc_max_military_strength_plus_percent_value = {
	value = max_military_strength
	switch = {
		trigger = has_game_rule
		utc_plus_10_percent_army_strenght_barrier = { multiply = 1.1 }
		utc_plus_20_percent_army_strenght_barrier = { multiply = 1.2 }
		utc_plus_30_percent_army_strenght_barrier = { multiply = 1.3 }
		utc_plus_40_percent_army_strenght_barrier = { multiply = 1.4 }
		utc_plus_50_percent_army_strenght_barrier = { multiply = 1.5 }
		utc_plus_60_percent_army_strenght_barrier = { multiply = 1.6 }
		utc_plus_70_percent_army_strenght_barrier = { multiply = 1.7 }
		utc_plus_80_percent_army_strenght_barrier = { multiply = 1.8 }
		utc_plus_90_percent_army_strenght_barrier = { multiply = 1.9 }
		utc_plus_100_percent_army_strenght_barrier = { multiply = 2 }
	}
    every_ally = {
        limit = {
            NOT = { is_vassal_or_below_of = prev }
            this != root
        }
        add = current_military_strength
    }
}
