﻿# Way of Living traits

a_wol_warlike = {
	category = lifestyle
	icon = wrathful.dds

	shown_in_ruler_designer = no

    # Advantages
	martial = 4
	prowess = 4
	title_creation_cost_mult = -0.15
	monthly_legitimacy_add = 1.5
	monthly_county_control_growth_add = 0.5
	vassal_opinion = 5
	glory_hound_opinion = 20
	men_at_arms_maintenance = -0.25
	monthly_income = 1
	enemy_hard_casualty_modifier = 0.15
	monthly_martial_lifestyle_xp_gain_mult = 0.25
	dread_gain_mult = 0.3
	movement_speed = 0.1
	supply_duration = 0.3
    levy_size = 0.2
	levy_siege = 0.05

    knight_limit = 4
	knight_effectiveness_per_dread = 0.01
	knight_effectiveness_per_prowess = 0.1
	archer_cavalry_toughness_mult = 0.3
	light_cavalry_toughness_mult = 0.3
	heavy_cavalry_toughness_mult = 0.3
	archer_cavalry_damage_mult = 0.3
	light_cavalry_damage_mult = 0.3
	heavy_cavalry_damage_mult = 0.3
	siege_phase_time = -0.2
	archer_cavalry_siege_value_add = 0.3
	light_cavalry_siege_value_add = 0.3
	max_combat_roll = 3

	flag = lower_chance_of_dying_in_combat
	flag = can_duel_anyone_interaction
    flag = reduced_factions

	# Disadvantage
	stewardship = -2
	diplomacy = -4
	intrigue = -2
	parochial_opinion = -5
	courtly_opinion = -5
	stress_gain_mult = 0.25
	stress_loss_mult = -0.25
	epidemic_resistance = -20
	monthly_piety_gain_mult = -0.2
}

a_wol_warlike_soft = {
	category = lifestyle
	icon = wrathful.dds

	shown_in_ruler_designer = no

    # Advantages
	martial = 4
	prowess = 4
	monthly_legitimacy_add = 0.5
	monthly_county_control_growth_add = 0.5
	vassal_opinion = 5
	glory_hound_opinion = 20
	men_at_arms_maintenance = -0.25
	monthly_income = 1
	monthly_martial_lifestyle_xp_gain_mult = 0.25
	dread_gain_mult = 0.15
	movement_speed = 0.1
    levy_size = 0.2

	knight_effectiveness_per_prowess = 0.1
	archer_cavalry_toughness_mult = 0.2
	light_cavalry_toughness_mult = 0.2
	heavy_cavalry_toughness_mult = 0.2
	archer_cavalry_damage_mult = 0.2
	light_cavalry_damage_mult = 0.2
	heavy_cavalry_damage_mult = 0.2

	flag = lower_chance_of_dying_in_combat
	flag = can_duel_anyone_interaction
    flag = reduced_factions

	# Disadvantage
	stewardship = -1
	diplomacy = -2
	intrigue = -1
	parochial_opinion = -5
	courtly_opinion = -5
	stress_gain_mult = 0.25
	stress_loss_mult = -0.25
	epidemic_resistance = -10
}

a_wol_builder = {
	category = lifestyle
    icon = a_wol_architect.dds

	shown_in_ruler_designer = no

    # Advantages
	stewardship = 4
	monthly_income = 2
	monthly_stewardship_lifestyle_xp_gain_mult = 0.15
	monthly_county_control_growth_add = 0.5
	build_speed = -0.30
	holding_build_speed = -0.30
	domicile_build_speed = -0.30
	build_gold_cost = -0.3
	holding_build_gold_cost = -0.3
	domicile_build_gold_cost = -0.3
	stress_gain_mult = -0.1
	stress_loss_mult = 0.1
	parochial_opinion = 20
	minority_opinion = 5
	character_travel_safety = 10

	flag = can_improve_capital_decision

	# Disadvantage
	martial = -2
	prowess = -2
	dread_loss_mult = 0.1
	glory_hound_opinion = -5
}

a_wol_builder_soft = {
	category = lifestyle
    icon = a_wol_architect.dds

	shown_in_ruler_designer = no

    # Advantages
	stewardship = 3
	monthly_income = 1
	monthly_stewardship_lifestyle_xp_gain_mult = 0.15
	monthly_county_control_growth_add = 0.25
	build_speed = -0.15
	holding_build_speed = -0.15
	domicile_build_speed = -0.15
	build_gold_cost = -0.15
	holding_build_gold_cost = -0.15
	domicile_build_gold_cost = -0.15
	stress_gain_mult = -0.1
	stress_loss_mult = 0.1
	parochial_opinion = 10
	minority_opinion = 5

