﻿###| Harthgate Characters Canterbury Dynasty for Lords of Wessex |###

###| Credits |###

#: Developed by Edgar Harthgate

###| End of Credits |###

###| Table of Contents |###												###| Status |###	###| Quick Link |###

#: angles_low = Angles													#: Building
#: jutes_low = Jutes													#: Building

###| End of Table of Contents |###

###| Angles Culture |###

angles_low = {

	color = { 242 99 67 }														###|: Sets the color diplayed for the culture on the world map.
	#: created = 																###|: Sets the date that the culture was formed, leave disabled if the culture is not a hybrid or a divergence.
	#: parents = 																###|: Sets the culture that the culture was formed from, leave disabled if the culture is not a hybrid or divergence.
	
	ethos = ethos_bureaucratic													###|: Sets the Ethos of the culture, Ethos determines available court types and unique certain bonus culture-wide bonuses.
	heritage = heritage_north_germanic											###|: Sets the culture group or heritage of the culture, determines relationship to those similar cultures and can give access to unique traditions.
	language = language_anglic													###|: Sets the language of the culture, determines relationship to those of similar cultures and those who have learned the language.
	martial_custom = martial_custom_male_only									###|: Sets the martial custom of the culture, determines the characters available to serve as knights and certain court positions.
	head_determination = head_determination_domain								###|: Sets the method by which the culture head is determined.
	
	traditions = {																###|: Sets the traditions of the culture, cultural traditions provide unique culture-wide bonuses.
		tradition_hird
		tradition_seafaring
		tradition_fishermen
	}
	
	dlc_tradition = {															###|: Sets the traditions of the culture when specific downloadable content is present, leave disabled if all traditions do not require downloadable content.
		trait = tradition_malleable_invaders
		requires_dlc_flag = hybridize_culture
	}
	
	dlc_tradition = {															###|: Sets the traditions of the culture when specific downloadable content is present, leave disabled if all traditions do not require downloadable content.
		trait = tradition_fp1_northern_stories
		requires_dlc_flag = the_northern_lords
		fallback = tradition_runestones
	}
	
	name_list = name_list_norse													###|: Sets the table used by the culture to generate names. #: Directory Location: game/common/culture/name_lists
	
	coa_gfx = { norse_coa_gfx western_coa_gfx }									###|: Sets the table used by the culture to generate coat-of-arms for houses and dynasties.
	building_gfx = { norse_building_gfx }										###|: Sets the table used by the culture to determine the appearance of architecture or buildings.
	clothing_gfx = { fp1_norse_clothing_gfx northern_clothing_gfx }				###|: Sets the table used by the culture to generate outfits for characters.
	unit_gfx = { norse_unit_gfx }												###|: Sets the table used by the culture to determine the appearance of characters and armies in the overworld.
	
	ethnicities = {																###| Sets the table used by the culture to generate the characteristics and ethnicity of characters.
		60 = caucasian_northern_blond
		20 = caucasian_northern_ginger
		15 = caucasian_northern_brown_hair
		10 = caucasian_northern_dark_hair
	}
	
}

###| Jutes Culture |###

jutes_low = {

	color = { 160 25 72 }														###|: Sets the color diplayed for the culture on the world map.
	created = 50.1.1															###|: Sets the date that the culture was formed, leave disabled if the culture is not a hybrid or a divergence.
	parents = { norse }															###|: Sets the culture that the culture was formed from, leave disabled if the culture is not a hybrid or divergence.
	
	ethos = ethos_bellicose														###|: Sets the Ethos of the culture, Ethos determines available court types and unique certain bonus culture-wide bonuses.
	heritage = heritage_north_germanic											###|: Sets the culture group or heritage of the culture, determines relationship to those similar cultures and can give access to unique traditions.
	language = language_norse													###|: Sets the language of the culture, determines relationship to those of similar cultures and those who have learned the language.
	martial_custom = martial_custom_male_only									###|: Sets the martial custom of the culture, determines the characters available to serve as knights and certain court positions.
	head_determination = head_determination_domain								###|: Sets the method by which the culture head is determined.
	
	traditions = {																###|: Sets the traditions of the culture, cultural traditions provide unique culture-wide bonuses.
		tradition_swords_for_hire
		tradition_things
	}
	
	dlc_tradition = {															###|: Sets the traditions of the culture when specific downloadable content is present, leave disabled if all traditions do not require downloadable content.
		trait = tradition_fp1_coastal_warriors
		requires_dlc_flag = the_northern_lords									###|: Requires the official Northern Lords DLC.
		fallback = tradition_hird
	}
	
	dlc_tradition = {															###|: Sets the traditions of the culture when specific downloadable content is present, leave disabled if all traditions do not require downloadable content.
		trait = tradition_fp1_performative_honour
		requires_dlc_flag = the_northern_lords									###|: Requires the official Northern Lords DLC.
		fallback = tradition_poetry
	}
	
	dlc_tradition = {															###|: Sets the traditions of the culture when specific downloadable content is present, leave disabled if all traditions do not require downloadable content.
		trait = tradition_fp1_northern_stories
		requires_dlc_flag = the_northern_lords									###|: Requires the official Northern Lords DLC.
		fallback = tradition_runestones
	}
	
	name_list = name_list_norse													###|: Sets the table used by the culture to generate names. #: Directory Location: game/common/culture/name_lists
	
	coa_gfx = { norse_coa_gfx western_coa_gfx }									###|: Sets the table used by the culture to generate coat-of-arms for houses and dynasties.
	building_gfx = { norse_building_gfx }										###|: Sets the table used by the culture to determine the appearance of architecture or buildings.
	clothing_gfx = { fp1_norse_clothing_gfx northern_clothing_gfx }				###|: Sets the table used by the culture to generate outfits for characters.
	unit_gfx = { norse_unit_gfx }												###|: Sets the table used by the culture to determine the appearance of characters and armies in the overworld.
	
	ethnicities = {																###|: Sets the table used by the culture to generate the characteristics and ethnicity of characters.
		70 = caucasian_northern_blond
		15 = caucasian_northern_ginger
		10 = caucasian_northern_brown_hair
		5 = caucasian_northern_dark_hair
	}
	
}