	# Disadvantage
	martial = -2
	prowess = -2
	dread_loss_mult = 0.1
	glory_hound_opinion = -5
}

a_wol_worshiper = {
	category = lifestyle
	icon = humble.dds

	shown_in_ruler_designer = no

    # Advantages
    diplomacy = 1
	learning = 6
	monthly_piety = 2
	monthly_piety_gain_mult = 0.5
	faith_conversion_piety_cost_mult = -0.3
	monthly_learning_lifestyle_xp_gain_mult = 0.25
	clergy_opinion = 20
	zealot_opinion = 20
	same_faith_opinion = 15
	stress_gain_mult = -0.5
	stress_loss_mult = 0.5
	health = 0.25

	# Disadvantage
	martial = -3
	prowess = -3
	dread_loss_mult = 0.3
	glory_hound_opinion = -10

	flag = higher_chance_of_dying_in_battle
}

a_wol_worshiper_soft = {
	category = lifestyle
	icon = humble.dds

	shown_in_ruler_designer = no

    # Advantages
    diplomacy = 1
	learning = 4
	monthly_piety = 1.5
	monthly_piety_gain_mult = 0.15
	faith_conversion_piety_cost_mult = -0.3
	monthly_learning_lifestyle_xp_gain_mult = 0.25
	clergy_opinion = 10
	zealot_opinion = 10
	same_faith_opinion = 10
	stress_gain_mult = -0.3
	stress_loss_mult = 0.3
	health = 0.15

	# Disadvantage
	martial = -2
	prowess = -2
	dread_loss_mult = 0.3
	glory_hound_opinion = -5

	flag = higher_chance_of_dying_in_battle
}

a_wol_collector = {
	category = lifestyle
	icon = greedy.dds

	shown_in_ruler_designer = no

    # Advantages
	stewardship = 6
	learning = 1
	monthly_income = 4
	monthly_income_mult = 0.1
	tax_mult = 0.1
	vassal_tax_mult = 0.1
	development_growth = 0.2
	monthly_stewardship_lifestyle_xp_gain_mult = 0.25
	courtly_opinion = 15
	stress_gain_mult = -0.1
	stress_loss_mult = 0.1
    courtier_and_guest_opinion = 5

	# Disadvantage
	martial = -3
	prowess = -3
	dread_loss_mult = 0.1
	glory_hound_opinion = -5
	parochial_opinion = -5
	minority_opinion = -5

	flag = higher_chance_of_dying_in_battle
}

a_wol_collector_soft = {
	category = lifestyle
	icon = greedy.dds

	shown_in_ruler_designer = no

    # Advantages
	stewardship = 4
	learning = 1
	monthly_income = 2
	monthly_income_mult = 0.1
	tax_mult = 0.1
	vassal_tax_mult = 0.1
	development_growth = 0.2
	monthly_stewardship_lifestyle_xp_gain_mult = 0.25
	courtly_opinion = 15
	stress_gain_mult = -0.1
	stress_loss_mult = 0.1
    courtier_and_guest_opinion = 5

	# Disadvantage
	martial = -2
	prowess = -2

	flag = higher_chance_of_dying_in_battle
}

a_wol_manipulator = {
	category = lifestyle
	icon = a_wol_schemer.dds

	shown_in_ruler_designer = no

    # Advantages
	learning = 1
	intrigue = 6
	development_growth = 0.2
	monthly_intrigue_lifestyle_xp_gain_mult = 0.25
	stress_gain_mult = 0.15
	stress_loss_mult = -0.15
    courtier_and_guest_opinion = 5
	enemy_hostile_scheme_phase_duration_add = 10
	enemy_hostile_scheme_success_chance_add = -20
	enemy_hostile_scheme_success_chance_growth_add = -1.5
	enemy_scheme_secrecy_add = -10
	scheme_discovery_chance_mult = 0.2
    owned_hostile_scheme_success_chance_add = 20
	owned_personal_scheme_success_chance_add = 20
	owned_scheme_secrecy_add = 20
	character_travel_safety = 20
    attraction_opinion = 10
	epidemic_resistance = 20
	health = 0.25

	flag = trait_unlocks_t2_countermeasures
	flag = can_offer_strong_hook_to_agents
	flag = can_murder_own_children
	flag = can_fabricate_hooks_on_rivals
	flag = agent_acceptance_25

	# Disadvantage
	stewardship = -2
	martial = -2
	prowess = -2
}

a_wol_manipulator_soft = {
	category = lifestyle
	icon = a_wol_schemer.dds

	shown_in_ruler_designer = no

    # Advantages
	learning = 1
	intrigue = 4
	monthly_intrigue_lifestyle_xp_gain_mult = 0.25
	stress_gain_mult = 0.1
	stress_loss_mult = -0.1
    courtier_and_guest_opinion = 5
	enemy_hostile_scheme_phase_duration_add = 5
	enemy_hostile_scheme_success_chance_add = -10
	enemy_hostile_scheme_success_chance_growth_add = -1.5
	enemy_scheme_secrecy_add = -5
	scheme_discovery_chance_mult = 0.2
    owned_hostile_scheme_success_chance_add = 10
	owned_personal_scheme_success_chance_add = 10
	owned_scheme_secrecy_add = 10
	character_travel_safety = 10
    attraction_opinion = 10
	epidemic_resistance = 10

	flag = can_murder_own_children
	flag = can_fabricate_hooks_on_rivals
	flag = agent_acceptance_25

	# Disadvantage
	martial = -2
	prowess = -2
}


a_wol_negotiator = {
	category = lifestyle
	icon = a_wol_diplomat.dds

	shown_in_ruler_designer = no

    # Advantages
	learning = 1
	diplomacy = 6
	dynasty_opinion = 5
    independent_ruler_opinion = 15
    vassal_opinion = 20
    courtier_and_guest_opinion = 5
	monthly_diplomacy_lifestyle_xp_gain_mult = 0.25
	development_growth = 0.2
	monthly_county_control_growth_add = 0.5
	monthly_prestige = 2
    monthly_prestige_gain_mult = 0.5
	tyranny_gain_mult = -0.25
	enemy_hostile_scheme_phase_duration_add = 10
	monthly_legitimacy_add = 2
    short_reign_duration_mult = -0.25

    flag = increased_vassalization_acceptance
	flag = agent_acceptance_25
    flag = increased_marriage_acceptance
    flag = increased_alliance_acceptance
    flag = reduced_factions

	# Disadvantage
	martial = -2
	prowess = -2
	enemy_scheme_secrecy_add = 10
}


a_wol_negotiator_soft = {
	category = lifestyle
	icon = a_wol_diplomat.dds

	shown_in_ruler_designer = no

    # Advantages
	learning = 1
	diplomacy = 4
    independent_ruler_opinion = 15
    vassal_opinion = 15
    courtier_and_guest_opinion = 5
	monthly_diplomacy_lifestyle_xp_gain_mult = 0.25
	development_growth = 0.2
	monthly_county_control_growth_add = 0.5
	monthly_prestige = 2
    monthly_prestige_gain_mult = 0.1
	monthly_legitimacy_add = 1

    flag = increased_marriage_acceptance
    flag = increased_alliance_acceptance
    flag = reduced_factions

	# Disadvantage
	martial = -2
	prowess = -2
	enemy_scheme_secrecy_add = 10
}


a_wol_enjoyer = {
	category = lifestyle
	icon = a_wol_reveler.dds

	shown_in_ruler_designer = no

    # Advantages
	diplomacy = 4
	intrigue = 2
	monthly_prestige = 0.5
    monthly_prestige_gain_mult = 0.25
    attraction_opinion = 30
	courtly_opinion = 15
    courtier_and_guest_opinion = 25
	monthly_lifestyle_xp_gain_mult = 0.2
	stress_gain_mult = -0.5
	stress_loss_mult = 0.5
	fertility = 0.3
 	seduce_scheme_phase_duration_add = -20
 	courting_scheme_phase_duration_add = -20
	health = 0.25

    flag = increased_marriage_acceptance

	# Disadvantage
	martial = -2
	prowess = -2
	learning = -1
	stewardship = -1
	zealot_opinion = -10
	dread_loss_mult = 0.5
}


a_wol_enjoyer_soft = {
	category = lifestyle
	icon = a_wol_reveler.dds

	shown_in_ruler_designer = no

    # Advantages
	diplomacy = 2
	intrigue = 1
	monthly_prestige = 0.25
    monthly_prestige_gain_mult = 0.25
    attraction_opinion = 15
	courtly_opinion = 5
    courtier_and_guest_opinion = 15
	monthly_lifestyle_xp_gain_mult = 0.2
	stress_gain_mult = -0.3
	stress_loss_mult = 0.3
	fertility = 0.2
 	seduce_scheme_phase_duration_add = -10
 	courting_scheme_phase_duration_add = -10
	health = 0.15

    flag = increased_marriage_acceptance

	# Disadvantage
	martial = -2
	prowess = -2
	zealot_opinion = -10
}
